I'm not really a fan of survival-endurance games but I'm willing to this give one a shot! Great job right there, Zero Kirby. The hud is looking quite empty though
The HUD may be a little minimalistic, but it's got everything you need to know during gameplay. 'Sides, some of that empty space can be filled in with extra Sticker Slots. (Which actually work now - hooray!)
I'm also interested to see how you'll fix the Sticker Star formula to make it, you know, good.
The biggest difference is the pure focus on combat, dropping the inventory management and weird puzzle-solving, which I think were the two weakest aspects of Sticker Star. Hopefully with that change, and making skilful combat actually
rewarding, it'll be much more fun.
(Though since the reward for doing well is getting to do more, like a lot of arcade games, so if you don't like the game, you probably won't find it very rewarding!)
Bosses aren't going to be like they were in Sticker Star, either, by the way. You're not gonna have to make sure you've got the appropriate instant-win Sticker in order to defeat the boss. They'll be more like previous Paper Mario boss fights - strong enemies with some switch-ups in how they attack, with maybe an optimal strategy, but the main difficulty, I think, will come from trying to beat them as quickly as possible - you're timed, after all!
Speaking of being timed, I'm thinking about the whole between rounds upgrade thing. And what I'm thinking of is letting the player spend some of their Star Points to purchase extra time to play with - of course, like other upgrades, these extra bits of time will cost more and more each time you buy one. It's a thought I had, anyway, as opposed to only rewarding extra time with Perfect Bonuses.
(The game's also set up to let you finish your current
attack when you run out of time.)