MFGG Forums
WIP Untitled Alien Soldier/Megaman Ripoff - Printable Version

+- MFGG Forums (https://forums.mfgg.net)
+-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4)
+--- Forum: Development Showcase (https://forums.mfgg.net/forumdisplay.php?fid=8)
+--- Thread: WIP Untitled Alien Soldier/Megaman Ripoff (/showthread.php?tid=306)



Untitled Alien Soldier/Megaman Ripoff - geno7 - 12-27-2017

lately ive been chipping away at a yet untitled action platformer/run and gun that's largely inspired by Treasure games but it has a tiny bit of megaman in it too

THE GAME

[Image: CW38fR5.gif]

you shoot rapid fire projectiles but, in a similar vein to Alien Soldier, you can "parry" by double tapping the shoot button. this, if timed right, can neutralize enemy projectiles and turn them into health pickups. mario turning blue is a "strafe" mode you can switch on and off manually.

[Image: l2qmKBq.gif]

pressing down will allow you to guard against attacks and take half damage with no knockback, and pressing down + a lets you do a dash maneuver. like Alien Soldier it's more of an evasive maneuver than a speed maneuver and allows you to get on the other sides of large obstructive enemies but you have to be careful where you end up because there's a short cooldown

[Image: tumblr_p1ebx7seHm1w9g3eko1_500.gif]

akin to megaman but mainly inspired by the likes of viewtiful joe, you accumulate points from the enemies you defeat and can use those points to buy subweapons at a shop inbetween levels. you switch between these weapons on the fly in a pause menu but i plan on making it so you can cycle through them with the shoulder buttons. subweapons are more powerful than your default but they use up a special meter which is not programmed yet hahoo

you mightve guessed but the mario sprites are actually placeholders and this game is intended as an indie game with original characters and stuff. meet Molly Jones

[Image: tumblr_p0pig0qt3o1uq8tj8o1_1280.png] [Image: tumblr_p0pig0qt3o1uq8tj8o2_500.png]

caster for a pirate news station who gets into some hot water when she sneaks into the research facility of an evil scientist and gets her camera girl/best friend captured. fortunately she manages to find a mech suit and fights her way out from the inside in search of her friend. shes about the only character ive designed at this point though

I also plan on doing all the music myself, thus far ive done this thing intended for the first stage. lacking any semblance of guitar chops and trying to play hammy 80s synth metal is going to be hard but hopefully a learning experience

i could probably handle this whole game myself if all the characters were flowerpots but as it stands im really in need of a spriter or two. if anyone wants to help me with that and thinks they could get a cheesy early 90s anime PC Engine CD sort of look it would be much appreciated


RE: Untitled Alien Soldier/Megaman Ripoff - Willsaber - 12-27-2017

(12-27-2017, 12:26 AM)Greeno Wrote: you can "parry" by double tapping the shoot button.

Is there any reason this isn't assigned to a dedicated button? Action games do not work well with double taps.


RE: Untitled Alien Soldier/Megaman Ripoff - geno7 - 12-27-2017

(12-27-2017, 05:47 AM)Willsaber Wrote: Is there any reason this isn't assigned to a dedicated button? Action games do not work well with double taps.

mainly because alien soldier and gunstar super heroes did it. sin & punishment and cuphead also did it, though it works a bit differently for those games. i think having it be a double tap action also makes it a bit harder to get the timing down and it's a high risk high reward system, think superguarding from paper mario 2.

also while im at it-

[Image: tumblr_p1lml0Bwp41w9g3eko1_500.gif]

the homing shot. the way it goes out and turns a sharp corner towards the nearest enemy was created completely by accident and it looks really weird but i really like how it came out


RE: Untitled Alien Soldier/Megaman Ripoff - geno7 - 12-27-2017

[Image: tumblr_p1nfia1lzF1w9g3eko1_500.gif]

hold the shot button down to charge the charge shot. release it too early and you get a shot that does normal damage, wait for it to fully charge and…………… hoooooboy!


RE: Untitled Alien Soldier/Megaman Ripoff - Willsaber - 12-28-2017

(12-27-2017, 01:06 PM)Greeno Wrote: mainly because alien soldier and gunstar super heroes did it. sin & punishment and cuphead also did it, though it works a bit differently for those games. i think having it be a double tap action also makes it a bit harder to get the timing down and it's a high risk high reward system, think superguarding from paper mario 2.

The only one of those I've played is Cuphead, and parrying was definitely not a well designed mechanic in that game. Superguarding in Paper Mario 2 is a much much better example of how to design a high risk/high reward counter mechanic, because it requires skill in the timing of a single button press instead of just having an arbitrary opportunity to tap a button twice (frantic action games sometimes don't even have a sufficient time window to double tap a button once the attack appears). Double-tap parries are a meme in the gaming community for how fundamentally bad they are.


RE: Untitled Alien Soldier/Megaman Ripoff - geno7 - 12-28-2017

(12-28-2017, 07:52 AM)Willsaber Wrote: The only one of those I've played is Cuphead, and parrying was definitely not a well designed mechanic in that game. Superguarding in Paper Mario 2 is a much much better example of how to design a high risk/high reward counter mechanic, because it requires skill in the timing of a single button press instead of just having an arbitrary opportunity to tap a button twice (frantic action games sometimes don't even have a sufficient time window to double tap a button once the attack appears). Double-tap parries are a meme in the gaming community for how fundamentally bad they are.

if youve never played any of those games except cuphead and you thought cuphead's parry mechanic was bad then this is not the game for you my friend


RE: Untitled Alien Soldier/Megaman Ripoff - Spicy Gyro Games - 12-30-2017

Looks cool. Kudos for going the original route, but now I have to wonder what a Gunstar Heroes inspired Mario game would be like!


RE: Untitled Alien Soldier/Megaman Ripoff - Mariotroid - 12-31-2017

It looks cool so far, I like that it isn't just a megaman clone.


This forum uses Lukasz Tkacz MyBB addons.