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Super Mario Bros. & The Midas Machine - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Development Showcase (https://forums.mfgg.net/forumdisplay.php?fid=8) +--- Thread: Super Mario Bros. & The Midas Machine (/showthread.php?tid=124) |
RE: Super Mario Bros. & The Midas Machine - chaoxys - 01-13-2019 Just to give some form of an update, I've more or less finished all I can at this rate outside of minor tweaks and what not, so after this I probably won't post here much unless I hear something from Guinea. But yeah, at this rate it's mainly a matter of getting the remaining enemies/bosses in and what not. RE: Super Mario Bros. & The Midas Machine - RetroRespecter - 01-14-2019 Looks like it is all up to Guinea now. RE: Super Mario Bros. & The Midas Machine - Guinea - 01-15-2019 (01-13-2019, 04:33 PM)chaoxys Wrote: Just to give some form of an update, I've more or less finished all I can at this rate outside of minor tweaks and what not, so after this I probably won't post here much unless I hear something from Guinea. But yeah, at this rate it's mainly a matter of getting the remaining enemies/bosses in and what not. I'll see what I can do and how fast ![]() RE: Super Mario Bros. & The Midas Machine - valerio - 01-22-2019 out before 2020 ![]() RE: Super Mario Bros. & The Midas Machine - HellJumper - 01-30-2019 (02-04-2018, 09:40 AM)Guinea Wrote:(02-04-2018, 08:03 AM)HellJumper Wrote:(01-27-2018, 04:08 PM)Jezze Wrote: I always wanted to ask, if you ever thought about a modern 16:9 screen format instead of 4:3? Maybe after the game in the standard 4:3 aspect ratio is out, you guys can work on an update for the game that'd make it work in 16:9, at your own pace of course. Since the game would already be out in its entirety, it wouldn't be something that'd have to be super recent after the release. I don't think people would mind waiting. Do you guys have an estimated release date for the game? I can hardly wait! This is looking to be my favorite 2D Mario platformer! RE: Super Mario Bros. & The Midas Machine - valerio - 01-31-2019 now a strange question,will be popple ![]() because in a site i found all graphic of this game and i see it! RE: Super Mario Bros. & The Midas Machine - chaoxys - 01-31-2019 (01-31-2019, 04:39 PM)valerio Wrote: now a strange question,will be popple I wouldn't worry too much about that sort of stuff. I've made random sprites in the midas style for fun, and I believe Popple was among them. RE: Super Mario Bros. & The Midas Machine - valerio - 02-01-2019 oh,sorry ![]() RE: Super Mario Bros. & The Midas Machine - valerio - 02-08-2019 please a RELAESE DATE ![]() ![]() ![]() RE: Super Mario Bros. & The Midas Machine - Gate - 02-08-2019 (02-08-2019, 05:15 PM)valerio Wrote: please a RELAESE DATE I would stop asking for a release date, the game will be released when it is released. RE: Super Mario Bros. & The Midas Machine - Nathan36 - 02-10-2019 Having recently played through the demo, allow me to just say, this is easily one of the best Mario fangames I have ever played. Take as long as you need, I'm genuinely excited. RE: Super Mario Bros. & The Midas Machine - Doopah - 02-13-2019 I just wanna say, that this is really cool. I've been following the game for a a while now, and I'm really excited for the game to come out. Nice job making it! ![]() RE: Super Mario Bros. & The Midas Machine - SuperMairo! - 03-18-2019 Hi i have been following development of the game for a while and i'm really exited it looks amazing! Keep up the great work! I am curious about some things so i hope you don't mind but i have a few questions. 1. Has the release of new mario games affected Midas's development in any way? 2. In the game Mario and Luigi fight syrup and Wario and Should have Been in Smash fight Bowser. Was an enemy reversal what you had in mind when you did this? 3. Speaking of Syrup i noticed the level where you fight her can't be revisited when clearing the demo, will we be able to revisit it in the final game because for the life of me i can't find that level's mushroom! (Hey this is Future me I found the levels mushroom ... it's not where i expected it to be but still, will the airship be able to be replayed?) 