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DEMO Super Mario Generations (Cancelled, Feedback Demo 2 Playable) - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Development Showcase (https://forums.mfgg.net/forumdisplay.php?fid=8) +--- Thread: DEMO Super Mario Generations (Cancelled, Feedback Demo 2 Playable) (/showthread.php?tid=792) |
RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - OddieTheRock - 10-06-2018 3 things. ![]() The splash screen fading in, and the new title screen. ![]() Just me goofing off and sneak peaking at the same time. ![]() @Victorino and i put Snapshot Mode in the game. ![]() RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - Evil Yoshi Toes - 10-06-2018 ^ That's a pretty great post. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - HellJumper - 10-07-2018 If you still need any more sprite artists or level designers, I'm down to pitch in a bit. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - OddieTheRock - 10-07-2018 (10-07-2018, 01:16 AM)HellJumper Wrote: If you still need any more sprite artists or level designers, I'm down to pitch in a bit.Send me a PM replicating my sprite style, then i'll think about it. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - Gato - 10-07-2018 This looks very nice. There is consistency with all of the graphics, which is very good. I applaud your effort. ![]() RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - Evil Yoshi Toes - 10-07-2018 The title screen text is very charming! But you ruined your post changing the 2 to a 3! RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - OddieTheRock - 10-09-2018 (10-07-2018, 12:38 PM)Evil Yoshi Toes Wrote: The title screen text is very charming! But you ruined your post changing the 2 to a 3!Thanks! (but how does changing the 2 to a 3 and adding something new ruin a post) Added the Flagpole. ![]() I'm sorry @lean and @Shadow Administrator Drei if i didn't change the blur or added a brightness level earlier. New 1-2. ![]() RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - OddieTheRock - 10-13-2018 I don't have any gameplay to show right now (i did however added @GamerInGeorgia's level music tracks), but i do have this. ![]() RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - OddieTheRock - 10-14-2018 Sorry for the double post. Here's the new Super Mario Land 1-1. (This is the correct version of the level.) ![]() There's also the Wind from the Lost Levels. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - VinnyVideo - 10-14-2018 The Lost Levels wind effects are pretty neat - I haven't seen a lot of fangames use those. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - OddieTheRock - 10-14-2018 Bob-Ombs now blow up rocks. ![]() New Title Screen. ![]() RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - OddieTheRock - 10-16-2018 Minor things. ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 10-18-2018 A few things. ![]() The slippery ground Mario is walking on was made by me, fixed up by Langton, then altered by me. Here's what it looks like by the way. ![]() The Walrus. ![]() Small minor things. ![]() The Flagpole now has the level ending in the All Stars fashion. ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - Syaxamaphone - 10-18-2018 This looks pretty boss so far! Keep up the great work! I want to play it when it's done! RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 10-20-2018 Reposting from Discord.. ![]() ![]() New things... Changed the title screen again. (Are you sick of the splashes yet?) ![]() Classic Mario can now Spin Jump on Piranha Plants. ![]() I also added sfx to Modern Mario and the Modern Coin. Plus i did something else but forgot about it, then i just remembered what it was.... ...i had changed the castle walls to be more like the brick blocks... I had to record this gif so many times because i always mess up. Anyway. ![]() Credit to Langton for the new 1-1 thing. RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 10-22-2018 Sorry for the double post, again. Some polish is coming.. (hopefully...) ![]() Mario's fireballs not only kill enemies, but also make coins appear. ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - Syaxamaphone - 10-22-2018 I like that you added the fireball coins from SMW. Great touch! RE: Super Mario Generations. [Needing Level Designer(s)] - Honey Saucer Gengar - 10-22-2018 I think you should add the Marine Pop, Sky Pop, and 2 new pops, The Shoot Pop, (a tank) and the Bounce Pop, (a bouncy ball cannon) RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 10-26-2018 (10-22-2018, 06:07 PM)gengarmaster Wrote: I think you should add the Marine Pop, Sky Pop, and 2 new pops, The Shoot Pop, (a tank) and the Bounce Pop, (a bouncy ball cannon)I won't add new pops, and i will only add the Sky Pop. Really sorry for not updating the thread even though i posted updates on discord. Mario got burned by invisible fire and heres how he controls while burning. ![]() (The animation is being changed by Langton.) Mario's low on health. ![]() Mario Start! screens. ![]() ![]() It was a pain to get it to work. RE: Super Mario Generations. [Needing Level Designer(s)] - Honey Saucer Gengar - 10-26-2018 Maybe you should add the Rocket Nozzle or Fludd |