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Help with Mario's Moves in my Engine Test. - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Developer Discussion (https://forums.mfgg.net/forumdisplay.php?fid=10) +--- Thread: Help with Mario's Moves in my Engine Test. (/showthread.php?tid=775) |
Help with Mario's Moves in my Engine Test. - OssieTheOstrich - 04-21-2018 A sort of Engine Test i'm making has the these Keyboard controls (X is Jump, S is Run, and Z is also Jump, Down in the air is Ground Pound, etc etc), and i don't know which button i should map to dive yet. If anybody could make a suggestion that is comfortable to use, then i'l try to implement it. RE: Help with Mario's Moves in my Engine Test. - Pedigree - 04-21-2018 Why does jump have two buttons? Make Z the dive button when you press it in the air and an attack button like a kick when standing on the ground. Ideally, though, you make the controls gamepad by default and let users map their own keyboard controls. RE: Help with Mario's Moves in my Engine Test. - OssieTheOstrich - 04-21-2018 (04-21-2018, 07:55 AM)Pedigree Wrote: Why does jump have two buttons?Play either SMAS or SMW, then you'll understand. RE: Help with Mario's Moves in my Engine Test. - Evil Yoshi Toes - 04-21-2018 Is it a spin jump? RE: Help with Mario's Moves in my Engine Test. - VinnyVideo - 04-21-2018 Basically, what Pedigree said. Customizable controls are the best way to go. If you don't know how to set up customizable controls, I'd probably do Z to run, X to jump, and C to dive. RE: Help with Mario's Moves in my Engine Test. - GamerInGeorgia - 04-21-2018 Well, in Super Mario 63 (a 2-D Super Mario 64 remake), they had down as up as jump, down as dive, and z as ground pound (in mid-air). If you would like to see the game itself to see how the control scheme works out, you can find it here (it's also very well done and fun to play): https://www.newgrounds.com/portal/view/498969 RE: Help with Mario's Moves in my Engine Test. - OssieTheOstrich - 04-22-2018 (04-21-2018, 10:20 PM)GamerInGeorgia Wrote: Well, in Super Mario 63 (a 2-D Super Mario 64 remake), they had down as up as jump, down as dive, and z as ground pound (in mid-air). If you would like to see the game itself to see how the control scheme works out, you can find it here (it's also very well done and fun to play): https://www.newgrounds.com/portal/view/498969I actually did play a bit of it. But as for the controls, i'm going for a NSMB/SMW style with SM64 and SMO controls in the mix. UPDATE: I made C the dive button. |