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Minigame Competition - Sneaking - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: The Dungeon (https://forums.mfgg.net/forumdisplay.php?fid=15) +--- Forum: The Vault (https://forums.mfgg.net/forumdisplay.php?fid=16) +---- Forum: Competitions (https://forums.mfgg.net/forumdisplay.php?fid=18) +---- Thread: Minigame Competition - Sneaking (/showthread.php?tid=3019) |
RE: Minigame Competition - Sneaking - Roo - 12-02-2023 (12-01-2023, 04:18 PM)~DodonArgustius~ Wrote: Alright, my entries done! Link: https://www.mediafire.com/file/5p2n8d2htme1ox3/MCA.zip/fileI definitely agree on the "very very hard" part. I like the graphics and music, but the difficulty just makes it annoying to play (and the wind pipes (or whatever they are) are one of the most annoying obstacles I've ever seen in a game). Also, is this jump actually doable, or are you supposed to jump over the top wall to the other side? ![]() RE: Minigame Competition - Sneaking - ~DodonArgustius~ - 12-02-2023 The wind pipes were a more last minute addition, i originally wanted to turn them into pea shooters but due to time constraints, i opted for this. You're meant to use them to build up momentum in later rooms to make some large jumps. the jump in room 4 is possible, you have to build momentum on the tile before the spike to make it. RE: Minigame Competition - Sneaking - VinnyVideo - 12-02-2023 Mario Cake Attack is a really cute concept, but I agree with Roo that it's unreasonably difficult. I would highly recommend adding a visual cue for the fans. The game would also benefit from scrapping the lives system and giving players unlimited lives/continues - especially if you add more levels. RE: Minigame Competition - Sneaking - ~DodonArgustius~ - 12-02-2023 Yeah, I'm gonna change the level designs and wind pipe mechanic in the finalized release. the lives system I think I'll make optional in case someone wants an added challenge, and the main mechanic I feel ended up being under-utilized and more of an added annoyance. Thanks for the feedback! (11-26-2023, 09:18 AM)Roo Wrote: Here's my entry: I just finished playing your entry. Love the concept and the execution, the levels are really fun to traverse (although I kind of felt the grappling hook mechanic wasn't utilized to its fullest potential). My only nitpicks would be the hitboxes on some obstacles. This was apparent to me in floor 5, in the section where the laser and round light were mixed together. I felt the hitbox on the laser especially was a bit too large (made the section a bit frustrating to get through). Also the repeated backtracking in later floors felt a little needless and frustrating at times. Having to deal with the gates constantly felt like an annoyance too (albeit a relatively minor one). I think that maybe making it so that you collected all the items and then had to backtrack once or simply getting rid of the gates would've been a better decision. Good job, love what you were able to get done! RE: Minigame Competition - Sneaking - Roo - 12-02-2023 Those are good pieces of criticism and I agree with pretty much all of them. My game was definitely also a victim of the dreaded Not Enough Time Syndrome. If I ever make anything more with the concept, I'm probably making it a lot more streamlined. RE: Minigame Competition - Sneaking - ~DodonArgustius~ - 12-03-2023 Something I forgot to mention in my initial post is that i've left the map editor i made for the game and the game's source files in the folder. In case anyone wishes to make their own edits to the levels, you could use those. The editor has a command line interface and is quite crude, I'll definitely include a guide for that in a later release. RE: Minigame Competition - Sneaking - WasabiCatto - 12-03-2023 Voting has concluded and therefore I declare @Roo winner of this competition I'll hand the badges in a moment RE: Minigame Competition - Sneaking - Roo - 12-03-2023 ![]() |