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DEMO Super Mario Generations (Cancelled, Feedback Demo 2 Playable) - Printable Version

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RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-19-2018

Progress on the ice level.
[Image: 25l9xgj.gif]

Also i bet you've noticed that the water is actually behaving like water. (I might use this effect for Modern level however.)

More progress on the ice level.
[Image: Ice_Level_Revamp_2.gif]
I'm moving Mario using the mouse due to the fact that traversing the water in the .gifs was a nightmare.

[Image: Ice_Level_End_Revamp.gif]

Added a visual indication of the Wind. (Thank you @Gatete for telling me how to fix it.)
[Image: Wind_Fix.gif]


RE: Super Mario Generations. [Needing Level Designer(s)] - Thunderbro - 11-19-2018

Jumping out of that water seems like it's quite difficult.


RE: Super Mario Generations. [Needing Level Designer(s)] - Q-Nova - 11-19-2018

Nice, @Ossie! It's unexpected but cool to see a Wacky Worlds level in the game, especially since it has walruses! Big Grin As Thunderbro said, it does seem tricky to get out of the water, but I'm sure you'll fix that eventually. The wind effects look cool, by the way; that SML level looks like it'll be quite fun to play! Smile


RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-20-2018

Added alternate jumping sprites for Modern Mario depending on if he's facing left or right.
[Image: Alternate_Jumping.gif]

Made the leafs attracted to gravity. (though it's not noticeable unless you look carefully)
[Image: Wind_Fix_2.gif]


RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-21-2018

Pipe Spawning in the Mario Bros minigame.
[Image: Pipe_Spawning.gif]

Fixed the Jumping sprites, as suggested by @Kirby's Adventure.
[Image: Alternate_Jumping_2.gif]


RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-22-2018

I tried to make Modern Mario's swimming like Mario 64.
[Image: Modern_Mario_Swimming_2.gif]
I apologise if the background to distracting..

Should i post @GamerInGeorgia's music here?


RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-23-2018

Revamped Modern 1-1 again.
[Image: TJLlZhz.gif]


Alternate Skidding. (Thanks to @Langton for polishing the frame.)
[Image: Alternate_Skidding.gif]


RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-23-2018

Sorry for the double post...

Minor swimming fixes.
[Image: Modern_Mario_Swimming_3.gif]

I've started work on the Sky Pop minigame and i've now gotten an idea of how the levels will be arranged.

White World Part 1: SMB 1-1, a underground SMW level, SML 1-2 (which is a tree level, like in SMB1 where the 3rd level was based off trees), and finally the DK level. (which is the boss level).

White World Part 2: SMB2 1-1, the Wacky Worlds ice level, ???, and a boss which i haven't decided.

Also, the demo of the game will eventually come, as i finish the White World, add GamerinGeorgia's music, add the levels i haven't added, and polish the game.

Just be aware that the story of the game won't be in the demo, ok?


RE: Super Mario Generations. [Needing Level Designer(s)] - Mariotroid - 11-23-2018

You work hard Ostritch!! How many hours do you pour into this a day? It's amazing I must admit.


RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-24-2018

(11-23-2018, 11:45 PM)Mariotroid Wrote: You work hard *Ostritch!! How many hours do you pour into this a day? It's amazing I must admit.
I actually spend the whole day (or mostly the whole day) working on the game.

*Also, it's Ostrich, not Ostritch.

Working on the Underground level.
[Image: Underground_Classic.gif]


RE: Super Mario Generations. [Needing Level Designer(s)] - Mariotroid - 11-24-2018

I ront have the free time like that to devote to my project... I wish I did. Good luck on it.


RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-25-2018

Started work on the Modern version of the Wacky Worlds level.
[Image: Ice_Level_Modern.gif]

Oh and now the Timer kills both Marios when reaching zero.
[Image: Time_Death_Classic.gif]
[Image: Time_Death_Modern.gif]

Added the Modern Mushroom, which refills one piece of your health.
[Image: Modern_Mushroom.gif]


RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-27-2018

A small sneak peak of what's to come.. (I didn't add a Power Star so i used the down button to trigger the animation.)
[Image: Mario_64_Win_Animation.gif]
Added the Modern red Koopa.
[Image: Modern_Koopa_Troopa_Red.gif]


RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-28-2018

@Langton smoothed out the animation.
[Image: Mario_64_Win_Animation.gif]


RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 11-30-2018

Sorry for not posting any updates for days, progress has been pretty slow, but here they are now.

Added Modern Flagpoles.
[Image: Modern_Flagpole_WIP.gif]

Modern Koopas now activate blocks, and i also modified the secret level.
[Image: 1-1_Modern_Secret.gif]

Made Small Mario unable to break Turn Blocks.
[Image: Spin_Jump_3.gif]


RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 12-06-2018

Added background pipes to 1-1, and the floating points.
[Image: 1-1_with_pipes.gif]

And some more work on the underground level.
[Image: Underground_Classic_2.gif]
[Image: Underground_Classic_3.gif]
The level is almost done, just need to add the goal from Super Mario World.


RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 12-08-2018

Added the Giant Gate. (There was also a bug with the Flagpole and the Giant Gate which i both fixed..)[Image: Mario_World_Goal_2.gif]
Showcasing the Jump points..
[Image: Jump_Points.gif]
Spin Jump points..
[Image: Spin_Jump_Points.gif]
Koopa shell points.
[Image: Shell_Points.gif]
And explosive Koopa shell points.
[Image: Exploding_Shell_Points.gif]

Working on the Modern Underground.
[Image: Modern_Underground.gif]
[Image: Modern_Underground_2_Forum_Ver.gif]


RE: Super Mario Generations. [Needing Level Designer(s)] - Syaxamaphone - 12-09-2018

Looks great so far! Who did those cave backgrounds??


RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 12-10-2018

(12-09-2018, 03:05 PM)Syaxamaphone Wrote: Looks great so far! Who did those cave backgrounds??

Thanks! And the cave backgrounds were from New Super Mario Bros.
[Image: Underground_Classic_4.gif]


Making a new Hub World based on Peach's Castle.
[Image: New_Hub_World.gif]


RE: Super Mario Generations. [Needing Level Designer(s)] - OddieTheRock - 12-11-2018

Before i talk about the updates, i have bad news.
Victorino has deleted his Discord account. His forum account is still there however.

Anyway, the updates.

Progress on the new hub world.
[Image: New_Hub_World_2.gif]

Made Modern Mario able to slide on slopes.
[Image: Modern_Mario_Sliding.gif]