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SOLVED  The Main Site and 3D Fan Games
MFGG Forums MFGG Suggestions Resolved Suggestions v
« Previous 1 … 6 7 8 9 10
SOLVED  The Main Site and 3D Fan Games
MFGG Forums MFGG Suggestions Resolved Suggestions v
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SOLVED  The Main Site and 3D Fan Games
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[Solved] The Main Site and 3D Fan Games
Nutshell Away
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#1
11-28-2017, 02:25 PM
I'm working on a [TOP SECRET] 3D fan game and... I have a problem, the game reached the "Test Engine" phase, just the player, a plane and a few LQ textures. I constantly checked the .blend size, 189,53KB but when I create the .exe, Phyton creates tons of (possibly) unused scripts and assets that makes the final product a massive 101MB folder.

So, i want to discuss the future of the fan games, If 3D Mario fangames become popular and people starts making 3D fan games (with blender in this case, but maybe not the best choice) they won't be able to upload a single game to the mainsite because it needs to have every single .dll and others that makes the game run.

We have some options here :

- For 3D fangames made with blender, the file uploaded to the mainsite should be only the .exe, the .dlls and others will be uploaded separated or uploaded to a file hosting. (Also the .zip should include a .txt file that indicates the url to download the .dlls)

- The mainsite should support (In the future) 3D fan games ONLY 200MB file uploads. (Sounds crazy even for me)

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#2
11-28-2017, 05:37 PM
To be honest, I think the entire game should just be hosted off site and linked on the main site at that point. However, we're going to have to wait for new software to add new features like that.

Splitting downloads up like you're suggesting is unintuitive and complicated.

I also think asking MFGG to support up to 200MBs filesize on a site that already supports over 1000 games is an unrealistic expectation.

3D fan games are neat and may be the future but I really think the only reasonable option is to allow off site hosting for game download links that exceed the current size limit.
 

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Antarctica darkblueyoshi
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#3
11-28-2017, 05:39 PM (This post was last modified: 11-28-2017, 11:35 PM by darkblueyoshi.)
Nintendo managed to fit N64 games in tens of megabytes. You're only in testing phase, and your game is already 101MB. Simply raising MFGG's file size limit won't fix the problem. You have to reduce the file size yourself, too. Blender basically saves files by dumping its memory to disk. This includes non-game-related data like configuration, UI layout, camera position, grease pencils, etc.. Take a look at this guide to reduce file size. Also, when saving, enable file compression.
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#4
11-28-2017, 08:14 PM
First of all, try to reduce the size of your game. Remove unused graphics and audio, and see if you can remove unneeded scripts and extensions.

However, if you need to submit a large game to the mainsite, I can make it happen. Submit the game as you normally would, with the title, description, and images. Instead of uploading the regular file, you should upload an empty ZIP file. Then send me a PM with an offsite link to your game, and I can upload it through FTP.

Alternatively, I could increase the upload size limit, although that involves modifying core files in TCSMS and is a bit cumbersome.
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