We're aiming for the first prize ($400), so ideas for improvements are always welcome!
[center][u][size=200]INVERT INC.[/size][/u][/center]
[center][img]http://img534.imageshack.us/img534/3464/invertinc.png[/img][/center]
for the ClickTeam and GameBuilder MMF2 20-event game competition.
Sprites and concept by Joe Inky, game engine, artwork and sound effects by Mecha the Slag, music by DJ Yoshiman.
[center][url=http://mechaware.net/demo/InvertInc.zip][size=150]CLICK HERE TO DOWNLOAD[/size][/url][/center]
We're aiming for the first prize ($400), so ideas for improvements are always welcome!
Joined: Sat Nov 07, 2009 5:20 am Posts: 3701 Location: Calisota
Status: (0%)
Sounds neat, I'll download it now
EDIT:
Quote:
Invert.exe has crashed
EDIT2: nvm, I redownloaded it, now it works. I thought of World of Goo even before I heard the music :)
EDIT3: I love it :)
Sounds neat, I'll download it now
EDIT: [quote]Invert.exe has crashed[/quote]
EDIT2: nvm, I redownloaded it, now it works. I thought of World of Goo even before I heard the music :)
EDIT3: I love it :)
Joined: Fri Nov 06, 2009 9:16 pm Posts: 1737 Location: If I'm moving, then what's my location?
Status: (0%)
It's pretty damn cool.
Is there a way to record your progress?
It's pretty damn cool.
Is there a way to record your progress?
_________________
Quote:
<pdk> man thats like the only thing i have ironed out about these upgrade plans <pdk> "big resolution = good" <Serbanned> so i suppose it'll be sex <SasukeMeister> no serban <Serbanned> |: <SasukeMeister> it'll be the opposite of sex <pdk> yes <pdk> it'll be you sitting in front of a computer <pdk> with a fast video card
unfortunately, no. The competition also requires that you have no external files, that includes save files
[quote="El Huesudo II"]It's pretty damn cool.
Is there a way to record your progress?[/quote]
unfortunately, no. The competition also requires that you have no external files, that includes save files
Joined: Fri Nov 06, 2009 9:16 pm Posts: 1737 Location: If I'm moving, then what's my location?
Status: (0%)
Mecha the Slag wrote:
El Huesudo II wrote:
It's pretty damn cool.
Is there a way to record your progress?
unfortunately, no. The competition also requires that you have no external files, that includes save files
Awww...
Oh! Also - I'm mapping out the controls to a gamepad to try it out, but I need to know: Are the arrow keys, Control and Shift the only buttons used?
(And is there a panic button to get out of a level without completion?)
[quote="Mecha the Slag"][quote="El Huesudo II"]It's pretty damn cool.
Is there a way to record your progress?[/quote]
unfortunately, no. The competition also requires that you have no external files, that includes save files [/quote]
Awww...
Oh! Also - I'm mapping out the controls to a gamepad to try it out, but I need to know: Are the arrow keys, Control and Shift the only buttons used?
(And is there a panic button to get out of a level without completion?)
_________________
Quote:
<pdk> man thats like the only thing i have ironed out about these upgrade plans <pdk> "big resolution = good" <Serbanned> so i suppose it'll be sex <SasukeMeister> no serban <Serbanned> |: <SasukeMeister> it'll be the opposite of sex <pdk> yes <pdk> it'll be you sitting in front of a computer <pdk> with a fast video card
unfortunately, no. The competition also requires that you have no external files, that includes save files
Awww...
Oh! Also - I'm mapping out the controls to a gamepad to try it out, but I need to know: Are the arrow keys, Control and Shift the only buttons used?
(And is there a panic button to get out of a level without completion?)
Yes, there are no other buttons for movement.
And no there is no panic button there's escape which resets the level, though!
[quote="El Huesudo II"][quote="Mecha the Slag"][quote="El Huesudo II"]It's pretty damn cool.
Is there a way to record your progress?[/quote]
unfortunately, no. The competition also requires that you have no external files, that includes save files [/quote]
Awww...
Oh! Also - I'm mapping out the controls to a gamepad to try it out, but I need to know: Are the arrow keys, Control and Shift the only buttons used?
(And is there a panic button to get out of a level without completion?)[/quote]
Yes, there are no other buttons for movement.
And no there is no panic button
there's escape which resets the level, though!
Joined: Fri Nov 06, 2009 9:16 pm Posts: 1737 Location: If I'm moving, then what's my location?
Status: (0%)
Alex wrote:
Maybe you could use a password system for saving
Hey, this could work
Everytime you clear one stage, display a small password in one of the corners of the screen so you can easily write it down
It's not actually linking to an external file, and it lets you make the game longer
[quote="Alex"]Maybe you could use a password system for saving[/quote]
Hey, this could work
Everytime you clear one stage, display a small password in one of the corners of the screen so you can easily write it down
It's not actually linking to an external file, and it lets you make the game longer
_________________
Quote:
<pdk> man thats like the only thing i have ironed out about these upgrade plans <pdk> "big resolution = good" <Serbanned> so i suppose it'll be sex <SasukeMeister> no serban <Serbanned> |: <SasukeMeister> it'll be the opposite of sex <pdk> yes <pdk> it'll be you sitting in front of a computer <pdk> with a fast video card
edit: I was able to beat it after I got the timing down and jumped halfway first the game is pretty fun though, but I had to stick myself into walls and exploit the push out to beat several of the puzzles
that automatic marathon level is terrible
you need to give more time
edit: I was able to beat it after I got the timing down and jumped halfway first
the game is pretty fun though, but I had to stick myself into walls and exploit the push out to beat several of the puzzles
edit: I was able to beat it after I got the timing down and jumped halfway first the game is pretty fun though, but I had to stick myself into walls and exploit the push out to beat several of the puzzles
aye, that's why that level is called Automatic Marathon (you have to time it). Never have had to resort to exploits myself (I have yet to see a place where it could be any useful and doesn't kill you)
Additionally I also updated the file, it now includes a test feature in the level editor.
