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COMPLETED Mario Odyssey Safari Development Showcase - Printable Version

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Mario Odyssey Safari Development Showcase - Qw2 - 09-24-2020

Hello all,
This is my first time posting here, so...
   

The gist is that in-between Cap Kingdom and Cascade, the wire is broken, and you collect Star Coins to make your way back off of the island (since honestly, a wire out of thin air to get you to Cascade is honestly pretty weird, even though it's a Mario game). There's 30 Star Coins in total, and an assortment of stamps that you can collect on the side. Get 15 and make your way to Twilight Tower to beat the game!

This game takes a lot of inspiration from the base game as well as some of the criticism in the (in?)famous It's No Masterpiece (https://www.youtube.com/watch?v=kYJx5xt2cB0) critique. Most notably, you'll find that you may need those extra 10 coins, and that the collectibles are more spread out (in most cases).

I've also removed the capture in favor of a move called the "Hatsorb" which gives you a new power without the cost of mario's moveset. In that way, they seem more like regular power-ups, but I've tried to make them varied.

A few screenshots...
           

I've also posted a short trailer showcasing a bit of the gameplay.
https://www.youtube.com/watch?v=YRTJFdoVidw

And that's the game! You'll find that if you beat the game, you'll get a cheat code each time. Nothing will happen if you get it wrong, so if you think you did it right, press up before you retry it to reset the queue. It can be finicky.

Download: http://www.mediafire.com/file/jnymbj2o9w3i405/file

It's in a completed state, but I'm sure I'll probably end up fixing a few bugs and stuff later down the line. It's also been submitted to NCFC and the main site as well, so hopefully it'll be available soon there as well.

Criticism and thoughts appreciated!
   


RE: Mario Odyssey Safari Development Showcase - Slayer - 09-25-2020

Looks unique!


RE: Mario Odyssey Safari Development Showcase - Qw2 - 09-26-2020

Patched the game to 1.0.4!
* Overhauled Mario's ground control.
** Increased Mario's base movement speed by 27%
** It is now more difficult to skid unintentionally.
** Mario's normal jump height for regular, double, triple, spin, and side somersault jumps has been increased.
** Mario can now vault slightly higher.
** Mario will now "start running" twice as fast (You will reach the speed cap for running faster).
** You can now adjust your position in the air when in a side somersault.
** Various other minor changes for (hopefully) more fluid movement.
* Checkpoints you haven't triggered before will now heal 1 HP if you are hurt.
* Halved the distance at which Sumo Bros. or Bowser will cause the player to be stunned.
* Mario can now only be stunned when Bowser performs a stomp attack.
* The default aspect ratio is now 3:2.
* Added a new dialogue for the Zappit fight.
Just as before, redownload from the link in the original post to get the patch. Your saves and preferences should transfer if you replace the executable jar in the original folder.

Old versions:

I'll edit this post with other patches as they come out.


RE: Mario Odyssey Safari Development Showcase - Myte - 09-27-2020

This looks amazing! The reveal trailer was definitely worth the watch. Great job, looking forward for more! I'll definitely play this when I get some spare time.


RE: Mario Odyssey Safari Development Showcase - xcyper33 - 09-05-2021

Wow looks AMAZING


RE: Mario Odyssey Safari Development Showcase - GeneSu730 - 09-05-2021

The trailer looks good, QW2. You must have spent a lot of time programming all those gameplay mechanics.

The only thing is that the animation looks a little clunky. Is your video 60 FPS or 30 FPS?


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