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The WA Men - Wigbert - 05-30-2020

A game where Waluigi/Wario rob the community in order to publicly slander the Mario Bros. using a pirate radio-station.
a game with multiple endings.
I began to conceptualize this idea around the same time that Wally Gladstone started, coincidentally. 
===================================================================
The WA Men

SETTING: Diamond City of Wario Ware

Characters::

Mama MA: an old lady who has convinced the Mario Bros through some sorcery that she is their mother, and who convinces them to make an economic living, instead of an adventuring lifestyle. with the authority of a mother she commands her boys, and never do they protest.
[Waluigi thinks that the success of the newly formed MA Bros enterprise is detrimental to the WA power drive to #1, but what he never(?) finds out is she is also trying to keep them (The Mario Bros) inactive. Waluigi thinks “The MA Bros” is a cheap ripoff of The WA Men, but it’s actually an enterprise named after Mama MA]

Middle Man: He takes care of the Middle-Management and sets up all of mario’s parties/events. He works directly for Mama MA.

Mario: Mario’s most profitable options are to sell his face on merchandise, cameo in movies, and to host tons of Mario Parties and Mario Kart events. Anywhere Mario has placed a flag is considered Mario’s property: halfway check-points, Bowser Castles, on any map/world in any previous mario game. Any of these places can have a Mario Party board, a Mario Kart track, or other buildings/infrastructure installed. Mario is starting to get sorta pudgy from the fame and is beginning to resemble Wario in body-type and in loud-personality. (it is presumed that a few months have gone by since being brainwashed. Not a lot of time, but enough to move into Diamond City, set up a foundation, construct some property, and get Mario fat & easily winded.)

Luigi: Made his fortune by investing in E-Gadd, but the only real way for E.gad's technology enterprise to expand is for luigi to go out and gather ghost paintings to sell. He uses this as training to get more powerful (as naturally this will lead to greater monetary gains), while at the same time being gone so often from the parties that everyone thinks he's depressed (ontop of the fact that he never talks about what he does, and dodges such questions abrubptly). All that Mama MA cares about is that he's earning money somehow. Consequently, Luigi becomes our main ‘antagonist’(?) as he begins to gain the skills of a Batman-level vigilante while out on the night hunting and capturing ghosts. While there is a solid confidence that’s never been there before, Luigi’s personality begins to minorly resemble Waluigi’s, if only in the abruptness/abrasiveness/impatience that occurs when becoming a serious-personality because of nightly danger. While in his secret ghost-hunting persona (vigilantism is frowned upon) he wears the black/green suit of Mr. L. of Super Paper Mario.

Waluigi: The brains of the duo, this slick slim confounder of men knows his enemy, and it starts with L. Certain that the Left-hand of the MA brothers is his only obstacle to greatness, this envious entrepreneur plans one grand scheme to topple the terrible two and claim fame in the name of WA.
Waluigi (living in Diamond City [of Wario Ware]) reads about this new local MA Bros Foundation in a newspaper or TV news (MA secretly stands for the sorceress who convinced them that she is their ‘mother’, NOT for Mario) , and he calls up his partner-in-crime. “These bros. need to be taken down a peg,” it is too much success for Waluigi to handle. “Soon their fortune will be ours.”

Wario: The least character development, but who asked for that. Wario brings the muscles and the accumulation of his treasure-huntning days.
 

:INTRO:
In a dim-lit room, Waluigi is calling up his old partner. "It’s time for another job."
[pan away] [title card] The WA Men
Fade into the end of a detailed explanation of Waluigi’s big plan, outlined on an old-school chalk board.
[Graphs and flow-charts are visible with indecipherable pixel-text. Lamps bearly illuminate a cramped garage full of random sports gear, car parts, dancing gear, and visibly shoddy crime-equipment]

Waluigi explains exaggerated and expensive means to destroy the reputation of the MA bros, ideas which we will never experience, although there may be some frugal engineering to nearly replicate some of these. Wario is either staring vacantly, nodding off, or is distracted entirely. A frustrated Waluigi explains that with Wario’s money and muscle, and Waluigi’s genius, they can destroy the great reputation of ‘those brothers’, and finally become ‘number one’.