[quote="Elyk"]that automatic marathon level is terrible
you need to give more time
edit: I was able to beat it after I got the timing down and jumped halfway first
the game is pretty fun though, but I had to stick myself into walls and exploit the push out to beat several of the puzzles[/quote]
aye, that's why that level is called Automatic Marathon (you have to time it).
Never have had to resort to exploits myself (I have yet to see a place where it could be any useful and doesn't kill you)
Additionally I also updated the file, it now includes a test feature in the level editor.
aye, that's why that level is called Automatic Marathon (you have to time it). Never have had to resort to exploits myself (I have yet to see a place where it could be any useful and doesn't kill you)
It wasn't resorting to them, it just happened to be that it was the way I ended up solving the puzzle
the ying-yang one, you can invert twice in the center and get pushed down to the second key and the last one, you can stick yourself inside the black stairs to prevent yourself from falling to your death
[quote="Mecha the Slag"]aye, that's why that level is called Automatic Marathon (you have to time it).
Never have had to resort to exploits myself (I have yet to see a place where it could be any useful and doesn't kill you)[/quote]
It wasn't resorting to them, it just happened to be that it was the way I ended up solving the puzzle
the ying-yang one, you can invert twice in the center and get pushed down to the second key
and the last one, you can stick yourself inside the black stairs to prevent yourself from falling to your death
This is neat, but it'd be nice to have some way to tell when a block will stay after inverting. Maybe make blocks that appear both black and white checkered or something?
Also some sort of visible timer for "automatic" levels would be nice.
This is neat, but it'd be nice to have some way to tell when a block will stay after inverting. Maybe make blocks that appear both black and white checkered or something?
Also some sort of visible timer for "automatic" levels would be nice.
I made a level:
[spoiler]122,48,448,560,16,1,560,48,1,528,48,1,496,48,1,464,48,1,464,16,1,560,16,1,560,48,1,528,48,1,496,48,1,592,112,1,560,240,1,592,240,1,16,112,1,48,112,1,176,240,1,176,272,1,176,304,1,176,336,1,80,368,1,80,400,1,80,432,1,112,432,1,144,432,1,144,368,1,208,336,1,208,304,1,368,432,1,560,112,1,528,112,1,496,112,1,464,112,1,432,112,1,400,112,1,368,112,1,336,112,1,304,112,1,272,112,1,208,112,1,240,112,1,176,112,1,144,112,1,112,112,1,80,112,1,16,48,0,48,48,0,80,48,0,112,48,0,144,48,0,176,48,0,208,48,0,240,48,0,272,48,0,304,48,0,336,48,0,368,48,0,400,48,0,432,48,0,624,48,0,592,48,0,464,16,0,464,48,0,560,16,0,560,48,0,528,48,0,496,48,0,432,432,0,432,368,0,432,336,0,432,304,0,432,272,0,432,240,0,624,176,0,592,176,0,400,240,0,368,240,0,336,240,0,304,240,0,240,240,0,208,240,0,272,240,0,240,240,0,16,464,0,48,464,0,80,464,0,80,432,0,16,432,0,16,400,0,80,400,0,176,368,0,208,368,0,240,368,0,272,368,0,304,368,0,336,368,0,368,368,0,400,368,0,176,432,0,208,432,0,240,432,0,272,432,0,336,432,0,304,432,0,368,432,0,176,336,0,176,304,0,176,272,0,176,240,0,400,432,0,592,16,0,624,16,0,528,16,2[/spoiler]
wow this really stretches the tables
_________________
Last edited by Elyk on Thu Feb 11, 2010 11:17 pm, edited 3 times in total.
Also some sort of visible timer for "automatic" levels would be nice.
it's a little difficult at first, but then you get to know when they'll switch on and off
otherwise, this game will be way too easy
[quote="MegaTailzChao"]Also some sort of visible timer for "automatic" levels would be nice.[/quote]
it's a little difficult at first, but then you get to know when they'll switch on and off
otherwise, this game will be way too easy
_________________
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Pretty good, it was a load of fun, and a pretty nifty concept, too. Good luck!
Pretty good, it was a load of fun, and a pretty nifty concept, too. Good luck!
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I'm trying to enter said competition myself, but I've been pondering a huge question and never had the time to bring it up to anyone on the Daily Click, so...
Can you use MMF 1.5? I'd really like to know, even though it states you can only use MMF2/TGF2/MMF2D, maybe they didn't mention this beaut because it's outdated.
Again, just wondering.
Ignore this, I'm pretty sure you can use it.
I SHALL BEGIN MY WORK.
That was really fun, actually.
I'm trying to enter said competition myself, but I've been pondering a huge question and never had the time to bring it up to anyone on the Daily Click, so...
[s]Can you use MMF 1.5? I'd really like to know, even though it states you can only use MMF2/TGF2/MMF2D, maybe they didn't mention this beaut because it's outdated.
Again, just wondering.[/s]
Ignore this, I'm pretty sure you can use it.
I SHALL BEGIN MY WORK.
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