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Does this size look good? - Printable Version

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Does this size look good? - Mariusco - 07-10-2023

I'm making a Mario game and we made some sprites, but they look kinda small / you can't appreciate they are pixel arts very good:
[Image: image.png]When you fullscreen it doesn't look very good in my opinion... Is the size good? Any suggestions? You may say to make the camera smaller, but it may be uncomfortable for players to have a small field of view and the UI will take many space

Facts: If you say the UI looks like Mario Maker's, it's just placeholders, so the background is.


RE: Does this size look good? - Izerin - 07-10-2023

I personally enjoy the style you're going for here, and minus the scaling issues I think it looks great. I think the trouble you're running into is with whatever engine you're using. If there's a way to change the scaling method that your engine uses I would look into that.


RE: Does this size look good? - Mariusco - 07-10-2023

(07-10-2023, 03:05 PM)Izerin Wrote: I personally enjoy the style you're going for here, and minus the scaling issues I think it looks great. I think the trouble you're running into is with whatever engine you're using. If there's a way to change the scaling method that your engine uses I would look into that.

I am using Unity. Aren't the scaling methods like Bilinear, Nearest Neightbour and these stuff? All the sprites are marked as "No filter" and set to a decent max size (2048, default in unity)


RE: Does this size look good? - Izerin - 07-12-2023

So I was mistaken, I was viewing your screenshot on too small a screen last time I looked at this and it looked funky and jagged to me. In hindsight that's on my end. That said, the sprites and tiles look great, and I think your viewport is well sized.


RE: Does this size look good? - Mariusco - 07-13-2023

(07-12-2023, 07:09 PM)Izerin Wrote: So I was mistaken, I was viewing your screenshot on too small a screen last time I looked at this and it looked funky and jagged to me. In hindsight that's on my end. That said, the sprites and tiles look great, and I think your viewport is well sized.

But something doesn't let the pixels appreciate. I think it's because the colors don't contrast?