Wario is 100% on-board with the plan to shame his nemesis, but he mentions that the treasure-hunting isn’t going like it used to. “There haven’t been any gold-spewing ogers for years. and the last time I opened a portal to the plane of gold, all that was left was bronze. Not even copper, just bronze. Nearly got sucked in as the cash left my pockets into the vacuum“ Most of his stores of cash have gone to {home-delivered food, maids/housecleaning, and personal defense from woodland animals [maybe other jokes]. Besides the meager sum that is left, all he has are a few maps to ancient cursed powerful artifacts.
With what cash Wario can contribute (after a tutorial mission to Wario’s castle) our villains are able to afford the lowest-tier equipment possible for their up-and-coming news radio-station, mobilized in an old van, created purely to slander and defame the Mario Bros.


Gameplay:
A game with multiple endings depending on the paths you choose: 

HARD route: Collecting every cursed item grants the best ending, but doing so takes a toll on your control
such challenges will include:
>One makes Wario gassy
>One makes you unable to press the control stick and buttons at the same time.
>One makes waluigi’s exclamations louder (being hurt, falling, cheering, being scared, being found: All “WAH!”)
>One turns basic controls into multiple-input actions. (like a wario-charge, distractions, switches)
>One makes you un-charismatic (lowered radio-influence and combat-distraction ability)
>One makes Wario vulnerable
(maybe other stuff?)

Between chapters you may level up your radio-station with the cash you've collected granting increased radius and audience. You may also buy items (such as bombs, balloons, clubs, shiny gems to distract enemies, etc.) usable during levels.

Between levels There are multiple-choice dialogue options that affect either the way future levels are arranged, or adjust the popularity of your radio-station (granting the MA bros infamy / granting your radio-station popularity; effectively a bar of points you can spend to grant special bonuses depending on the level/scenario)
 

FORMAT::
Update::
Inspired by the Mario & Luigi series, with a dual character control system.
3D Blender in an FPS engine[?] with music picked from assorted soundtracks. 
You can control each Wario & Waluigi individually, or with one following the other. progression can be accomplished through sneaking or fighting toward your objective. Wario/Waluigi each have different map-progressing abilities. 
::

Waluigi: Tall (can climb 2-unit tall cliffs without being lifted), thin (can climb into vents), light (can be lifted without the bonus of balloons), HAS limited hitpoints (be careful), walks mostly silently, faster ground speed, WAH! (Distraction without cooldown; ballet twirl, crotch chop, dance moves, shout in a cone-area), wallpaper (similar to wario's disguise, this thin sheet of paper covers you from prying eyes only when next to a wall and not moving. it costs money.), and he can balance on a wire/tightrope.

Wario: Short (1-unit), strong (can move/break boxes & break cracked walls without extra tools), heavy (must use a jetpack if you want to lift this big boi), loud (large sound radius), immortal (nothing can fatally harm wario, can only change his state [stunned, burning, etc]), fart meter [must charge over time, you may purchase and eat garlic] wario may fart to draw attention {Fart cloud slows enemies; if you fart right next to someone, they must leave the cloud before taking any other actions}, Can charge, can roll down slopes, WAH! (Wario can't control the sound of his voice very well. this move alerts all enemies in a much, much larger radius, and in all directions.), disguise (very rarely and at random, you may see a Mario fanboy. By clobbering him, you can take his red Mario-cap. This allows you to elude suspicion in areas where Mario is welcome. until you get hit you may talk to anyone with less suspicion {to distract guards}, you may casually walk past guards' visual-range beyond a certain distance.

Both dudes can: briefly blind NPCs with the flashlight (night missions only) both stunning and alerting them; attack (a weapon will give Waluigi extra power/range, but just gives Wario extra range; 'activate' (switches, levers, buttons...), talk (when not in a restricted zone)
Every map requires teamwork from both dudes to complete the objective (no Wario-soloing with his infinite health points, although that trait should be abused heavily during boss fights.)

