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COMPLETED Gatete Mario Engine: Anniversary Edition - Printable Version

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Gatete Mario Engine: Anniversary Edition - Gate - 07-07-2018

[Image: uASj3Eg.png]
 
[Image: WHaggQa.png]
 
Latest version: 08/07/2019 - v2.1.1
 
Gatete Mario Engine: Anniversary Edition is a open-source Mario Engine for Game Maker Studio 1.4 which contains features from various official 2D and 3D Mario titles.
 
This is the result of 10 years of active engine development.
 
The engine features the following stuff
 
 
  • Multiple Character Support.
  • Over 200 enemy AIs.
  • Star Medals
  • World Map + Inventory.
  • Customizable Controls + Gamepad Support
  • 16 different powerups (Incluiding 3 never seen on any previously release of this series).
  • Support for multiple targets. (HTML5 is not supported, sorry).
  • 4 different Yoshi + Kuribo Shoes.
 
Need help with the engine, no problem. Join the official Discord server to get complete support for the engine.
 
You can also check the official GitHub repository and get a hold of the new updates made to the engine.
 
I hope you enjoy this engine as much we enjoyed programming it.
 
and finally, here's a handy-dandy download link.



RE: Gatete Mario Engine: Anniversary Edition - PixelatedIvan - 07-07-2018

Well damn, this looks amazing. Did you actually spend 10 years on this engine alone or talking about the learning/coding you did from your past ones?


RE: Gatete Mario Engine: Anniversary Edition - Gate - 07-07-2018

(07-07-2018, 11:47 AM)PixelatedIvan Wrote: Well damn, this looks amazing. Did you actually spend 10 years on this engine alone or talking about the learning/coding you did from your past ones?

It is the result of 10 years programming engines, each one better than the previous one.


RE: Gatete Mario Engine: Anniversary Edition - VinnyVideo - 07-07-2018

Why did you make it 50 FPS?

Other than the weird framerate, this is impressive. I like that you've implemented a lot of features I haven't seen in fangames - SMB2 logs, a properly-working Angry Sun, and Fuzzles, for example. Trouters were nice to see, too - I can only think of a couple of fangames that included those.

Also, being able to freeze the Angry Sun made me smile.


RE: Gatete Mario Engine: Anniversary Edition - Gate - 07-08-2018

(07-07-2018, 07:26 PM)VinnyVideo Wrote: Why did you make it 50 FPS?

Other than the weird framerate, this is impressive. I like that you've implemented a lot of features I haven't seen in fangames - SMB2 logs, a properly-working Angry Sun, and Fuzzles, for example. Trouters were nice to see, too - I can only think of a couple of fangames that included those.

Also, being able to freeze the Angry Sun made me smile.

The engine runs at 60 fps also thanks :3


RE: Gatete Mario Engine: Anniversary Edition - VinnyVideo - 07-08-2018

Never mind - it's back to normal for me. At first it was running at 50 FPS instead of 60.


RE: Gatete Mario Engine: Anniversary Edition - YoshisIsland3 - 07-08-2018

I've found two bugs in the engine:
One bug was when you sometimes pull out a turnip, a crash error log would appear, saying that a alarm did not work right or something.
Code:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_turnip_out:

Unable to find any instance for object index '571' name 'obj_puller'
at gml_Object_obj_turnip_out_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_turnip_out_Alarm_0 (line -1)
Another bug is that sometimes when you die and return to the level, the world map music would still play while in a level.

This is a excellent engine that you've made though.


RE: Gatete Mario Engine: Anniversary Edition - Gate - 07-08-2018

(07-08-2018, 03:41 PM)YoshisIsland3 Wrote: I've found two bugs in the engine:
One bug was when you sometimes pull out a turnip, a crash error log would appear, saying that a alarm did not work right or something.
Code:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_turnip_out:

Unable to find any instance for object index '571' name 'obj_puller'
at gml_Object_obj_turnip_out_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_turnip_out_Alarm_0 (line -1)
Another bug is that sometimes when you die and return to the level, the world map music would still play while in a level.

This is a excellent engine that you've made though.

I'll get to those as soon I get my paws on my PC


RE: Gatete Mario Engine: Anniversary Edition - mrpin355 - 07-08-2018

This engine still has a few bugs to fix, which I'm looking for more right now.
But this engine is finished to get a topic!


RE: Gatete Mario Engine: Anniversary Edition - Gate - 07-09-2018

Version 1.4.0.3 is now available for download.
  • Fixed a bug involving obj_turnip_out
  • Fixed a bug that makes the map music play in a level
If you don't want to download the newest version, you can check the GitHub repository and copy/paste the changes onto your current version of GMEA.


RE: Gatete Mario Engine: Anniversary Edition - RetroRespecter - 07-09-2018

I'm trying this bad boy out.


RE: Gatete Mario Engine: Anniversary Edition - Gate - 07-17-2018

Version 1.4.0.4 is now released
  • Made wiggler not deactivate when outside the screen.
  • Fixed a minor bug on the big blue shyguy
(Actually, the update was made 3 days ago. I forgot to announce it here haha)


RE: Gatete Mario Engine: Anniversary Edition - Gate - 07-17-2018

Version 1.4.1 has been released!
  • Major world map bug fixes



RE: Gatete Mario Engine: Anniversary Edition - Gate - 08-08-2018

Version 1.4.2 has been released
  • Fixed some more bugs
  • Changed a few graphics and gameplay stuff



RE: Gatete Mario Engine: Anniversary Edition - TheLemon37 - 08-15-2018

Help
__
_________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Destroy Event
for object obj_player_transform:

Unable to find any instance for object index '548'
 at gml_Object_obj_player_transform_DestroyEvent_1 (line 8) -     obj_playerparent.visible = true;
############################################################################################

Help
__
_________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Destroy Event
for object obj_player_transform:

Unable to find any instance for object index '548'
 at gml_Object_obj_player_transform_DestroyEvent_1 (line 8) -     obj_playerparent.visible = true;
############################################################################################


RE: Gatete Mario Engine: Anniversary Edition - Gate - 08-16-2018

@TheLemon37, care to tell me what version of the engine are you using?

You can find the current number at the draw event of obj_titlemenu


RE: Gatete Mario Engine: Anniversary Edition - Gate - 08-17-2018

Version 1.4.3 has been released!

- Fixed several bugs on various objects


RE: Gatete Mario Engine: Anniversary Edition - MarioObsessed - 08-18-2018

Errr...When I try starting a game up via the application, instead of going to world map, it crashes, with the message:
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_palette_swapper
D3DXCompile failed - result
at gml_Script_pal_swap_set
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_pal_swap_set (line -1)
gml_Object_obj_mapcontrol_Draw_0

However, this doesn't happen when I play it via the Game Maker project. Can you fix it? I'm honestly excited to use this! It looks amazing, and you should be proud!Smile

EDIT: Also I found that a Game Over crashes the game, but that can be fixed by turning "obj_persistent_music" to "obj_persistent"


RE: Gatete Mario Engine: Anniversary Edition - Gate - 08-19-2018

Let me fix that real quick

As for the shader error, did you extracted all files?

EDIT: The gameover error has been fixed


RE: Gatete Mario Engine: Anniversary Edition - MarioObsessed - 08-19-2018

I think so. I'll try downloading it again.

EDIT: Yeah, I re-downloaded the main zip and it still does it.


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