[Forum Game] Roll to Dodge: Lost in the Void - Cap'n Coconuts - 11-29-2017
You wake up inside a cavern about 10 meters wide. The rock walls surrounding you are a lifeless shade of gray. Despite the apparent lack of light sources, the area is strangely well lit. There is only one path available to take.
You look around in confusion, as you have no idea where you are. In fact, you barely remember who you are. You haven't the foggiest idea about your past life, whatever it was. You notice there are other people nearby who are just as perplexed as you are.
But first, who are you?
Roll to Dodge is a free-form RPG that can be played in text-based environments such as online chats and forums. The results of many actions are determined by a roll of a six-sided die:
- 1) Epic Failure: What could possibly go wrong? Everything.
- 2) Failure: An ordinary failure. How boring.
- 3) Partial Success: You didn't fail, but it didn't quite work out as intended.
- 4) Success: Your action worked out okay! Lucky you.
- 5) Perfect Success: Your action worked out in the best feasible way.
- 6) Overshoot: You succeeded so much that you may wish you had failed.
First, you need to make a character. All player characters are initially amnesiacs: they know very little other than their name, motor functions, arithmetic, and the ability to speak, read, and write. At first, everyone's characters will have the exact same stats and abilities, but your character may develop new abilities over time.
Your character can be just about anything that is reasonably humanoid in size, shape, and ability. They can be humans, elves, aliens, anthropomorphic animals, androids... anything within reason.
You may create an evil or hostile character if you wish, but be aware that this setting encourages player cooperation. Furthermore, other players may decide to attack your character if you cross too many lines.
Your character application should look something like this:
- Name: The name of your character.
- Creature: What your character is.
- Appearance: A basic description of how your character looks. For most characters, this would include details such as height, build, hair style, eye/skin/hair colors, and clothes. For a humanoid robot, you'd also write if the robot looks outwardly mechanical or not. For an anthro, you'd also write about things like claws (if they have them), fur patterns, and digitigrade feet. You don't need to describe features that would be taken for granted, such as an elf's pointy ears. They won't own anything except for ordinary clothes on their backs. Try to keep this no longer than a few sentences.
- Personality: A basic description of how your character acts. This will form an idea of what manners of speech and behavior are "in character" for your character.
Once you have a valid character made, that character will be given some basic stats. - HP: Hit points. Your character is incapacitated at 0 hitpoints, and slain if it reaches a negative quarter of its maximum. If John Doe had 100 max HP, he would die at -25.
- PP: Power points. A limited energy source used for extraordinary tasks.
- Attack: Your character's expected damage output on a roll of 4 (Success), assuming the attack connects.
- Spirit: Your character's expected preternatural power.
- Defense: How well your character is protected. Acts as direct damage reduction. Some attacks, hazards, and events may ignore defense.
You can start playing with the same post in which you made your character. You may post to perform various actions, with the rules and restrictions below:
- Standard Actions are generally anything that requires significant effort or concentration. In ordinary circumstances, you may do one of these only once per turn. Examples:
- Doing just about any voluntary thing in combat.
- Trying to escape from danger or avoid obstacles.
- Interacting with the environment.
- Simple Actions do not require a roll and automatically succeed, but you can only do one per turn. Simple actions are treated as Standard Actions in combat and other perilous situations. Examples:
- Walking from one room to another.
- Using an item in your inventory
- Switching one or more pieces of wielded/worn equipment.
- Reactions happen automatically and involuntarily (it's just listed here for completeness' sake). Each reaction requires a roll. Examples:
- Dodging attacks or traps.
- Resisting debilitating status effects.
- Saving throw to not die from instant death or some sudden misfortune.
- Free Actions do not require rolls and can be done many times per turn. Examples:
- Talking and communicating with gestures.
Once every player has posted (or almost every player, if some people are taking too long), I will post the results of your actions as well as any other happenings. My posts will mark the end of a round and the beginning of the next round will commence. If you post too many actions, all of the excessive ones are ignored.
Bonuses/Penalties
It is possible to alter your roll results by equipping certain gear, gaining passive abilities, or gaining temporary or circumstantial buffs/debuffs.
Inherent and equipment bonuses combined cannot exceed +1, nor can they drop below -1. Although bonuses and penalties will counter and cancel each other, they cannot stack above +1 or below -1.
Buffs/debuffs can grant roll bonuses or penalties on a wider scale than +1 to -1, but multiple buffs with similar bonuses will not stack. Nonetheless, bonuses and penalties will still counter each other.
