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DEMO Super Mario Nation - Video Demo - Printable Version

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Super Mario Nation - Video Demo - GeneSu730 - 10-07-2021



Dear Fans and Followers,
I have been a fan of the Super Mario series ever since my parents bought me an NES for Christmas more than 30 years ago. I have always dreamt of building my own Mario game one day. It was a dream that became more feasible after my studies of electrical engineering and computer programming in college.
For the last 5 years, I have created my own Super Mario game engine and level editor. There were ample resources on the Internet that allowed me to create my own version of the Super Mario algorithm. In the coming months, I will try to give as much credit to my sources as possible.
During the pandemic, I have tried to spend my free time on cultivating my video game programming hobby. For the last year, I have revamped my graphics and music and created 20 stages of my new game. For the last month, I have finally created a feature I did not have during my first phase - the overworld map where player selects the levels Mario will enter.
This video shows the first 3 stages of my game. There are still lots of bugs in my game. Heck, if you pay attention, you will be able to find a few in this video. However, with 90 to 95 percent of the game engine finally complete, I will concentrate less on adding new features and more on making gameplay presentable.

P.S. NEED HELP WITH EDITING VIDEO
As you can see, I have a lot of black area in my video on the right side and bottom. I don't know how it got there. Can someone help me get rid of it? I am using Microsoft Gamebar and never had this problem before. Does anyone know of some easy way to "crop" an area of the video so that I only see the video section and get rid of the black section and status bar and menu bar? I would prefer some method that is free, does not require a download, and will not load any adware or malware on my computer.


RE: Super Mario Nation - Video Demo - GeneSu730 - 10-09-2021



Much better quality video. All the black borders are removed.

Here are some of the credits for graphics and music.
Graphics:
Mario and Luigi transformations - AwesomeZack
Yoshi - A. J. Nitro
Backgrounds and Foregrounds - SuperSludgeBros, Valtteri, Evan F
Animated Tiles - Shikaternia
Enemies - Ton, AwesomeZack
Hammer Bros (not seen yet) - GeoShi
Koopalings - Sunsoft Dev

Music
World 1 - Grassland - Dave Phaneuf
Super Mario Underground Theme - Matthew Collinson
Airship Theme - Jay Reichard

If you see any of your work here, please let me know in the comments below so I can give you credit. Do not behave like a rude douchebag. I didn't keep track of all of the graphics and music I downloaded over the years.
If you have any suggestions for making this game better, please also put something in the comments. Once again, do not behave like a jerk. This game took me 5 years to make and I know that there are a lot of bugs and incomplete features.


RE: Super Mario Nation - Video Demo - AveCoo - 10-13-2021

Looking good! Love the detail in the paralax in Yoshi's playground especially - it's all very visually pleasing with the flora and layers Smile The main music track is a bit grating however, if it's an original composition I'd for sure just swap out the instruments for something less "dreamy", it all feels a bit too ethereal and purgatory like. The engine looks really solid too! Those scene transitions look fantastic Smile


RE: Super Mario Nation - Video Demo - GeneSu730 - 10-13-2021

Quote:if it's an original composition I'd for sure just swap out the instruments for something less "dreamy", it all feels a bit too ethereal and purgatory like. 

Music for worlds 1-1 and 1-3 is an original composition. I have a very old version of Direct Music with a very limited number of instruments. I wanted music that was a little more upbeat than the regular Mario tune.
 
Quote:The engine looks really solid too! Those scene transitions look fantastic

It took me 5 years to create this engine from C++. The only fly in my ointment is that my version of Direct Draw doesn't allow me to fade out to black the way it is done in the original Super Mario World on the SNES.

Thank you for the compliments, AveCoo!