I appreciate the comments so far - many thanks y'alls. =)
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Well, this looks interesting. While I find the Wario Bros. the most unpleasant characters to ever come from Nintendo, Waluigi never gets any attention. I will most definetly play this when possible.
In that case, I'm glad I got you interested, heh! One thing that has been worrying me was Waluigi's unpopularity - personally, I love the character, but not everybody feels the same. So it's good to know you're still interested with all things considered. =D
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Wow. Games like this must be why you have founded the site. I wish there were more of that sort.
Me too, Guinea. Me too.
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sprites clash a lil', but the overall look is great
Wouldn't be a Bowser Tech game without the effectively clashing sprites. ;D
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So how are you doing this? Can Waluigi literally control the enemy or do you just "pick it up" and use its powers?
Pick it up and use its powers - "mind control" is just a fancy name I came up with for it. But that's not to say there won't be levels where you can actually control an enemy...

(still in the planning stages, but yeah)
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So, how do you control the "psycho cloud"? The mouse would probably be the best imo, but whatever you chose, I'm sure it'll be great.
It rotates in a 180 degree arc around Waluigi, depending on what direction he's facing. You can move it with the Up and Down directionals, and the grabbing/throwing/mind control is all handled with Button 2 (default: ctrl).
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Psychic powers seem too overpowered (limitless).
Bear in mind, the video only shows the first level. If my test frames were any indication, the later levels have the potential to become quite chaotic and challenging - there's a lot already programmed that you haven't seen. You'll probably
wish they were overpowered then. ;P
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its a neat gimmick but I'm getting the feel it gets really repetitive after a bit, unless more abilities in regards to physic powers are made available as you progress.
The same could be said about Kirby's suck-and-blow powers upon first glance. ;D Some stages you might be able to get through without using your psychic powers at all, whereas others will center themselves around the mechanic, finding new ways to utilize the power. And of course, more enemies with usable abilities will be introduced as you go along as well. So yes, rest assured that efforts will be made to keep it fresh, and again - there's a LOT that the video does not show.
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Show this on the Daily Click. They'll love it.
I'll think about it... on one hand, I heard they look down upon fangames (I've never been there), but on the other why not? I am wanting more exposure for this game, you know, to prove that fangames can actually be original with a little effort... I'll look into it.
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this was expected sooner than i thought - i didn't even think you were working on it that much at the moment
it's looking very awesome, i was interested the moment you showed it at NCFC previously!
I revealed it late 2007 - how is 2010 "sooner that you thought?" ;D But yeah, I suppose I have been pretty hush-hush on the whole effort. But then again, one could say that the reason I haven't said or done anything around here was because, well, I kinda sorta was too busy working on the game. ^_^;;
Uh huh, so... I suppose I should keep y'alls posted on my progress from now on? I'm trying to create some hype here, haha. D;
I appreciate the comments so far - many thanks y'alls. =)
[quote]Well, this looks interesting. While I find the Wario Bros. the most unpleasant characters to ever come from Nintendo, Waluigi never gets any attention. I will most definetly play this when possible.[/quote]
In that case, I'm glad I got you interested, heh! One thing that has been worrying me was Waluigi's unpopularity - personally, I love the character, but not everybody feels the same. So it's good to know you're still interested with all things considered. =D
[quote]Wow. Games like this must be why you have founded the site. I wish there were more of that sort.[/quote]
Me too, Guinea. Me too.
[quote]sprites clash a lil', but the overall look is great[/quote]
Wouldn't be a Bowser Tech game without the effectively clashing sprites. ;D
[quote]So how are you doing this? Can Waluigi literally control the enemy or do you just "pick it up" and use its powers?[/quote]
Pick it up and use its powers - "mind control" is just a fancy name I came up with for it. But that's not to say there won't be levels where you can actually control an enemy... (still in the planning stages, but yeah)
[quote]So, how do you control the "psycho cloud"? The mouse would probably be the best imo, but whatever you chose, I'm sure it'll be great.[/quote]
It rotates in a 180 degree arc around Waluigi, depending on what direction he's facing. You can move it with the Up and Down directionals, and the grabbing/throwing/mind control is all handled with Button 2 (default: ctrl).
[quote]Psychic powers seem too overpowered (limitless).[/quote]
Bear in mind, the video only shows the first level. If my test frames were any indication, the later levels have the potential to become quite chaotic and challenging - there's a lot already programmed that you haven't seen. You'll probably [i]wish[/i] they were overpowered then. ;P
[quote]its a neat gimmick but I'm getting the feel it gets really repetitive after a bit, unless more abilities in regards to physic powers are made available as you progress.[/quote]
The same could be said about Kirby's suck-and-blow powers upon first glance. ;D Some stages you might be able to get through without using your psychic powers at all, whereas others will center themselves around the mechanic, finding new ways to utilize the power. And of course, more enemies with usable abilities will be introduced as you go along as well. So yes, rest assured that efforts will be made to keep it fresh, and again - there's a LOT that the video does not show.
[quote]Show this on the Daily Click. They'll love it.[/quote]
I'll think about it... on one hand, I heard they look down upon fangames (I've never been there), but on the other why not? I am wanting more exposure for this game, you know, to prove that fangames can actually be original with a little effort... I'll look into it.
[quote]this was expected sooner than i thought - i didn't even think you were working on it that much at the moment
it's looking very awesome, i was interested the moment you showed it at NCFC previously![/quote]
I revealed it late 2007 - how is 2010 "sooner that you thought?" ;D But yeah, I suppose I have been pretty hush-hush on the whole effort. But then again, one could say that the reason I haven't said or done anything around here was because, well, I kinda sorta was too busy working on the game. ^_^;;
Uh huh, so... I suppose I should keep y'alls posted on my progress from now on? I'm trying to create some hype here, haha. D;