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Minigame comp #6: Spacebar - Printable Version

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Minigame comp #6: Spacebar - littlelum - 11-28-2017

My computer is acting up and this is the third time typing this, so I'll keep this short.

The only button you can use is the space bar, and that means no mouse either. But you can have a pause button, a quit button, and other buttons for menus.
Also, games are due by December 14


RE: Minigame comp #6: Spacebar - Pedigree - 11-28-2017

I have one criticism of this theme, and that is that a runner type game should absolutely be allowed in a one button control type of restriction. /Shrug


RE: Minigame comp #6: Spacebar - Pedigree - 11-28-2017

(11-28-2017, 06:17 PM)littlelum Wrote: My computer is acting up and this is the third time typing this, so I'll keep this short.

The only button you can use is the space bar, and that means no mouse either. But you can have a pause button, a quit button, and other buttons for menus.
Also, games can't be similar to super Mario run and must have a Mario character.

When's this competition going to end btw?


RE: Minigame comp #6: Spacebar - littlelum - 11-29-2017

How about December 14?

(By the way, I think you're right, so I'll allow those types of games)


RE: Minigame comp #6: Spacebar - Xander - 11-30-2017

I have to enter one of these things sooner or later. Hrm!


RE: Minigame comp #6: Spacebar - Mariotroid - 11-30-2017

This is pretty cool. Got an idea already!! Smile


RE: Minigame comp #6: Spacebar - Evil Yoshi Toes - 12-01-2017

This is a very interesting idea 
and i have an idea


RE: Minigame comp #6: Spacebar - DustinVG - 12-01-2017




RE: Minigame comp #6: Spacebar - Syaxamaphone - 12-02-2017

Did you remove the "it has to be a mario character" rule?


RE: Minigame comp #6: Spacebar - Willsaber - 12-02-2017

Here's a preview of my WIP entry



RE: Minigame comp #6: Spacebar - DustinVG - 12-02-2017

(12-02-2017, 07:02 PM)Syaxamaphone Wrote: Did you remove the "it has to be a mario character" rule?

Yeah, this'd be good to know. My entry... kiiiiiinda hinges on it.


RE: Minigame comp #6: Spacebar - littlelum - 12-03-2017

Well, I did, but by accident. Non-Mario games are allowed


RE: Minigame comp #6: Spacebar - СМБХфан - 12-03-2017

I have a project that is W.I.P.

It is Mario-themed, with a Koopa-Troopa as the main character. 

I used the space bar for 2 things, changing direction, and hiding in the Koopa-Troopa's shell.


RE: Minigame comp #6: Spacebar - Action Lemon - 12-03-2017

Wow! Looks like I'm going to have some real competition. Especially since everyone else is using Gamemaker Studio 1 & 2 while I'm using Gamemaker 8.1. Still going to enter though. In my little game, you just shoot lemon while they travel across the screen, but avoid the limes! Not finished yet, by the way.


RE: Minigame comp #6: Spacebar - Evil Yoshi Toes - 12-04-2017

I'm excited to play all these, they look really interesting! 
This is what I'm working on:

It's not close to being done yet so thats why there's only one enemy and it looks like butt, but I figured I'd show that I'm working on something  Other Big Brin


RE: Minigame comp #6: Spacebar - Mariotroid - 12-05-2017

I' going to have to sit this one out, reading a big book due in three weeks time.


RE: Minigame comp #6: Spacebar - littlelum - 12-05-2017

(12-05-2017, 03:50 AM)Mariotroid Wrote: I' going to have to sit this one out, reading a big book due in three weeks time.

Me too


RE: Minigame comp #6: Spacebar - Action Lemon - 12-07-2017

Well I finished my entry. The way you play is you must shoot the lemons to gain points. If you shoot the limes, you lose a life. Also, to pause, you press enter.

https://www.dropbox.com/s/m26h7hlp9g0qdth/Auction%20Lemon%20the%20minigame.zip?dl=0


RE: Minigame comp #6: Spacebar - Evil Yoshi Toes - 12-07-2017

For some reason when I try to play it it crashes shortly after opening


RE: Minigame comp #6: Spacebar - Action Lemon - 12-08-2017

@Evil Yoshi Toes I wish I could help you but I'm not that good at programming or debugging. Ask Syaxamaphone. She has a copy of the source code.


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