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WIP SUPER MARIO BROS. Returns: An 8-bit like hack - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Development Showcase (https://forums.mfgg.net/forumdisplay.php?fid=8) +--- Thread: WIP SUPER MARIO BROS. Returns: An 8-bit like hack (/showthread.php?tid=1655) |
SUPER MARIO BROS. Returns: An 8-bit like hack - LMPuny - 02-20-2019 NOTE: This project wasn't inspired by Super Mario Flashback. I started this on Super Mario World Central and I had no idea that that game existed. It isn't meant to compete or become better than it. I think Super Mario Flashback is a great project with a lot of potential. Please don't say things like "hey this looks like/ripped off super mario flaskback" SUPER MARIO BROS. Returns (still wip name and logo) SUPER MARIO BROS. Returns is a project I started late in 2017 that aims to be a throwback to earlier Mario games with an old-school type vibe while at the same time meeting modern standards. Features * Features with this means that they are planned and are not in the demo. ** Features with this means that they are partially implemented in the demo.
Plot It doesn't have a plot yet, but I want this to be a story-driven game. When I finish redesigning World 1, I'll start thinking deeper about it but for what I have thought I'll put it here: Code: The plot for the story will be isnpired by Super Mario Bros. manual's one, where Bowser transformed the Toads from Mushroom Kingdom into unanimated objects and kidnapped Princess Peach, the only one who could unmake the spell. This is unlike modern Mario entries where Bowser kidnaps the princess just because he happens to like her (see Super Paper Mario and Super Mario Odyssey). Screenshots From the demo (called SUPER MARIO BROS. R at this point): ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() From World 1-1's redesign (unavaiable): ![]() ![]() ![]() As you can see, between both versions the Mario sprites are different. You might recognize the first one, which was made by neweegee and is hosted here. Then there's the most recent one that was also made by him (possibly exclusively?) for this hack. Also more flower types will be added to the background's flower field, as decoration will be added to the foreground. SMWC's C3 demo downloads Version demo0.0.8 Version demo0.0.8b The difference between both is that demo0.0.8b contains every level and event completed. Just create a new save, reset the game, enter that save again, and every level and path will be avaiable. Warnings » Yoshi gets dismounted by using Up+A/B instead of A, to match the NES' control scheme. » For some reason when I switched to GIEPY, Yoshi gets damaged by things that shouldn't damage him, specifically Star Coins and midway flags. Dismount Yoshi before touching any of those or else you'll lose him (especially in World 1-6's midway flag). » Don't exit/reset the game while a platform is going up or down in the overworld. It will leave you stuck in the air. However, you can exit/reset the game while standing on the cloud. The platforms will be waiting for you. Credits, changelog and old versions RE: SUPER MARIO BROS. Returns: An 8-bit like hack - Mors - 02-20-2019 Dude, I legit love what you did with the backgrounds and the colors. so cool, so unique ![]() RE: SUPER MARIO BROS. Returns: An 8-bit like hack - Evil Yoshi Toes - 02-21-2019 I just tired it out and this game looks very beautiful and unique. RE: SUPER MARIO BROS. Returns: An 8-bit like hack - Guscraft 808 Beta 2.0 - 02-21-2019 ![]() ![]() ![]() RE: SUPER MARIO BROS. Returns: An 8-bit like hack - LMPuny - 02-21-2019 (02-21-2019, 06:39 PM)Guscraft 808 Beta 2.0 Wrote: Sorry, I won't answer to that. (02-21-2019, 06:39 PM)Guscraft 808 Beta 2.0 Wrote: also when i pass world 1-2, i'm stuck with levels 1 and 2 Uhh, as I wrote in the main post... (02-20-2019, 01:39 PM)LMPuny Wrote: SMWC's C3 demo downloads And thanks to all the other feedback. RE: SUPER MARIO BROS. Returns: An 8-bit like hack - VinnyVideo - 02-21-2019 One of the coolest graphical styles I've seen in a hack. RE: SUPER MARIO BROS. Returns: An 8-bit like hack - Q-Nova - 02-21-2019 Welcome to MFGG, LMPuny! Anyway, this looks really cool! The NES style is really well-done and the new Mario sprites are looking great! I think I prefer the original World 1-1 design, but this is just a personal preference and I do understand that you're doing more work on the World 1-1 redesign. Keep up the good work! ![]() RE: SUPER MARIO BROS. Returns: An 8-bit like hack - OssieTheOstrich - 02-22-2019 This looks really cool, though i was confused if this was a hack or a fangame. BTW, the art style looks awesome! RE: SUPER MARIO BROS. Returns: An 8-bit like hack - Hyper - 02-23-2019 Whoa! Like Mors said, I love the parallax background effects and the colors. I will definitely give this a try when I got time. RE: SUPER MARIO BROS. Returns: An 8-bit like hack - Yakibomb - 02-23-2019 This looks and plays amazing! Mario feels nothing like SMW, and the animations are just divine. If I could be a pessimistic critic for a moment and point out two pet-peeves: - I couldn't jump on the bubble enemies. I was kind of half-expecting to jump off them like note blocks. - The Raccoon Leaf is hard to flutter down in the air. I think it's the delay before being able input another button press. Was thinking it'd be like SMB3, where you could mash it and it'd just refresh the timer for fluttering downward. Not to discredit anything else, because again it looks and plays amazing! ![]() RE: SUPER MARIO BROS. Returns: An 8-bit like hack - Hungry San - 03-08-2019 It looks magic/fun! Maybe a bit like Commander Keen. (02-20-2019, 01:39 PM)LMPuny Wrote: The difference between both is that demo0.0.8b contains every level and event completed.I guess that means b contains level selection, or is it better? RE: SUPER MARIO BROS. Returns: An 8-bit like hack - LMPuny - 04-26-2019 This is what I've done in world 1-1 so far (aside from fixing bugs in the hack). CLICK I've tried to implement branching paths/alternate routes in it, dunno if I should remove them and make the level more linear. Also another thing someone told me was that I should focus more on introducing global mechanics rather than using level gimmicks for the first level. What do you think? I hope the wait is being worth. RE: SUPER MARIO BROS. Returns: An 8-bit like hack - Evil Yoshi Toes - 04-27-2019 Looking good! I agree with that person that the best way to go about the first level would be to have it simple and straightforward, introducing all the key global mechanics. If the first level jumps into complex alternate routes and paths, it could scare away some players. I'd prefer to have the first level introduce me to Mario's controls and how the engine works and feels. RE: SUPER MARIO BROS. Returns: An 8-bit like hack - Doopah - 04-28-2019 Looks really cool! RE: SUPER MARIO BROS. Returns: An 8-bit like hack - SonicKade2048 - 04-28-2019 This looks really great so far! I really like the art style, but one thing I would change about the background pipes in the caves is their shadow. You appear to be using the lighter color of the pipe's highlights for their shadow, but maybe using the black like the main/foreground pipes could be of use. (Edited screenshots) ![]() Again, this project is really great! I hope to play it someday, this is catching my eye quite a bit. RE: SUPER MARIO BROS. Returns: An 8-bit like hack - OssieTheOstrich - 04-28-2019 (02-20-2019, 01:39 PM)LMPuny Wrote: Is this going to be the art style of the future demos? Cause it looks sooo good! RE: SUPER MARIO BROS. Returns: An 8-bit like hack - Great Destination Tracks 3 - 04-28-2019 Ooooooh that good!!! |