The more alarmed you leave a level completed, the amount of popularity you can gain will be capped to a smaller amount. You may attack NPCs without raising alarm by knocking them out before they radio-in or tell other guards. You may also drag clobbered/unconscious NPCs into areas they will be less likely to be discovered.


Game::
Act 0: Tutorial. (Wario’s Woods & Castle) By the time you start controlling the characters, they have been walking through the woods until nightfall. Wario’s Woods: To emphasize the stealth angle of this game, the first level is a nighttime level. Sneak around dumb-but-perceptive animals with fragile health.
Boss fight: Bear in the castle.

At the end you are given a choice: To attempt to obtain a cursed hard-mode item to contribute to a better ending, or to continue straight into the next chapter Diamond City.
Should you continue to go and beat the tutorial temple, you will find yourself without a skipped mission - unlike other temples, that replace the item you were going to steal (i.e. cursed ancient studio equipment)


Act 1: Diamond City. (includes nighttime and daytime levels.)
After debriefing back at the base, you discuss the lack of funds for your original scheme. You come to the idea to build a radio-station in order to spread fear, misinformation, and to slander the Mario Bros. Both WA Men on board, these missions involve stealing equipment from businesses around town. You may spend your accumulated bar of influence between levels to gather a crowd (to say there's a sale or something); The larger the crowd, the easier it is to sneak around in some zones (whereever pedestraians are allowed). Shop-owners and competing radio-stations beware, you will sneak, steal, dance, and clobber your way to get what you need. Levels involve suburbs, rooftops, small-businesses, etc. After the first mission, you start your little radio station. Between missions you interview folks on-the-street, carefully choosing dialogue boxes which will affect future level arrangements/obstacles, will affect your level of radio influence, or will breed hate for the Mario bros.

Waluigi may slander the victim of a robbery he committed, or he may distract from the issue. A store-owner may lock his back-door because he heard there was crime, requiring the WA Men to take a different approach or find a different target entirely in order to steal what is needed (this may also cause an extra mini-game such as requiring you to enter the level from a new angle [top of a building] by sticking some balloons & an RC plane-engine on Waluigi in a Balloon Trip parody). Waluigi may slander his nemesis, or divert attention, strike fear in the town, or get involved in local politics [by bringing light to the fact that, e.g. the construction of a new Mario Kart course is going to displace the homeless, or about how construction goes right over a patch of rare flowers, or about how disturbing the traffic for homes adjacent to the construction of a racetrack will be, (etc.) 

The size of the crowd and you popularity give you an increased chance to not be called-out when found sneaking around; like in Mario Party, you become part of the crowd. Eventually your broadcast range will increase, and based on dialogue choices and stealth quality and which parts you steal your Radio Influence will increase. This is a gauge that can be consumed to make certain missions easier.
{!Build radio-influence as much as you can; After this act it can only be spent - not gained.}

There will be multiple days or more passing between each stolen piece of equipment. The passage of time will help the story. Luigi may randomly harass you in nighttime episodes. depending on how cursed you are, Luigi will be more preoccupied fighting the ghosts in your proximity to deal with you very often.

Boss Fight: !Furious Businessmen! A collection of store-owners (that you have committed crimes onto) ambush you like a parody of the Japanese businessmen archetype ontop of a parody of gang members. Perhaps a Yakuza reference, with emphasis on the business-atire. Distract the bunch by fighting back with Wario, while simultaneously using everything you've learned to solo Waluigi infiltrating a warehouse to acquire the final piece of equipment: a camera, allowing you to broadcast the next chapter [A Mario Party] in grand video production values)

Perfect Ending Boss fight: If you are on track to unlock the perfect ending for collecting only equipment from temples - not from small business owners - you will instead have to fight... well, something supernatural in nature, and of harder difficulty (and different kill condition) than the Furious Businessmen. A new yet-unnamed ghosty monster creature. [... a spaghetti of clawed arms with teeth for thorns or something like that.]


