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Mega Man 2 Deluxe proof-of-concept - Printable Version +- MFGG Forums (https://forums.mfgg.net) +-- Forum: MFGG (https://forums.mfgg.net/forumdisplay.php?fid=4) +--- Forum: Development Showcase (https://forums.mfgg.net/forumdisplay.php?fid=8) +--- Thread: Mega Man 2 Deluxe proof-of-concept (/showthread.php?tid=993) |
Mega Man 2 Deluxe proof-of-concept - WreckingPrograms - 06-03-2018 This is a proof-of-concept demo created by me, Gaem, TheSkipper1995 and 40Nix. It is an enhanced port of Mega Man 2 primarily for mobile devices, to show that Mega Man can work well on mobile. We also added some new features like a playable Proto Man and Bass to make the game more interesting. We do not intend on turning this into a full game. This is merely a proof-of-concept and only includes one stage. Please support the official release. Downloads Android Windows RE: Mega Man 2 Deluxe proof-of-concept - Vitiman - 06-03-2018 Video embeds work if you include a time stamp for some reason. Just set it to be at the very beginning of the video and it should work just fine. RE: Mega Man 2 Deluxe proof-of-concept - WreckingPrograms - 06-03-2018 (06-03-2018, 03:45 PM)Vitiman Wrote: Video embeds work if you include a time stamp for some reason. Just set it to be at the very beginning of the video and it should work just fine. Thanks for the tip, that worked! RE: Mega Man 2 Deluxe proof-of-concept - sc00pj0hn - 06-03-2018 Yet looks impressive and well done! The addition of Proto Man and Bass sounds good since MM9 and MM10 didn't have slide nor charge shots for Mega Man. Sadly i hate mobile games to guts. RE: Mega Man 2 Deluxe proof-of-concept - SonicZetrex - 06-03-2018 From the looks of seeing this, I can tell it's going to be an excellent port by seeing how Capcom have interpreted the game, and yet, did poorly on mobile ports. |