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Mystical Ninji DX, Known only by few for nearly two years
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 Post subject: Mystical Ninji DX
PostPosted: Thu Nov 12, 2009 2:27 am 
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I was given a promise that as long as I play strait I won't get banned when people realize I'm Andross46. So now I can show you this game with quite a distinct, almost trademark flare on the Mario series. Good timing too, its in its most complete, glitch free form.

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Version 1.1
http://www.4shared.com/file/134940050/1 ... lease.html
This is the full game, much easier then the first release. Phase invincibility has been almost completely eliminated, it last just long enough to avoid nuking half a mid bosses health before they can make an off screen reaction to the hit. 1/2 a second oposed to 8 seconds. Count to 8 with **** flying your way, strait lose :cool: .

Yes, I do believe this update is vital, also fixes EX stage errors.

Controls:
Keyboard:
X,Z,S:Weapon button, use in the menu to equip a weapon to it
Enter:Confirm, Pauses game and brings up weapon menu
C:Jump, Hold up to high jump, go into tunnels above you
^ Arrow:Alternate weapon function, High jump with C
<,> Arrow:Move left and right
V Arrow:Duck; to dodge, and slide under stuff

Joystick:
Left stick acts as arrow keys
1: Acts as 'S' key
2: Acts as 'Z' key
3: Acts as 'C' key
4: Acts as 'X' key

A platformer sporting a crap ton of different weapons and attacks thrown your way. Take part as a Ninji of commonly unknown origin in the assassination of King Bowser who was consumed the god Elder Koopa and possessed all of Darkworld.

6 stages and an extra stage for the highly skilled. Tons of boss action and enemies worth reckoning with.

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Hitbox demonstration of the three hitboxes achieved by either being in air, on ground, or ducking.

Gameplay screen shots.
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More details here:
http://bloodveld.webs.com/mysticalninji.htm
It should be up on MFGG.net soon.

I hope you recognize some of the references, even the inclusion of MFGG refs, and apreciate the attention to story line and inclusion of more obscure Mario characters to get some fan time.


http://www.youtube.com/watch?v=97zZU4ZqIZM
This video demonstrates some somewhat skill gameplay. My computer sucks too much to make a vid of my own and I'm gladly accepting anyone who wants to do videos of the gameplay.

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Last edited by Ninji on Wed Jan 13, 2010 4:04 pm, edited 3 times in total.

 
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 Post subject: Re: Mystical Ninji DX
PostPosted: Thu Nov 12, 2009 12:48 pm 
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This actually looks pretty fun, I'll try it when I get the chance and edit to say what I think about it.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Thu Nov 12, 2009 3:52 pm 
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yes looks fun is right.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Thu Nov 12, 2009 10:59 pm 
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This looks fun.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Sat Nov 14, 2009 4:08 pm 
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Trust me, it is. If you can get passed it being rather hard. I myself have 1cc'd it on easy and got murdered by the first sub boss of the EX stage.

World three is a huge jump in difficulty so let me enlighten with some tips.
Watch out for laser arrays shot out by enchanter books, jump if your close enough, or duck if you can.
You fight 4 bosses here, but the Armando one is just plot and piss easy. Arcana and Kemak attack like torrents from hell and turn the otherwise easy world insane.
Awezm stuff is hidden in the crates. holding up alts your claw attack into a fist attack that can break them.
Kemaks first form yields best to fire shot, second form almost only yeilds to fireball and his last form is just a hard scrabble of w/e you got left.
Alot of enemies in worlds after this are there own brand of BS.

Thanks for playing. Or atleast reading the topic.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Tue Nov 17, 2009 10:18 am 
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Oh man! got kill from behind >.>
Stupid koopa came out of his shell and stabbed me(Actually he threw it at me) in the back with a knife! lol
I like it, don't think it's that hard... at least so far!
The effects are pretty neat too, Like the 'cross' alot!

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 Post subject: Re: Mystical Ninji DX
PostPosted: Tue Nov 17, 2009 2:21 pm 
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I could assume you somewhat like it and I'm glad you do. Holding up makes the cross go farther. But you know, the sooner it gets back to you the sooner you can trow it again.

Purple arcane, red arcane, hammers, rocks, and daggers can be destroyed. Bare hands and cross is the easiest way to do this.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Wed Nov 18, 2009 10:59 pm 
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This looks ENTIRELY different than the Mystical Ninji engine I used a year and a half ago.

Looks promising.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Thu Nov 19, 2009 2:18 pm 
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People still remember that? I was and prob still going to create a game that plays like the first Mystical Ninji, cept it'd be called Angel Legend and have nothing to do with Mario Bros.