Regardless of your roll bonuses or penalties, your adjusted rolls cannot be lower than 1 or higher than 6.
Combat
When starting or during combat, you may attack as a standard action. When making an attack, the roll determines if you hit and how much damage you would do on an enemy with 0 Defense.
Attack Action:
1) Self-harm 1x Attack or ???
2) Miss
3) Base damage is 2/3x Attack
4) Base damage 1x Attack
5) Base damage is 1.5x Attack
6) ???
At this point, damage is reduced by the enemy's Defense (or yours if you hurt yourself). Attacks will always inflict a minimum of 1 damage unless they miss completely.
Overshooting causes you to overdo an attack, which may lead to amazing damage output while also injuring yourself.
If you have the Guard skill, you can take a defensive stance instead, granting a circumstantial buff until the next round. Having a shield will make you more effective at defensive stances with the right skill.
Guard Action:
1) -1 to Dodge Reactions this round
2) Nothing
3) +1 to Dodge Reactions this round
4) +2 to Dodge Reactions this round
5) +3 to Dodge Reactions this round
6) ???
Whenever anything makes an attack, the target gets an opportunity to dodge. If the target cannot move, the Dodge Reaction automatically fails but is still rolled to check for Epic Failures.
Dodge Reaction:
1) Critical Hit (2x damage)
2) Hit with full damage
3) Hit with 2/3 damage
4) Hit with 1/3 damage
5) Perfect dodge (no damage)
6) ???
When threatened with a status effect or debuff, the potential victim must make a Resistance roll. Each source for a status effect has a RD (Resistance Difficulty) rating. If your Resistance roll meets or exceeds the RD, you are unaffected. If the roll is just one short of the RD, you are partly affected. Worse rolls mean you are fully afflicted by the status effect.
Resistance Reaction:
1) Fails to resist anything; badly affected
2) Fails to resist anything
3) Unaffected by RD 3; partly affected by RD 4
4) Unaffected by RD 4; partly affected by RD 5
5) Unaffected by RD 5; partly affected by RD 6
6) Unaffected by RD 6; partly affected by RD 7
Of course, an ailment with a RD of 8 or above will afflict you no matter what you roll.
In addition to the MFGG forum rules, you must follow the game's guidelines. Deviating from these guidelines may result in warnings, penalties, character death, and/or being banned from playing depending on the severity of the offense and number of past offenses.
- As the current acting GM, I have the last word in any dispute and reserve the right to change these guidelines as necessary.
- Avoid making a Mary Sue--or, in other words, an overly idealized or wish-fulfilling character.
- Don't make your character act in ways that could make other players feel uncomfortable. Speaking of which, don't make a character for your sexual fantasies.
- Stay in character. To avoid confusion, mark any out-of-character communication as such (e.g. "OOC: Oh wow, three Perfect Successes in a row!").
- Try to avoid metagaming. Your characters should not be able to take advantage of information that they couldn't realistically know.
I'll post as often as I feel like it and as player participation permits. If a player hasn't posted in 48 hours, their character may be on autopilot for that round.
RE: [Forum Game] Roll to Dodge: Lost in the Void - VinnyVideo - 11-29-2017
Maybe I'll do this. I'm not super-good at more complex/serious RPs, though.
RE: [Forum Game] Roll to Dodge: Lost in the Void - recent - 11-29-2017
i'll give it a shot
my character application:
NAME: Caesar
SPECIES: dog (american pitbull terrier)
APPEARANCE: young, male, grey fur color. uses a black cape and a brown trenchcoat
PERSONALITY: a tough, rough son of a b**** (in all senses of the word). aggressive as hell and has a short temper, though not too good at ratiocinating
RE: [Forum Game] Roll to Dodge: Lost in the Void - Cap'n Coconuts - 11-29-2017
I assume you're writing an anthropomorphic dog (even though the species is just "dog"), that his height is average, that his build is somewhat muscular (based on his personality), that he's wearing nothing underneath his trench coat (like pants), and that his feet are plantigrade. Is this alright?
RE: [Forum Game] Roll to Dodge: Lost in the Void - recent - 11-29-2017
yeah, pretty much
RE: [Forum Game] Roll to Dodge: Lost in the Void - Marcus Eralice - 11-29-2017
Name: Ardella Frost
Creature: Human from a world of magic
Appearance: A young woman of average height and a thin, frail build. With long flowing silvery blue hair, she casts an icy glare at the world through pale blue eyes... Her left eye, however, is covered by bandages for reasons forgotten. She wears a white dress, tattered around the edges, looking to be suited more for travel rather than for formalities.