Act 2: Mario Party. After building your radio empire, Wario gets tired of picking his nose all day while Waluigi hosts a broadcasting station spreading fear, lies, and slander. It is Wario’s idea to crash a Mario Party that Mario himself is attending, and to steal a bunch of stars from the event in efforts to humiliate this Fat Mario who would normally try to save the day, but has now become sluggish. Waluigi offers to help provide the event with plenty of viewers for maximum humiliation.

[day] You choose which WA Man 'plays' the Mario Party, while the other cheats hard for you. This chapters levels consist of minigame-esque situations where you apply your skills running around cheating to make sure your partner 'earns' the stars. Meanwhile, Mama MA's number 1 - Middle-Man - has been watching you. He tracks you to the Party, and constantly cheats against your favor. besides the randomness of the board, this man is the true force to overcome.

{Radio Influence: This is the most effective place you can choose spend your popularity points to advertise the event on your station. You may apply a percentage of your radio influence in order to bring people to the event. This makes it easier to blend into the crowd and cheat while your buddy plays a ‘straight’ game.}

[evening] Boss Fight: Judge Thwomp: An unmoving, unbias titan of stone. Only the most heinous of cheats in the periphery of an unstoppable force at the most crucial moment will grant you the tie-breaking star. unable to affect thwomp itself, you must cheat around it, clearing the way, and unknowingly luring it into the enemy's path, preventing them from advancing.
Failure grants the option to reattempt the entire chapter, or just load a save.

Characters in this chapter will involve Fat Mario, and many identifiable miscellaneous Characters. (‘goombas’ and ‘bob-ombs’, but also Goombella or Bobbery). Characters that spot you cheating will give you a harder time during the following segment: the Kart race.
Interlude: Mario Kart Race. After 'winning' 'fair and square' (in the eyes of anyone who'll listen) the game's final turn comes to an end. deep in suspense, the moment the bag of 'bonus stars' is brought out into the open, your cheating partner drives recklessly onto the stage, plowing over bystanders and snatching the remaining stars as you hop on the back double-dash-style, and a chase-sequence begins around the board.

[night] as you race away, you may take advantage of the number of people at the event. NPCs will have trouble driving around the crowds, and they drive through crowds slower than you (although driving through crowds yourself will gradually cost you points of popularity.) As you race around the Mario Party board, you must try to take advantage of whichever previous cheats you caused to get around and avoid enemies, all while looking out for useful items to escape the enclosed map (like super-mushrooms used instead to boost off a ramp, or a warp-pipe to teleport, a poison-shroom to slow enemies' karts, coin-bags acting as marbles/oil-slick)
Middle-Man and Fat-Mario will give you the hardest time.
The more popularity you have at the end of this sequence, the fewer percent it will decrease for stealing, cheating, and harming in the open.

After some time of sitting on the power stars (days-weeks) and not knowing what to do with them, some spooky radio biz starts going on. King Boo finds you guys after hearing about the theft of stars. After a few money-gathering missions of him messing with you (and subtly trying to locate the stash of power stars), he finds out they’re on Wario’s person. He explains how Luigi is a common enemy. He tells you about Mario's rich-person charity event so that you can attend and break all Luigi’s stuff. He asks of you: bring the collection of stars to the party, and plug them into the generator to overload it and ruin the party [a blatant lie to get you into the mansion to solve his problems; The mansion gets its power from the city, there is no generator.]


Act 3: MA Mansion: The Gala [nighttime]
Mario is hosting some sort of charity event, where all the richest fattest cattest toads of toadworld {or goombas/koopas/shyguys too} bring their big piles of cash together for a fundraiser, as a tax write-off.

Depending an all of your previous between-chapter dialogue-sequences, this act is the most variable. Being the final Act, you're encouraged to spend the rest of your influence/popularity points and cash. Suggested items: Wario jetpack&fuel, Balloons for Waluigi (same bonus), clubs (each has limited durability), Rich Clothes (costs big money, but allows you into all guest-areas of the gala suspicion-free), Garlic for Wario's farts, shiny gems to distract guards.