4. What is your favorite level you made so far. (If you feel this will spoil the game it's cool you don't have to answer this) 5. If you could travel in time and give yourselves one piece of advice on making the game what would it be? Sorry if i went on to long or got annoying. I hope you have a wonderful day! ![]() RE: Super Mario Bros. & The Midas Machine - chaoxys - 03-22-2019 (03-18-2019, 03:40 PM)ThatMarioFanBoy! Wrote: Hi i have been following development of the game for a while and i'm really exited it looks amazing! Keep up the great work! I am curious about some things so i hope you don't mind but i have a few questions.1. At most I've added slight nods to some games here and there that have come out since the start of MM's production, but thats about it. The funny thing is that Captain Toad in MM might seem like we brought that over from Treasure Trackers, however the general gameplay style (A slower character that can't jump) was something we tossed around the start of production (at the time, we considered using toy versions of the characters, like the Mini Mario toys). 2. Yup, that was totally intentional... I think. Honestly, most of my design ideas in games I work on are just me randomly coming up with stuff, and then later someone points out that it was clever, at which point I pretend it was on purpose. 3. Not sure as of right now. It's something we've considered though. 4. Tough call, theres two elements to the levels that I'd have to judge them on, flavor and platforming. For flavor, one of my favorite levels is USS Subpar. Fans of the LPer 'raocow' might recognize this nod to one of his past video playthroughs. This level has a number of nods to the ASMT games his forum has made over the years, as well as a neat little room where you can see some enemies that were dropped from the final game. As for the platforming, I'm partial to Thunder Palace, a large temple in the sky filled with electrical enemies. Theres a number of other levels I enjoy of course, Beat Block Battlements, Too Hot for Miners, Boney Maze Cave, Tool Assisted Speedrun, Helipad Ruins, Trial of Mook, Shipwrecked Rails, Wacked Out Woods, and many others are still fun to mess around in, even after testing them many times. 5. I'd probably just tell myself the general layout of the game in advance to help speed things along. Seriously though, I've learned a lot from this project. I've grown a lot as a spriter, designer (both in terms of designing characters and levels), and in other aspects, plus I've made several friends of and what not along the way, so I think I'd keep past me fairly spoiler free. RE: Super Mario Bros. & The Midas Machine - Honey Saucer Gengar - 03-24-2019 Keep up the good work in the homestretch! RE: Super Mario Bros. & The Midas Machine - shovel knight - 04-15-2019 bon travail,j'adore midas machie ![]() moi je suis fracaise ![]() RE: Super Mario Bros. & The Midas Machine - HellJumper - 04-18-2019 I can hardly contain my excitement for this game. I know you get this question all the time, but do you have any form of an estimated release date to share? The silence is killing me. RE: Super Mario Bros. & The Midas Machine - TawPawNaw - 04-25-2019 Have you considered creating a Discord server for this project. For such a large game as this, it would be amazing if we could more easily communicate with each other about this and to view development. RE: Super Mario Bros. & The Midas Machine - Amine Retro - 04-25-2019 (04-25-2019, 12:07 AM)TawPawNaw Wrote: Have you considered creating a Discord server for this project. For such a large game as this, it would be amazing if we could more easily communicate with each other about this and to view development. why not just discuss it in the MFGG server? RE: Super Mario Bros. & The Midas Machine - TawPawNaw - 04-26-2019 (04-25-2019, 02:56 AM)Amine Retro Wrote:(04-25-2019, 12:07 AM)TawPawNaw Wrote: Have you considered creating a Discord server for this project. For such a large game as this, it would be amazing if we could more easily communicate with each other about this and to view development. Correct me if I'm wrong, but I don't think neither Chaoxys or Guinea are in the MFGG Discord Server. |