Personality: Spiteful, manipulative, and quick to enact vengeance on those who do her wrong. Has such a strong distrust of people for past transgressions made against her so much that it's become instinctive.
RE: [Forum Game] Roll to Dodge: Lost in the Void - DustinVG - 11-29-2017
Why not?
Name: Archibald Thatcher
Creature: Human
Appearance: Old-ish white man with thick sideburns and a white mustache. Wears gear formal enough to give you the impression he didn't expect to be in this situation.
Personality: Patient but easily annoyed. Grumpy, but at least somewhat intelligent. Prefers quiet.
RE: [Forum Game] Roll to Dodge: Lost in the Void - VinnyVideo - 11-30-2017
Sure, why not.
Name: Todd
Species: Human
Appearance: Thin, not very tall white guy with medium-length dark brown hair. Wears armor constructed from scrap metal. Don't ask where he got it.
Personality: Bashful but longs for greater things. Likes drinking really weak coffee.
(This is a character I created when I was 12 years old, and he deserves to be used for something!)
RE: [Forum Game] Roll to Dodge: Lost in the Void - Cap'n Coconuts - 12-01-2017
@recent: Done.
@Marcus Eralice: Done.
@Dustinvgmaster: I chose to imagine your formal attire as suit of the Victorian era because it amused me. Tell me if I need to change anything.
@VinnyVideo: Hope you don't mind if your starting armor is purely cosmetic.
If any of you who haven't created a character still want to, that's fine! You might not spawn in the same place, though, and may have to do some catching up with the other players. Anyways, now you guys can do things. I intended for you to be able to do things from the start but apparently I wasn't that good at communicating that.
As said before, the current "room" in the cavern is about 10 meters wide. The walls are grayscale and the area is bright with ethereal light. This space is roughly circular with only one exit.
Man, this room in the caves is BORING. Why in the world would you be here? Why can't you remember almost anything? Who are these other people you may or may not have seen before?
I guess there's nothing better to do than introduce yourselves and leave in that direction. Huh.
==Luminous Caverns==
Caesar, Ardella, Archibald, Todd: Start Room
A young, male pitbull dog man with grey fur color. Wears a black cape and a brown trench coat like some half-dressed cartoon animal.
Level: 1 (XP: 0/8)
HP: 100/100
PP: --/--
Attack: 10
Spirit: 10
Defense: 0
Equipment:
* Head: none
* Body: none
* Left hand: none
* Right hand: none
* Accessory: none
Possessions:
* Worn clothing: black cape, brown trench coat
Skills: none
Bonuses/Penalties: none
A young, frail human woman with silvery blue hair (you gotta have blue hair) and pale blue eyes. Her left eye is covered in bandages. She wears a white dress with tattered edges.
Level: 1 (XP: 0/8)
HP: 100/100
PP: --/--
Attack: 10
Spirit: 10
Defense: 0
Equipment:
* Head: none
* Body: none
* Left hand: none
* Right hand: none
* Accessory: none
Possessions:
* Worn clothing: tattered white dress, eye bandages
Skills: none
Bonuses/Penalties: none
An aged white man that sports long sideburns and a white mustache. Wears Victorian-era clothing.
Level: 1 (XP: 0/8)
HP: 100/100
PP: --/--
Attack: 10
Spirit: 10
Defense: 0
Equipment:
* Head: none
* Body: none
* Left hand: none
* Right hand: none
* Accessory: none
Possessions:
* Worn clothing: Victorian-era black suit, black slacks, burgundy vest, white shirt, and burgundy bowtie.
Skills: none
Bonuses/Penalties: none
Thin, not very tall white guy with medium-length dark brown hair. Wears armor constructed from scrap metal. Don't ask where he got it.
Level: 1 (XP: 0/8)
HP: 100/100
PP: --/--
Attack: 10
Spirit: 10
Defense: 0
Equipment:
* Head: none
* Body: none
* Left hand: none
* Right hand: none
* Accessory: none
Possessions:
* Worn clothing: Full set of scrap metal armor (which doesn't help much)
Skills: none
Bonuses/Penalties: none
RE: [Forum Game] Roll to Dodge: Lost in the Void - Spriter - 12-01-2017
Who are they...?
Where am I?
Who I am.... that I know...
Name: Johari Ak'Deni
Species: Cactalus (Humanoid Cactus Alien)
Appearance: Standing at an impressive 6'5'', Johari possesses a rather husky build, creating an imposing stature when combined with the spines coating her green-"skinned" body. However, these are harmless. Her "hair" is also composed of spines, albeit trimmed out to be (more) harmless.
