"How to [Give and] Take Criticism" - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: Community (https://forums.mfgg.net/forumdisplay.php?fid=9) +--- Forum: General Chat (https://forums.mfgg.net/forumdisplay.php?fid=3) +--- Thread: "How to [Give and] Take Criticism" (/showthread.php?tid=944) |
"How to [Give and] Take Criticism" - Mario - 05-24-2018 Here's an article I found today that I think would be pretty interesting for MFGG considering some recent discussions: How to Take Criticism It's specifically aimed at designers but I think there's enough that can apply to anyone. Here's some key bits: Quote:I firmly believe you can be a critic while being kind and open-hearted. Quote:Usually, when we face criticism, we concern ourselves with one question: Of course there's a lot more to it. It's an easy read and worth your time I think! RE: "How to [Give and] Take Criticism" - VinnyVideo - 05-24-2018 A good article indeed! Criticism is valuable when it focuses on concrete suggestions for improving one's work. This is especially true when there's not a lot of distance between the person giving the criticism and the one receiving the criticism. I understand why people go on social media and joke about ugly designs being used by big companies. I can't guarantee you that Gap or Instagram is going to see your tweet and take your critique into account to build a better product. However, when you're talking about a small-scale fangame maker or a budding artist, the emphasis always needs to be on ways they can make their work better, using concrete suggestions that are appropriate to their level of expertise and their ambition to improve. On an unrelated note, I like how the author of the post enhances her blog with Piranha Plant GIFs. RE: "How to [Give and] Take Criticism" - Yakibomb - 05-25-2018 This is a great article for me, as I do not know how to give or receive criticism well. I love this quote: Quote:You have as much power as your harshest critic. That's definitely going on my whiteboard. Thanks for sharing! RE: "How to [Give and] Take Criticism" - GamerInGeorgia - 05-25-2018 I completely agree with the points this article makes. While it does bring up some things I never thought of, this article basically sums up how I think while giving criticism or accepting it. This was a really nice find. Thanks! RE: "How to [Give and] Take Criticism" - Mario - 05-25-2018 I'm glad it could be helpful to some! I really enjoy the writing style- it's very easy to digest. (Not saying I'd want every article to be like this but it suits the content!) I'm mixed about how the article just lumps in a bunch of critics as trolls. There's a great section about extracting useful criticism from someone who is having trouble what they're describing and quite frankly I don't see too much difference between them and the "trolls." I'm not saying all criticism is in good faith, but I don't necessarily agree it's a good idea to shut out people you perceive as trolls right away. Not everyone's going to be able to give the criticism you want, and a lot of times they aren't too great at giving the criticism they want either. That being said it really depends on what's important to you and what your goals (and target audience especially) are with your project. The more appeal you want the more you're going to have to try to understand all kinds of different points of views. Also I don't really agree with being disappointed in people who are fed up with Jony Ive's trash. I just don't think Apple is going to make too many great products as long as he's around. As the head of design at Apple it's clear there's something seriously going wrong and I think some fresh blood would do the company good. I want Apple to make the best products possible but I just don't see Jony Ive giving too much heed to what journalists have to say no matter what they tweet LOL (but this isn't too relevant to this thread...) Anyway, as I've said in the other thread I think all criticism is a blessing. Even the more obtuse criticism can give you some insight if you spend some time with it. However, your project is your project- you decide what matters with it or not. RE: "How to [Give and] Take Criticism" - Briraka - 05-26-2018 agreed. the article is insightful, but it relies too much on "~tee hee f*** the haters!~" rhetoric when talking about critics themselves that it kinda defeats the idea of listening and understanding others to improve your work. RE: "How to [Give and] Take Criticism" - mrpin355 - 05-26-2018 Thanks for showing it! I definitely need it! RE: "How to [Give and] Take Criticism" - Mariotroid - 05-27-2018 Great article!! I agree wholeheartedly. Some people judge and critique to scold or criticize (pardon the pun), rather than make things better. And isn' that what everyone wants in life? Betting things? I know I do!! |