After publicizing the event [optional], and after buying everything you need, King Boo accompanies you to the party. On the border of danger behind the mansion, King Boo finds and pulverizes your flashlights in a gesture of intimidation "DON'T BETRAY ME." All that is left for illumination are the power stars.
Garden: Access to the Foyer, the back-hallways, and the rooftop this area is patrolled by the toad chief-of-police. he will identify you in under-a-second of exposure, and will persist in chasing you far longer than most NPCs after leaving line-of-sight, but this doesn't mean you can't lose him in a crowd.
Security is greater toward the front of the garden, but it's a shorter path than going all-the-way through those winding hallways.

Back-Hallways: floor 1. The easiest floor to get to, and the one King Boo brought you to.
Full of darkness, corners, and acquired ghost paintings yet-unsold, the occasional guard patrols this area intending mostly just to keep the riffraff out of the fancy party. despite all the branching/winding paths, this only leads from the garden to the foyer.
This area remains a winding/confusing escape route for a future chase-sequence during which the enterance to E.Gad's basement lab/living-quarters (a room you're forced to pass if traveling through the back-hallways) is found open.

Foyer: floor 1. a mostly-empty and open large room, there should be a few people conversing this room, more depending on how much influence you spent. This floor contains a large double-staircase bookending a fat golden chair right in the middle. There are a few ghost-paintings on each side of the stairs.
Rooftop: floor 3. Can be accessed from the Gala.

Middle-man boss-fight. This no-nonsense head-of-operations reminds you of the furious businessmen until he removes his weighted tie and cuff-links, dropping them to crash through 3 floors of attended gala. now showing off his hidden muscles and unmatched speed, this boss-fight requires you to lure, corner him, and push him off the building in a completely wide-open rooftop using both WA Men. Avoiding this fight here only delays the inevitable, forcing you to fight him during the final boss-rush.

By going straight from the garden to the rooftops you can completely skip the back-hallways and the foyer, deal with the bossfight early, prevent all of King Boos summoned additional enemies (adds), and have luigi appear wearing the poltergust instead of having to run away and find it after a boss cutscene. Obviously this feat requires all the different types of items and probably a fair expense of popularity points to not be caught.

Gala: floor 2. The main-event. Tables, food, entertainment, a hallway in the far corner leading to a safe-full of everyone's money. This place has it all. This bustling collection of big-wigs can only purely be tamed by one thing: Sweet dance moves. You can of course choose not to, but without the guise of rhythm each of you sticks out like a sore-thumb in a fingerless glove-wearing competittion. With the right moves, and timing, AND patience, you could probably sneak around/behind/across to the great gold-hoard without stirring every rich person into a frenzied panic (which would alarm 100% of the stage), but honestly this the moment you've trained your whole life for. Dance your heart out, you are the perfect distraction.

Kitchen: the final obstacle between you and mountains of other people's money. a labrynth of tasty-smells, busy-hands, hot pans, and cutlery-mans. This very large kitchen produces food faster than you can consume it. PROS: free food / free gas. CONS: smokey, busy, cramped. Objective: use the farts. Blow away smoke in difficult-to-see areas with your own brand. although each fart alerts near-by NPCs, it forces nearer-by NPCs to evacuate. With so many loud workers, and with such quantities of food, your farts will be less alerting and more stinky than usual.

treasure-storage: This is it. the fortune of every rich person for miles, and the chance to steal from and defame your rival at this special gathering. using your overalls as a sack, you fill it to the brim with the finest jewels, and then proceed to swallow hoards of fine-gold statues and gold cups and whatnot. "My body is a temple" says Wario.
oops, you triggered the pressure-sensitive floor-alarm. screams and panic are heard. you cannot escape from the roof. on your way to escape among the panic, you become trapped in the Foyer, with the orchestrator of the Mario Bros fortune sitting in a throne in the middle of the room.


