Heir To Ruin (Demo Inside) - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Development Showcase (https://forums.mfgg.net/forumdisplay.php?fid=8) +--- Thread: Heir To Ruin (Demo Inside) (/showthread.php?tid=2394) |
Heir To Ruin (Demo Inside) - Endgame - 05-19-2020 A little indie project that I've been working on: About Heir To Ruin is a score attack platformer in a similar vein to Donkey Kong: Jungle Beat. String together mid-air maneuvers to build your multiplier, and rack up thousands of Essence to boost your rank! The current demo contains 9 levels split over 3 stages, one of which is a boss. Controls
Download on itch.io: https://devendgame.itch.io/heir-to-ruin Or, if you prefer, Gamejolt: https://gamejolt.com/games/heir-to-ruin/497390 Hope you enjoy! All feedback is appreciated. RE: Heir To Ruin (Demo Inside) - Endgame - 05-24-2020 Heir To Ruin now has a Twitter! https://twitter.com/heirtoruin In addition to that, there has been two major developments in the past week. Gamepad support is now implemented (and tested with a Pro Controller), with some final tweaks, bug-testing, and QOL changes to be made. Other than input methods, the fourth area of the game is currently shaping up as well: RE: Heir To Ruin (Demo Inside) - Endgame - 05-30-2020 Here's quick glance at what Reprise levels look like - they function as a medley of previous stages, revisiting locales and using previously introduced mechanics in new ways. They can only be unlocked by collecting enough Essence! |