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Does this size look good? - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Developer Discussion (https://forums.mfgg.net/forumdisplay.php?fid=10) +--- Thread: Does this size look good? (/showthread.php?tid=2986) |
Does this size look good? - Mariusco - 07-10-2023 I'm making a Mario game and we made some sprites, but they look kinda small / you can't appreciate they are pixel arts very good: ![]() Facts: If you say the UI looks like Mario Maker's, it's just placeholders, so the background is. RE: Does this size look good? - Izerin - 07-10-2023 I personally enjoy the style you're going for here, and minus the scaling issues I think it looks great. I think the trouble you're running into is with whatever engine you're using. If there's a way to change the scaling method that your engine uses I would look into that. RE: Does this size look good? - Mariusco - 07-10-2023 (07-10-2023, 03:05 PM)Izerin Wrote: I personally enjoy the style you're going for here, and minus the scaling issues I think it looks great. I think the trouble you're running into is with whatever engine you're using. If there's a way to change the scaling method that your engine uses I would look into that. I am using Unity. Aren't the scaling methods like Bilinear, Nearest Neightbour and these stuff? All the sprites are marked as "No filter" and set to a decent max size (2048, default in unity) RE: Does this size look good? - Izerin - 07-12-2023 So I was mistaken, I was viewing your screenshot on too small a screen last time I looked at this and it looked funky and jagged to me. In hindsight that's on my end. That said, the sprites and tiles look great, and I think your viewport is well sized. RE: Does this size look good? - Mariusco - 07-13-2023 (07-12-2023, 07:09 PM)Izerin Wrote: So I was mistaken, I was viewing your screenshot on too small a screen last time I looked at this and it looked funky and jagged to me. In hindsight that's on my end. That said, the sprites and tiles look great, and I think your viewport is well sized. But something doesn't let the pixels appreciate. I think it's because the colors don't contrast? |