Boss Rush: in the foyer

Middle-Man: Now inside an oddly-shaped room (the foyer, destructible debris litters the ground) your only way to defeat him is to corner him because he'll sidestep, (he's still very fast, and unhindered by the debris) and charge him against a wall, like, 3 separate times.
Mama MA: scary at first, she casts a lot of big-area spells, but none of them track you. Brainwashed Mario and Luigi are there, but you can move between them and the huge spells without too much trouble. The main thing is to remember your training: have Wario draw all the attention (as usual), and bring Waluigi up and around and past all the guards to the chandelier and drop it on her. one-hit. A defeated sorceress makes an unconscious Mario & Luigi, no longer under her control.

King Boo: With that sorceress no longer dampening his power, King Boo can finally appear at full-force. And with you dragging those stars all over the mansion you've unknowingly freed every portrait ghost you passed (starlight frees ghosts from paintings, yeah). "you've played right into my trap. You've built it yourself!" says King Boo.
King Boo proceeds to summon every ghost freed by your ignorance (if any). Wario is at disadvantage being unable to brute-force ghosts, and must instead rely on blinding them like the enemies in the nighttime chapters, all while Waluigi retreats to an Luigi's-head-shaped-door to find a set of the very same tools that Luigi has used to fight ghosts this whole time. A Poltergust, with a flashlight attached, and an empty chamber in the main unit. Treat it like a flamethrower: short-range; Flash, point, and suck (not too hard)
(you may attempt to escape through the back-hallways, but it will prove impossible as they seem to go forever. longer than usual.)

Returning to Wario, you begin to fight-back against the accost of ghosts. As you reach the final stage of the King Boo boss, Luigi (unseen since being posessed) regains consiousness and returns to the battle, his own Poltergust in-hand. As Waluigi and Luigi share glances it is wordlessly understood that you must work together to defeat this ghost. You may choose to continue fighting with the aid of a second-poltergust, or KLONK him in the head when he isn't looking and give his Poltergust to Wario (this will take 5~%HP off the next boss)
Unbrainwashed Mario & Luigi: Still on the offensive, you have not finished what you came here for: to deface the reputation of the Mario Bros, and to take what you deserved more.

Unbrainwashed Luigi maintains his skills, but loses his brainwash-confidence. That is, until moments later when Unbrainwashed Mario enters the fight.
Fat Mario isn't as used to this weight as Wario, so he is a bit sluggish. He copies some of the moves where Wario throws around his weight, but he's got some of his own moves too. (ground pounds, eats super-mushrooms to become 2x2 large [like Middle-Man was], can triple-jump, other stuff...)

Best ending (all cursed items): You acquire the mansion, the money, and the Mario Bros are kicked out of the town.
Medium ending (1 cursed item): you escape the ghost dimension. you lose the money and the mansion, but so do the Mario Bros. After credits roll you get a scene where you’re reading the newspaper and there’s a bad headline for the mario bros (blaming them for something, or because of something you said, etc.)
Worst ending (0 cursed items): Waluigi and Wario share a jail-cell, and Luigi is hailed as the extinguisher of ghosts and the savior of the town.


RE: The WA Men - Pedigree - 05-30-2020

I gave up trying to read your post because you don't make good use of paragraphs or line breaks.


RE: The WA Men - Wigbert - 05-30-2020

(05-30-2020, 02:50 AM)Pedigree Wrote:  

(05-30-2020, 02:52 AM)Wigbert Wrote:
(05-30-2020, 02:50 AM)Pedigree Wrote: This is me - Wigbert - desperately trying to delete an accidental quote post. Send help.

Also
This is me - Wigbert - looking for a crew for my ship.
I am entirely without Level Designers, Programmers, and Musicians.
Please help.

Update: 6/28/22
I will be designing the levels and finding the music.
assistant modelers and programmers welcome.


RE: The WA Men - Hyper - 05-30-2020

Seems cool but where's the game? As clearly stated by this forum description:
Quote:If you've programmed something and want to show it off, do so here.