Her clothing consists of a white robe and a white cloak that covers a good part of her head, though not her yellow eyes.
Personality: Her appearance may be intimidating, but it is also decieving - Johari is mostly friendly and a tad naive, which may lead to easier betrayals.
Looking around, Johari decided to examine the room they were in for the time being, checking for any potential items or cameras before actually introducing herself.
RE: [Forum Game] Roll to Dodge: Lost in the Void - DustinVG - 12-01-2017
OoC:
(12-01-2017, 02:07 PM)Cap'n Coconuts Wrote: @Dustinvgmaster: I chose to imagine your formal attire as suit of the Victorian era because it amused me. Tell me if I need to change anything.
Nah, that just about works for me. Burgundy is a fine color choice as well, though thinking about it, I may have visualized it as green. -shrug-
---
Not one for socializing, Archibald wanders off in search of an exit.
RE: [Forum Game] Roll to Dodge: Lost in the Void - VinnyVideo - 12-01-2017
Todd groggily gets up off the ground. Where is he? Why is he here? He scours the ground around him to make sure there's nothing interesting nearby, and then he introduces himself to his new companions.
OOC: Todd's armor is poorly-constructed and doesn't offer any great protection. It makes him feel a little more confident about himself, though.
RE: [Forum Game] Roll to Dodge: Lost in the Void - recent - 12-01-2017
Caesar gets up off the ground and looks around the room, impatient and a tad angry. Still dazed at his fate, he takes a quick glance at his companions, bitterly introduces himself to them, and then searches for a way out of this cave. He'd rather get out than waste his time talking to the prisoners.
OOC: there you go, my reply. sorry for being late, i check this forum semi-infrequently
RE: [Forum Game] Roll to Dodge: Lost in the Void - Marcus Eralice - 12-01-2017
Ardella groans as she awakens, stiff and aching having been lying on the stone ground. "Where am-" As she opens her eyes, she panics, finding herself unable to see out of one of them. Feeling around the area, she finds it to be covered in bandages, and to some relief, can see a faint glow of light through them.
Ardella picks herself up off the ground with some effort, expecting to have been a bit stronger physically. She takes a look around the room, seeing other people in the same predicament as her. Some speak amongst one another, others simply walk off... But for her, paranoia begins to creep in as she realizes the position she's in.
"I couldn't care less who..." Ardella casts an odd look at the talking cactus and the humanoid dog. "...Or what you are. I just want to get out of here, alive if possible......" She begins heading for the exit mid sentence, her words trailing off as a thought comes to mind. "There must be a reason we were thrown together... I don't know about the rest of you, but I can hardly remember anything." She sighs, then shakes her head as she continues. "Whatever the reasons, it's likely we are expected to..." Her next words don't come easy to her, given her nature. "...Work together. It would only be the best for my- Our survival, after all..." She awaits the responses of everyone else around her.
RE: [Forum Game] Roll to Dodge: Lost in the Void - Cap'n Coconuts - 12-02-2017
Wasn't intending to post again so soon, but everyone's posted so why not.
@Spriter: 6 (Overshoot)
Despite the apparent plainness of the room, you search every square foot of it. Against all odds, you find a rock pick! It's as colorless as its surroundings, and the metal isn't very lustrous. The tool gives you a modest +5 Attack, but it's useful for breaking up stone.
There's also something really special about it, but you can't put your finger on it...
However, the single-minded intensity of searching so meticulously gives you significant mental strain.
Resistance: 3 (Partial Success)
In your mental fatigue, your next move must be rolled as a standard action.
@Dustinvgmaster: You leave through the only obvious exit.
@VinnyVideo: 6 (Overshoot)
Like Johari, you painstakingly search the entire area. You and Johari meet up and introduce yourselves to each other.
Underneath a rock, you find a small leather pouch full of coins. While the bag is as gray as every other non-living, unowned object so far, the coins are conspicuously yellowish. However, the search is straining on you, too!
Resistance: 5 (Perfect Success)
... or maybe it isn't. Huh.
@recent: You follow Archibald.
@Marcus Eralice: You try to converse with the other player characters. So far, they haven't said that many words.
Archibald and Caesar find themselves in a forked path within the caverns. Unlike the relatively featureless starting area, this room notably has many stalagmite and stalactite formations. The place is still as gray as an old silent film, though you struggle to remember the natural color of things. You notice there are several BROKEN STALACTITES on the ground which could be used as improvised clubs. Taking one of these conspicuous items is a free action.
