WIP Boo's Treat Prototype Demo 2 Out - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Development Showcase (https://forums.mfgg.net/forumdisplay.php?fid=8) +--- Thread: WIP Boo's Treat Prototype Demo 2 Out (/showthread.php?tid=2492) |
Boo's Treat Prototype Demo 2 Out - Pedigree - 07-24-2020 NEW Build to download, click HERE: https://forums.mfgg.net/showthread.php?tid=2492&pid=28994#pid28994 Download: https://drive.google.com/file/d/1Oni5QZ77ASxfSOCYQOyiXbjqLEh-IkNL/view?usp=sharing Currently just messing around with coming up with fun movement/abilities for a Boo game. Check it out and let me know what issues you come across. Known issues and to-dos:
Suggestions: -Yoshin requested dinput controller support. -Rebindable controls are requested by Yrr, they are already planned but that will come at the end during the polishing phase. Same with dinput support as well. -Swoofy suggested after image effects to make the Boo look more ghostly. -General effects during graphics polish. -Swoofy suggested making enemies drop coins to keep your combo up. Great QOL enhancement. ✔️ Will be in next build. -Swoofy suggested having the transition between levels be haunted paintings that unlock with enough candy. -Maybe combos will be tied to progression in some way? Thinking on it. -Idle animation 1: make a spoopy face ✔️ will be in next build -Idle animation 2: playing game boy with the gameboo horror music playing in the bg from Luigi's Mansion. ✔️ will be in next build RE: Untitled Boo Game Prototype - SuperSledgeBro - 07-24-2020 (07-24-2020, 03:00 PM)Pedigree Wrote: If you tongue attack facing away from the enemy and the enemy touches you at all, it is defeated. I plan to fix this by making the tongue a separate object during the attack state, to focus the collisions more on the tongue itself. Or, you can have the enemy check for the Boo's x position and image_xscale before dying. RE: Untitled Boo Game Prototype - Pedigree - 07-24-2020 (07-24-2020, 03:08 PM)SuperSledgeBro Wrote:Thanks for the suggestion, I will look into that.(07-24-2020, 03:00 PM)Pedigree Wrote: If you tongue attack facing away from the enemy and the enemy touches you at all, it is defeated. I plan to fix this by making the tongue a separate object during the attack state, to focus the collisions more on the tongue itself. RE: Untitled Boo Game Prototype - Pedigree - 07-26-2020 https://drive.google.com/file/d/1M2YTXKxXcrLO1kqsbMVOdhwVam_znPXm/view?usp=sharing I have another prototype demo here. There is now technically a level end and four objectives to accomplish, though all of this is subject to change. The following has been added/changed: -Tongue attack has been fixed, so that you can't just walk float backwards while using it to kill an enemy behind you. -Missing sound effects filled in. -Temporary graphics put in place to establish aesthetic feel. -Some minor fixes/changes in response to feedback. -Four different types of objectives implemented. Do your best to uncover them all! -Fully functional pause menu complete with an objective listing and an in-game help guide. Let me know what you think. I absolutely need the feedback. Screenshots: Suggestions: -Yoshin requested dinput controller support. -Rebindable controls are requested by Yrr, they are already planned but that will come at the end during the polishing phase. Same with dinput support as well. -Swoofy suggested after image effects to make the Boo look more ghostly. -General effects during graphics polish. -Swoofy suggested making enemies drop coins to keep your combo up. Great QOL enhancement. ✔️ Will be in next build. -Swoofy suggested having the transition between levels be haunted paintings that unlock with enough candy. -Maybe combos will be tied to progression in some way? Thinking on it. -Idle animation 1: make a spoopy face ✔️ will be in next build -Idle animation 2: playing game boy with the gameboo horror music playing in the bg from Luigi's Mansion. ✔️ will be in next build |