I wasn't happy with my ealier works, but I like this much better. Until I came across the term furry, now I will proceed to sweep this game under the rug in shame with Angel Legend and Damonmetel. Lol you guys wouldn't give a rats ass about furry characters anyway though.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Mon Nov 23, 2009 3:35 am 
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I at least want to get the game up on the main board before this dies. Ask questions, praise, insult, w/e.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Mon Nov 23, 2009 7:53 pm 
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EDGE wrote:
Oh man! got kill from behind >.>
Stupid koopa came out of his shell and stabbed me

Same

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 Post subject: Re: Mystical Ninji DX
PostPosted: Wed Nov 25, 2009 12:57 am 
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The primary function of like all the minor enemies is to be a cheep ass hole. On easy koopas don't trow razor wind at you.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Thu Nov 26, 2009 10:33 am 
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Ok, when I got into the castle, things went insane, I was on easy, you got to make this easier.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Thu Nov 26, 2009 12:30 pm 
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No dice bro. Well I'll see what MFGG thinks about it and impliment 'very easy' along with another difficulty setting for the extra stage if I can.

If you beat Saboath's (giant goomba) first encounter you pretty much already got the game down. Unless you can't dodge his barrage fire without deflecting the shots. Your hitbox is somewhat small, the hitbox of those shots are 2x2 pixles.

Beginners should use darts on the flying eyeballs, the cross on the ninjis and try to avoid everything else. You can take out the Shyguys with your fist but I suggest waiting until after they strike to do so (jump on there head and half jump they should trow amulets and needles, jump off there head preferably behind them and punch them). Also try and ignore the Sword'N'Sponge's if you can, Sword moves really slow, and unless Sword is took out Sponge wont stray far from him.

If an enemy is hogging an edge they will back up when you jump at them allowing you to touch ground and slaughter them, but beginners should just use hammers and crosses.

The boss only yeilds to one weapon, well his first form anyway.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Fri Nov 27, 2009 5:04 pm 
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If an enemy is hogging an edge they will back up when you jump at them allowing you to touch ground and slaughter them, but beginners should just use hammers and crosses.


I never tried the cross. Normal mode is equivalent to the option hard in games.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Tue Dec 01, 2009 3:46 am 
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Yes what a devil my beta tester is. Never pick up a dude from a Touhou board to test your games for difficulty. Perhaps It would have helped to have a couple, people have trouble with different things. I've 1cc'd easy and beat normal on continue spam.

Before ever 1cc'ing this game you may find yourself being thrown back to the checkpoints often. On a continue you get sent back to either the beginning of the word or some point in the main meat of the world. You don't need to do this for the EX stage, you could also simply beat world 6 on difficult (which is atcually more difficulty then the EX stage, lmao sorry.)

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 Post subject: Re: Mystical Ninji DX
PostPosted: Thu Dec 10, 2009 9:37 am 
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*Bump* No problems here eh? Wonder how long it takes the main site to update, I could have swore it was a once a week deal.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Thu Dec 17, 2009 11:55 pm 
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Aight so really I got to make this **** easier, and I will along with fixing the bugs I've found and adding some cut in art for huger bosses.

Speaking of bosses I have archived a list of screen shots one pertaining to each major boss (more then one attack pattern) with most reappearances omitted. In order...

World 1:
Saboath
http://img34.imageshack.us/img34/7581/saboath.png
Huge Saboath
Image

World 2:
Satorin
Image
Loki
http://img686.imageshack.us/img686/5756/lokiy.png
Renzor
Image

World 3:
Suriel
http://img686.imageshack.us/img686/9131/suriel.png
Arcana
http://img34.imageshack.us/img34/2749/arcana.pn
Kemak
Image
Grimoire Of Fang
http://img14.imageshack.us/img14/5645/xkemak.png

World 4:
Mason
Image
Vivit
http://img138.imageshack.us/img138/9445/vivit.png
Lich Phanto
http://img138.imageshack.us/img138/4747/phanto.png

World 5:
Baku
http://img705.imageshack.us/img705/8487/baku.png
Armando
http://img695.imageshack.us/img695/8656/armando.png
Arcanist Armando
Image

World 6:
Abadon
http://img37.imageshack.us/img37/9236/abadon.png
Archelaus
Image
Avychiel
http://img138.imageshack.us/img138/6294/avychiel.png
Bowser
*Lol forgot to take screen shot, will update*

Extra Level
Kryzar
http://img14.imageshack.us/img14/7899/kryzar.png
David
Image
Faust
http://img37.imageshack.us/img37/6819/faustz.png
Culex
*Forgot to take Culexs screen shot too*

I got to make a lot of things easier, and fix bugs too. I also plan to reduce the hitbox of your player a bit.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Fri Dec 18, 2009 8:35 am 
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Ninji wrote:
Aight so really I got to make this **** easier, and I will along with fixing the bugs I've found and adding some cut in art for huger bosses.
I got to make a lot of things easier, and fix bugs too. I also plan to reduce the hitbox of your player a bit.


Thanks for making it easier.

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 Post subject: Re: Mystical Ninji DX
PostPosted: Fri Dec 18, 2009 4:19 pm 
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Do appreciate the enthusiasm.
viewtopic.php?f=13&t=3001
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Cut ins are going great. I reduced the size of the hitbox slightly, Now I got to tell all the bosses to sloooooowww down, and remove assanine enemy pairings. Like the high damaging Mason mage and all covering Sword n Sponge together in the first castle.

Perhaps the Sword guy shouldn't be a tank ether.

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