I forgot to share this here also:
I recently started learning Godot, and I decided to do something crazy,
I reworked my SAGE 2023 demo in Godot! The result turned out pretty solid (aside from some physics differences), and it runs on a low-end PC!
I mainly took inspiration from Super Mario World and Yoshi’s Island, and this is actually my third attempt at building this project. The first two were on 2D, but they failed when I tried adding 3D elements to them, so this attempt is a 2.5D game built in a 3D world. For development, I followed Wye's recreation series and used @WasabiCatto 's Mario Worlds Delta as a reference (my original GameMaker version was based on that engine). Thanks a lot Wasabi for the engine you provided. I also analysed JoeMama's SMB1R/SMWR source code and implemented it on my own. Huge thanks to them for making both of the games open source.
You can download the playable demo here.
It's an early, unfinished build. Expect some bugs.
Link: https://mfgg.net/index.php?act=resdb&par...2&id=42105
I’m not sure if I’ll continue development. It depends on real-life commitments.
Or, you can check out the gameplay in action:
FAQ:
Q: What is "Powered by 1UP Engine" as seen on the title screen?
A: It’s a custom Mario-style framework I’m developing for this game.
Q: Am I able to change the controls?
A: For now, you cannot change controls
Q: I'm not able to disable certain effects.
A: The demo is a bit rushed, so I may implement these features someday.
Q: I'm getting frame drops during gameplay.
A: Try changing the settings. If the same happens, it's due to the optimisation problems. I did my best to optimise the game by testing on low-end devices I found.
References:
Wye's SMW Recreation Series: https://www.youtube.com/watch?v=u2fwxuHZ...cEOCosWNin
Mario Worlds Delta: https://github.com/GateteVerde/Mario-Worlds-Delta
SMWR: https://github.com/JHDev2006/Super-Mario...red-Public
SMB1R: https://github.com/JHDev2006/Super-Mario...red-Public
I recently started learning Godot, and I decided to do something crazy,
I reworked my SAGE 2023 demo in Godot! The result turned out pretty solid (aside from some physics differences), and it runs on a low-end PC!
I mainly took inspiration from Super Mario World and Yoshi’s Island, and this is actually my third attempt at building this project. The first two were on 2D, but they failed when I tried adding 3D elements to them, so this attempt is a 2.5D game built in a 3D world. For development, I followed Wye's recreation series and used @WasabiCatto 's Mario Worlds Delta as a reference (my original GameMaker version was based on that engine). Thanks a lot Wasabi for the engine you provided. I also analysed JoeMama's SMB1R/SMWR source code and implemented it on my own. Huge thanks to them for making both of the games open source.
You can download the playable demo here.
It's an early, unfinished build. Expect some bugs.
Link: https://mfgg.net/index.php?act=resdb&par...2&id=42105
I’m not sure if I’ll continue development. It depends on real-life commitments.
Or, you can check out the gameplay in action:
FAQ:
Q: What is "Powered by 1UP Engine" as seen on the title screen?
A: It’s a custom Mario-style framework I’m developing for this game.
Q: Am I able to change the controls?
A: For now, you cannot change controls
Q: I'm not able to disable certain effects.
A: The demo is a bit rushed, so I may implement these features someday.
Q: I'm getting frame drops during gameplay.
A: Try changing the settings. If the same happens, it's due to the optimisation problems. I did my best to optimise the game by testing on low-end devices I found.
References:
Wye's SMW Recreation Series: https://www.youtube.com/watch?v=u2fwxuHZ...cEOCosWNin
Mario Worlds Delta: https://github.com/GateteVerde/Mario-Worlds-Delta
SMWR: https://github.com/JHDev2006/Super-Mario...red-Public
SMB1R: https://github.com/JHDev2006/Super-Mario...red-Public


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