Otherwise, move it to "Developer Discussion "


RE: The WA Men - VinnyVideo - 05-30-2020

This is quite a detailed synopsis! This could be a fun game.


RE: The WA Men - Evan.F - 05-30-2020

(05-30-2020, 02:52 AM)Wigbert Wrote:
(05-30-2020, 02:50 AM)Pedigree Wrote:  

(05-30-2020, 02:52 AM)Wigbert Wrote:
(05-30-2020, 02:50 AM)Pedigree Wrote: This is me - Wigbert - desperately trying to delete an accidental quote post. Send help.

Also
This is me - Wigbert - looking for a crew for my ship.
I am entirely without Level Designers, Programmers, and Musicians.
Please help.

Is there anything you're able to do, other than then having the idea


RE: The WA Men - Pedigree - 05-30-2020

Yeah, I have to ask what you're going to contribute other than the story and concepts. You're asking for level designers and programmers, both plural, for a hobby project. Level design and programming are both the bulk of game development, so I'm concerned. Also, Hypernova is indeed correct that development showcase is for projects that have gone beyond the planning stages and have something more to demonstrate from the project besides written concepts.


RE: The WA Men - BlakeTehGreat - 06-03-2020

Wow! Amazing! Huh?


RE: The WA Men - Evil Yoshi Toes - 06-03-2020

Sounds very interesting. You have quite the imagination! What are you making it in?


RE: The WA Men - Wigbert - 06-20-2020

I understand that as a concept alone this does not fit right here, and will get my show on the road over to Developer Discussion, thankyou Hypernova. 
Actually, i'm working on a power point thing that features maps and game mechanics and GUI and stuff. If i'm lucky maybe I can attract some stray programmers.

Pedigree, thank you for the basic formatting advice - I have not typically been into forums in a looong time. 

Everyone else, thank you for the positive feedback. It's a delight to see.

(06-03-2020, 05:41 PM)Evil Yoshi Toes Wrote: Sounds very interesting. You have quite the imagination!

What are you making it in?
  • What is there?
  • Where do I start?
  • Oh my goodness.


And thank you very much - It took hours of conceptualizing. Passion project, you know. Enough for me to make an account on a forum.


RE: The WA Men - Saltman - 06-21-2020

This much imagination should not be wasted. I wish you luck in making those games asap.


RE: The WA Men - Wigbert - 06-28-2022

(05-30-2020, 01:13 PM)Pedigree Wrote: Yeah, I have to ask what you're going to contribute other than the story and concepts. You're asking for level designers and programmers, both plural, for a hobby project. Level design and programming are both the bulk of game development, so I'm concerned. Also, Hypernova is indeed correct that development showcase is for projects that have gone beyond the planning stages and have something more to demonstrate from the project besides written concepts.

Update: I'm learning Blender and a friend is learning the engine. Which one, i forget, but it's something commonly used for AAA FPSs. Naturally the game has shifted from a top-down pixel-art game into a 1st[or 2nd] person 3D game. The mechanics remain the same, just the data people get is obviously from a different angle.
Meanwhile I am hammering out the 1st 8 establishments with funny themes and gimmicks that will be brought back in later levels. [i need 2 more levels as of now]

Chapter 1 levels include the following establishments:
  • "Big Hair" [a play on Big Pharma] - A large salon multiplex including isles of cosmetics, Sauna, Hair salon, & Spa [etc.]
  • "Grass Roots" - Hippie-run smoothie van ; very open-concept level design, parking lots and fields outdoors
  • "Bearly's Fun Games" - A fun-center including GO-Karts, laser tag, mini golf, and water slides; without regular maintenance
  • "Diamond City Manufacturing" [a play on Pittsburgh] - There Will Be Conveyor Belts (and smashers)
  • "Ups" - Gym skyscraper ; A climbing level with several floors to challenge the descent to ground level, and the trip back up.
  • "Kingpawn" [a play on Kingpin] - a mob-boss pawn shop
  • ___
  • ___

These levels require the player to start at point A, reach point B, and return to point A.


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