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Pixel Game Maker MV / Action Game Maker MV - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Developer Discussion (https://forums.mfgg.net/forumdisplay.php?fid=10) +--- Thread: Pixel Game Maker MV / Action Game Maker MV (/showthread.php?tid=930) |
Pixel Game Maker MV / Action Game Maker MV - sc00pj0hn - 05-22-2018 So the folks over at Kadokawa (who have acquired rights to Enterbrain/ASCII's RPG Maker series, or lesser known as the "Maker" series) announced a new entry to their Game Making tool series. After their return to non-RPG making entries starting with VNMaker (a visual novel creating software), the first non-RPG Maker to be released since their japanese-only entries in the late 1990s, Kadokawa has intention to reveal the long-awaited sequel to the poorly sold IG Maker, known as Action Game Maker MV, in the west known as... Pixel Game Maker MV. I haven't bought IG Maker, but from the looks of it, it's a pretty interesting software to try from the folks over at Enterbrain's fellow and quite innovative ways to game making software from Japan, despite the western name being totally lame... Currently the software's page is teasing the software's capabilities, from what it states on the images, Pixel Game Maker MV's programming types seem to borrow from RPG Maker MV, as in using both a workflow-driven interface for eventing and the use of Javascript for bringing more functionalities, thus making the software more affidable to beginners alike to experts. A new particular function is that it allows creators to implement local Multiplayer functionalities, known as “Multi-Viewpoint/Multi-Versusâ€, but theorically in a pretty easy way. I could be interested in using it for ideal local multiplayer. And as usual, graphic importing, a physics engine, particle effects and multiple layers could serve the user to rich it up. I found a video explaining every single detail found so far. I don't know why i can't embed videos so i'll just leave it as a link. Yes, i know this dude gets really upset too much when he finds the flowchart part (yes, this is really what looks like when programming), but once we will get to more details this summer, we will find out how it works. Keep an eye to this software! RE: Pixel Game Maker MV / Action Game Maker MV - VinnyVideo - 05-22-2018 Neat! It'll be interesting to see how this develops - RPG Maker is obviously a big name in the RPG-making niche, and this could prove to be a solid competitor to Game Maker and Clickteam. RE: Pixel Game Maker MV / Action Game Maker MV - GamerInGeorgia - 05-22-2018 This seems interesting. Especially the multiplayer part. I wonder what new opportunities this will lead to. RE: Pixel Game Maker MV / Action Game Maker MV - sc00pj0hn - 06-08-2018 Seems like the page for Pixel Game Maker MV is up now: https://store.steampowered.com/app/837510/Pixel_Game_Maker/ But don't be fooled, it's not out yet. RE: Pixel Game Maker MV / Action Game Maker MV - Mariotroid - 06-09-2018 Seems cool. The setup is pretty nice and looks intuitive. I never did a project with RPG maker but this seems promising and worthwhile for platform games. RE: Pixel Game Maker MV / Action Game Maker MV - sc00pj0hn - 06-12-2018 Incase someone hasn't seen the trailer in the Steam page, i'm giving the one and only dated piece of interface of the program: ![]() Now with that only screenshot, i can probably compare it to the past RPG Maker entries and analyze it. My speculations:
RE: Pixel Game Maker MV / Action Game Maker MV - Clobbah - 07-03-2018 Ooh. Me likey. Hopefully though they make it so that people couldn't even tell it was made with the engine. Something that was a problem for RPG Maker. RE: Pixel Game Maker MV / Action Game Maker MV - sc00pj0hn - 07-26-2018 I'd apologize for the delay, but few days ago Pixel Game Maker MV came out... and it's not very stable as planned. People have experienced lots of problems such as constant crashes, and the GUI of the program is confusing to understand. Considering there isn't a decent documentation for it, this engine is like it emerged from a abandoned fossil and it needs to be researched by people. It's gonna be one hell of a time for this software to be improved at all due to the amount of bugs in the software. Archeia, one of RPG Maker Web Forums' staff, has took a look at this program and noted lots of bugs around the program. Regarding the price, well, it's not going to be turning well, too! Right now, on this week, there's a -20% off to the price of 71,99€ (here in Europe) and ends after the 29th of July. Eventually, when the software is fully stable, the price rises up to 99,99€, yes, freaking 100 dollars. Since i cannot talk a lot more about it, here's a hands-on video i found: https://www.youtube.com/watch?v=bcB5L4h2a8o I'd just get the software when my friend manages to get me the funds to do it because i don't want to get it only if the software is fixed, but that's just me. |