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Competition Rules and Guidelines v1.5 - Pedigree - 02-22-2018 The following rules and guidelines were created with reference to rules listed on the wiki and additional ones added to cover concerns that have arisen in the past. A competition is one of our most frequent community activities, bringing us together to create and compete. We host a variety of them including (but not limited to) Drawing Competitions, Minigame Competitions, Music Competitions and Sprite Competitions. You may find examples of these in The Vault or browse our nearly complete competition history on the Official MFGG Wiki. The goal in most competitions is to create an entry from scratch within the given time frame, utilizing the theme and following the rules set forth by the host. General Rules The following rules apply to all competitions, unless otherwise stated in the specific competition rules themselves:
Drawing Competitions
Minigame Competitions Typically, a minigame is a small experience, requiring shorter development time and less investment from the player. However, in this case, the sort of minigame you develop is up to you as long as your entry abides the competition rules.
Music Competitions
Pixel Art Competitions
Vector art has traditionally not been allowed in these competitions because it would give Sprite Competitions too much overlap with Drawing Competitions. Pixel art versus vector art may also not be a level playing field, so we're keeping up this tradition and changing the name to make more sense considering what is or isn't allowed. Recommended length for a Pixel Art Competition is one to two weeks. The Voting Process Once the deadline has been reached, the voting process may begin.
The Reward
Spectator Etiquette
Please feel free to post any comments, concerns, questions, suggestions, etc below! RE: Competition Rules and Guidelines v1.0 - GamerInGeorgia - 02-24-2018 (02-22-2018, 01:20 AM)Pedigree Wrote: Music CompetitionsI don't mean to be nit-picking, but you wrote "Minigame Competition" instead of "Music Competition." Also, is there a suggested length for voting sessions? You cut the voting session for the Drawing Competition short a week from the deadline I gave. Or was that because the victors of the Top Five Voting were clear? RE: Competition Rules and Guidelines v1.0 - Pedigree - 02-24-2018 (02-24-2018, 10:54 PM)GamerInGeorgia Wrote: I don't mean to be nit-picking, but you wrote "Minigame Competition" instead of "Music Competition."Thanks for pointing that out. As for the deadline issue, I didn't see that you had set a deadline. Sorry about that. Ultimately, however, it was because nobody else was voting and the top five was overwhelmingly decided. There's no set time for voting sessions currently, however, in my experience if voting takes too long it affects enthusiasm when the final voting phase arrives. My personal recommendation is 2 - 3 days per voting phase but, like the competition length, there are no set rules on it. RE: Competition Rules and Guidelines v1.0 - Pedigree - 02-28-2018 Proposed changes to Sprite Competitions, based on feedback, are as follows: 1. They will be renamed to "Pixel Art Competitions".
RE: Competition Rules and Guidelines v1.0 - bigpotato - 02-28-2018 I feel that the additional rule could be a bit confusing. It seems to imply that you can do anything, as long as you make it look like pixel art. The best definition of pixel art I've ever seen is that it requires absolute control over every pixel. Tools like fill and copy/paste just make easier what you could have done by hand. Things like line and circle can be explained as sort of references and, as you mentioned, rarely look good anyway. Things like gradients and automatic smoothing, however, are a bit too automatic to fall under the definition. RE: Competition Rules and Guidelines v1.0 - Pedigree - 02-28-2018 You're going to know when people use gradients and automatic smoothing. It'll be obvious. Meanwhile, there is absolutely no way to prove whether or not someone used the bucket tool to fill a large area versus drawing literally pixel by pixel. While I appreciate the spirit and effort behind pure pixel-by-pixel art, the rules have to exist within the realm where they are reasonable and can actually be enforced. RE: Competition Rules and Guidelines v1.0 - bigpotato - 03-02-2018 Sorry, I guess I was unclear. Stuff like fill and line and circle are still good because they maintain that control, they could be done by hand. Truly going pixel-by-pixel, well, I've got to admire anyone with that tenacity. RE: Competition Rules and Guidelines v1.0 - VinnyVideo - 03-02-2018 Part of me thinks we should relax the