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DEMO Super Mario Generations (Cancelled, Feedback Demo 2 Playable) - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Development Showcase (https://forums.mfgg.net/forumdisplay.php?fid=8) +--- Thread: DEMO Super Mario Generations (Cancelled, Feedback Demo 2 Playable) (/showthread.php?tid=792) |
RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-19-2018 Progress on the ice level. ![]() Also i bet you've noticed that the water is actually behaving like water. (I might use this effect for Modern level however.) More progress on the ice level. ![]() I'm moving Mario using the mouse due to the fact that traversing the water in the .gifs was a nightmare. ![]() Added a visual indication of the Wind. (Thank you @Gatete for telling me how to fix it.) ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - Thunderbro - 11-19-2018 Jumping out of that water seems like it's quite difficult. RE: Super Mario Generations. [Needing Level Designer(s)] - Q-Nova - 11-19-2018 Nice, @Ossie! It's unexpected but cool to see a Wacky Worlds level in the game, especially since it has walruses! ![]() ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-20-2018 Added alternate jumping sprites for Modern Mario depending on if he's facing left or right. ![]() Made the leafs attracted to gravity. (though it's not noticeable unless you look carefully) ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-21-2018 Pipe Spawning in the Mario Bros minigame. ![]() Fixed the Jumping sprites, as suggested by @Kirby's Adventure. ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-22-2018 I tried to make Modern Mario's swimming like Mario 64. ![]() I apologise if the background to distracting.. Should i post @GamerInGeorgia's music here? RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-23-2018 Revamped Modern 1-1 again. ![]() Alternate Skidding. (Thanks to @Langton for polishing the frame.) ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-23-2018 Sorry for the double post... Minor swimming fixes. ![]() I've started work on the Sky Pop minigame and i've now gotten an idea of how the levels will be arranged. White World Part 1: SMB 1-1, a underground SMW level, SML 1-2 (which is a tree level, like in SMB1 where the 3rd level was based off trees), and finally the DK level. (which is the boss level). White World Part 2: SMB2 1-1, the Wacky Worlds ice level, ???, and a boss which i haven't decided. Also, the demo of the game will eventually come, as i finish the White World, add GamerinGeorgia's music, add the levels i haven't added, and polish the game. Just be aware that the story of the game won't be in the demo, ok? RE: Super Mario Generations. [Needing Level Designer(s)] - Mariotroid - 11-23-2018 You work hard Ostritch!! How many hours do you pour into this a day? It's amazing I must admit. RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-24-2018 (11-23-2018, 11:45 PM)Mariotroid Wrote: You work hard *Ostritch!! How many hours do you pour into this a day? It's amazing I must admit.I actually spend the whole day (or mostly the whole day) working on the game. *Also, it's Ostrich, not Ostritch. Working on the Underground level. ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - Mariotroid - 11-24-2018 I ront have the free time like that to devote to my project... I wish I did. Good luck on it. RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-25-2018 Started work on the Modern version of the Wacky Worlds level. ![]() Oh and now the Timer kills both Marios when reaching zero. ![]() ![]() Added the Modern Mushroom, which refills one piece of your health. ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-27-2018 A small sneak peak of what's to come.. (I didn't add a Power Star so i used the down button to trigger the animation.) ![]() Added the Modern red Koopa. ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-28-2018 @Langton smoothed out the animation. ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-30-2018 Sorry for not posting any updates for days, progress has been pretty slow, but here they are now. Added Modern Flagpoles. ![]() Modern Koopas now activate blocks, and i also modified the secret level. ![]() Made Small Mario unable to break Turn Blocks. ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 12-06-2018 Added background pipes to 1-1, and the floating points. ![]() And some more work on the underground level. ![]() ![]() The level is almost done, just need to add the goal from Super Mario World. RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 12-08-2018 Added the Giant Gate. (There was also a bug with the Flagpole and the Giant Gate which i both fixed..) ![]() Showcasing the Jump points.. ![]() Spin Jump points.. ![]() Koopa shell points. ![]() And explosive Koopa shell points. ![]() Working on the Modern Underground. ![]() ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - Syaxamaphone - 12-09-2018 Looks great so far! Who did those cave backgrounds?? RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 12-10-2018 (12-09-2018, 03:05 PM)Syaxamaphone Wrote: Looks great so far! Who did those cave backgrounds?? Thanks! And the cave backgrounds were from New Super Mario Bros. ![]() Making a new Hub World based on Peach's Castle. ![]() RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 12-11-2018 Before i talk about the updates, i have bad news. Victorino has deleted his Discord account. His forum account is still there however. Anyway, the updates. Progress on the new hub world. ![]() Made Modern Mario able to slide on slopes. ![]() |