DEMO Super Mario Generations (Cancelled, Feedback Demo 2 Playable) - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Development Showcase (https://forums.mfgg.net/forumdisplay.php?fid=8) +--- Thread: DEMO Super Mario Generations (Cancelled, Feedback Demo 2 Playable) (/showthread.php?tid=792) |
RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - OssieTheOstrich - 10-06-2018 3 things. The splash screen fading in, and the new title screen. Just me goofing off and sneak peaking at the same time. @Victorino and i put Snapshot Mode in the game. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - Evil Yoshi Toes - 10-06-2018 ^ That's a pretty great post. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - HellJumper - 10-07-2018 If you still need any more sprite artists or level designers, I'm down to pitch in a bit. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - OssieTheOstrich - 10-07-2018 (10-07-2018, 01:16 AM)HellJumper Wrote: If you still need any more sprite artists or level designers, I'm down to pitch in a bit.Send me a PM replicating my sprite style, then i'll think about it. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - Gato - 10-07-2018 This looks very nice. There is consistency with all of the graphics, which is very good. I applaud your effort. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - Evil Yoshi Toes - 10-07-2018 The title screen text is very charming! But you ruined your post changing the 2 to a 3! RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - OssieTheOstrich - 10-09-2018 (10-07-2018, 12:38 PM)Evil Yoshi Toes Wrote: The title screen text is very charming! But you ruined your post changing the 2 to a 3!Thanks! (but how does changing the 2 to a 3 and adding something new ruin a post) Added the Flagpole. I'm sorry @lean and @Shadow Administrator Drei if i didn't change the blur or added a brightness level earlier. New 1-2. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - OssieTheOstrich - 10-13-2018 I don't have any gameplay to show right now (i did however added @GamerInGeorgia's level music tracks), but i do have this. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - OssieTheOstrich - 10-14-2018 Sorry for the double post. Here's the new Super Mario Land 1-1. (This is the correct version of the level.) There's also the Wind from the Lost Levels. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - VinnyVideo - 10-14-2018 The Lost Levels wind effects are pretty neat - I haven't seen a lot of fangames use those. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - OssieTheOstrich - 10-14-2018 Bob-Ombs now blow up rocks. New Title Screen. RE: Super Mario Generations. [Needing Level Designer(s) and Co-Artist(s)]. - OssieTheOstrich - 10-16-2018 Minor things. RE: Super Mario Generations. [Needing Level Designer(s)] - OssieTheOstrich - 10-18-2018 A few things. The slippery ground Mario is walking on was made by me, fixed up by Langton, then altered by me. Here's what it looks like by the way. The Walrus. Small minor things. The Flagpole now has the level ending in the All Stars fashion. RE: Super Mario Generations. [Needing Level Designer(s)] - Syaxamaphone - 10-18-2018 This looks pretty boss so far! Keep up the great work! I want to play it when it's done! RE: Super Mario Generations. [Needing Level Designer(s)] - OssieTheOstrich - 10-20-2018 Reposting from Discord.. New things... Changed the title screen again. (Are you sick of the splashes yet?) Classic Mario can now Spin Jump on Piranha Plants. I also added sfx to Modern Mario and the Modern Coin. Plus i did something else but forgot about it, then i just remembered what it was.... ...i had changed the castle walls to be more like the brick blocks... I had to record this gif so many times because i always mess up. Anyway. Credit to Langton for the new 1-1 thing. RE: Super Mario Generations. [Needing Level Designer(s)] - OssieTheOstrich - 10-22-2018 Sorry for the double post, again. Some polish is coming.. (hopefully...) Mario's fireballs not only kill enemies, but also make coins appear. RE: Super Mario Generations. [Needing Level Designer(s)] - Syaxamaphone - 10-22-2018 I like that you added the fireball coins from SMW. Great touch! RE: Super Mario Generations. [Needing Level Designer(s)] - Honey Saucer Gengar - 10-22-2018 I think you should add the Marine Pop, Sky Pop, and 2 new pops, The Shoot Pop, (a tank) and the Bounce Pop, (a bouncy ball cannon) RE: Super Mario Generations. [Needing Level Designer(s)] - OssieTheOstrich - 10-26-2018 (10-22-2018, 06:07 PM)gengarmaster Wrote: I think you should add the Marine Pop, Sky Pop, and 2 new pops, The Shoot Pop, (a tank) and the Bounce Pop, (a bouncy ball cannon)I won't add new pops, and i will only add the Sky Pop. Really sorry for not updating the thread even though i posted updates on discord. Mario got burned by invisible fire and heres how he controls while burning. (The animation is being changed by Langton.) Mario's low on health. Mario Start! screens. It was a pain to get it to work. RE: Super Mario Generations. [Needing Level Designer(s)] - Honey Saucer Gengar - 10-26-2018 Maybe you should add the Rocket Nozzle or Fludd |