There is also a large wood and iron CHEST with a primitive lock. You may be able to break it as a standard action.
Each new path is blocked by a man-sized VOID MOLE. They're as grayscale as their surroundings, and they seem rather unfriendly!
==Luminous Caverns==
Code: ???
^
|
v
Start Room <-> Stalactite Room
^
|
v
???
Ardella, Johari, Todd: Start Room
Archibald, Caesar: Stalactite Room
A young, male pitbull dog man with grey fur color. Wears a black cape and a brown trench coat like some half-dressed cartoon animal.
Level: 1 (XP: 0/8)
HP: 100/100
PP: --/--
Attack: 10
Spirit: 10
Defense: 0
Equipment:
* Head: none
* Body: none
* Left hand: none
* Right hand: none
* Accessory: none
Possessions:
* Worn clothing: black cape, brown trench coat
Skills: none
Bonuses/Penalties: none
A young, frail human woman with silvery blue hair (you gotta have blue hair) and pale blue eyes. Her left eye is covered in bandages. She wears a white dress with tattered edges.
Level: 1 (XP: 0/8)
HP: 100/100
PP: --/--
Attack: 10
Spirit: 10
Defense: 0
Equipment:
* Head: none
* Body: none
* Left hand: none
* Right hand: none
* Accessory: none
Possessions:
* Worn clothing: tattered white dress, eye bandages
Skills: none
Bonuses/Penalties: none
An aged white man that sports long sideburns and a white mustache. Wears Victorian-era clothing.
Level: 1 (XP: 0/8)
HP: 100/100
PP: --/--
Attack: 10
Spirit: 10
Defense: 0
Equipment:
* Head: none
* Body: none
* Left hand: none
* Right hand: none
* Accessory: none
Possessions:
* Worn clothing: Victorian-era black suit, black slacks, burgundy vest, white shirt, and burgundy bowtie.
Skills: none
Bonuses/Penalties: none
Thin, not very tall white guy with medium-length dark brown hair. Wears armor constructed from scrap metal. Don't ask where he got it.
Level: 1 (XP: 0/8)
HP: 100/100
PP: --/--
Attack: 10
Spirit: 10
Defense: 0
Equipment:
* Head: none
* Body: none
* Left hand: none
* Right hand: none
* Accessory: none
Possessions:
* Worn clothing: Full set of scrap metal armor (which doesn't help much)
* Money pouch (25 gold coins)
Skills: none
Bonuses/Penalties: none
Standing at an impressive 6'5'', Johari possesses a rather husky build, creating an imposing stature when combined with the spines coating her green-"skinned" body. However, these are harmless. Her "hair" is also composed of spines, albeit trimmed out to be (more) harmless.
Level: 1 (XP: 0/8)
HP: 100/100
PP: --/--
Attack: 10 (15)
Spirit: 10
Defense: 0
Equipment:
* Head: none
* Body: none
* Left hand: none
* Right hand: Rock pick (Blunt/Pierce weapon, +5 Attack, +1 to Rolls to break rocks and small brittle objects)
* Accessory: none
Possessions:
* Worn clothing: White robe, white cloak
Skills: none
Bonuses/Penalties: none
RE: [Forum Game] Roll to Dodge: Lost in the Void - VinnyVideo - 12-02-2017
A smile forms on Todd's lips. He's found a few units of currency made of his favorite metal. There doesn't seem to be anything else to do, so Todd heads out of the room, following the sound of footprints. Before leaving, he tries to get Ardella and Johari to come with him. After all, it's dangerous to go alone.
RE: [Forum Game] Roll to Dodge: Lost in the Void - DustinVG - 12-02-2017
>take stalactite
>go north
RE: [Forum Game] Roll to Dodge: Lost in the Void - recent - 12-02-2017
>break chest
RE: [Forum Game] Roll to Dodge: Lost in the Void - Marcus Eralice - 12-03-2017
"So be it." With her new so called companion(s), Ardella heads to the next room.
RE: [Forum Game] Roll to Dodge: Lost in the Void - Spriter - 12-03-2017
The flora-fauna hybrid winces as her search, while not fruitless, gives her a mild headache. She holds the rock pick in her right hand, getting a feel for the weapon before looking towards the two that hadn't left with a nod and a smile. Feeling her quest in this room complete, she makes her way towards the only way out of the room.
Perhaps this may not be as bad of an adventure as I once thought...
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