rules and say that Sprite Competitions are for any kind of art that could be used in-game for characters, enemies, items, or obstacles, and let the voters sort out any entries that are poorly-made or are of questionable "sprite-ness". This could be my GM-centricity showing, though, since GM now calls all graphics "sprites", regardless of how they were originally made. This could also be a bad idea. RE: Competition Rules and Guidelines v1.0 - Pedigree - 03-02-2018 Having a broad competition like that could cause issues with unfairness (comparing pixel art versus vector art), confusion about the difference between a sprite and drawing competition, etc. Pixel art is still one of the most actively used mediums here and the competitions fo tend to be more active than the others. Perhaps if someone wins a pixel art competition they could choose to host a competition that includes vector sprites though. RE: Competition Rules and Guidelines v1.5 - Pedigree - 03-05-2018 Competition Rules and Guidelines have been updated to version 1.5. What's New: Pixel Art Competitions
Vector art has traditionally not been allowed in these competitions because it would give Sprite Competitions too much overlap with Drawing Competitions. Pixel art versus vector art may also not be a level playing field, so we're keeping up this tradition and changing the name to make more sense considering what is or isn't allowed. Recommended length for a Pixel Art Competition is one to two weeks. RE: Competition Rules and Guidelines v1.5 - Kaguya Houraisan - 03-05-2018 I have a question. Is animation acceptable in drawing competitions, even if just two frames are in the drawing? RE: Competition Rules and Guidelines v1.5 - Pedigree - 03-05-2018 (03-05-2018, 08:52 PM)Kaguya Houraisan Wrote: I have a question. Is animation acceptable in drawing competitions, even if just two frames are in the drawing? Historically, no, as far as I know. Your entry itself would have to be a still frame, however you could share an animated version of it separately I suppose. It just wouldn't be utilized for the voting process. However, if someone hosting the competition has based their theme on animation or has decided that animation is allowed, that'd be a different story. RE: Competition Rules and Guidelines v1.5 - VinnyVideo - 03-05-2018 I wonder how much interest there would be if we did an Animation Competition. RE: Competition Rules and Guidelines v1.5 - E-Man - 03-06-2018 You have my vote of approval at least! My only concern is that animation takes a good while to get just right. While a month seems like a generous amount of time, it honestly isn't. Unless it's something within the scope of thirty seconds, I'd say that three months is a reasonable minimum per animation competition. RE: Competition Rules and Guidelines v1.5 - Kaguya Houraisan - 03-06-2018 (03-06-2018, 01:35 PM)E-Man Wrote: You have my vote of approval at least! My only concern is that animation takes a good while to get just right. While a month seems like a generous amount of time, it honestly isn't. Unless it's something within the scope of thirty seconds, I'd say that three months is a reasonable minimum per animation competition. Depends of how elaborate the animation is, for example, if it includes scenery and two or more characters, then it's a pretty tough work required for it. But I assume people will have to make only what they can, given the deadline. And yes, length is an important factor to note. The more length, the more time-consumming it is. If it is a movie, it is very likely that they won't be finished in a reasonable time. The entries might have to be more of a short portrayal of the concept, as time can afford. RE: Competition Rules and Guidelines v1.5 - Codingkid01 - 12-21-2019 I wasn’t able to find anything on this, but are we allowed to hold our own unofficial competitions for fun? I ask this because the competitions happen so far apart, and it would give a reason to do more here. If so, where would we do so? RE: Competition Rules and Guidelines v1.5 - Evil Yoshi Toes - 12-26-2019 (12-21-2019, 02:15 PM)Codingkid01 Wrote: I wasn’t able to find anything on this, but are we allowed to hold our own unofficial competitions for fun? I ask this because the competitions happen so far apart, and it would give a reason to do more here. If so, where would we do so? Yes, that is perfectly OK to do. There is no promise that official badges will be made for the competition winners, though it has happened before that an unofficial competition has picked up enough traction for badges to be made. You can make it in whatever forum you think suits the topic, and if it becomes popular enough we can move it over to Events. |