MFGG Forums
  • Home
  • Members
  • Help
  • Search
MFGG Main Site MFGG Forums MFGG Development Showcase v
« Previous 1 … 11 12 13 14 15 Next »
My Game Maker Studio 2 Projects, Cheep Cheep v2
MFGG Forums MFGG Development Showcase v
« Previous 1 … 11 12 13 14 15 Next »
My Game Maker Studio 2 Projects, Cheep Cheep v2
MFGG Forums MFGG Development Showcase v
« Previous 1 … 11 12 13 14 15 Next »
My Game Maker Studio 2 Projects, Cheep Cheep v2
Mark All Posts Read Today's Posts

My Game Maker Studio 2 Projects, Cheep Cheep v2
LGBTQ+ Pride Pedigree
Resident Furry Degenerate
Members
Big Help Submitter Super Submitter Super Reviewer Iso Collab Contributor (3) Sprite Comp Winner Sprite Comp Top 5 Minigame Comp Winner (2) Drawing Comp Runner-Up Drawing Comp Top 5 Skull Badge (2) Secret Santa (2) Holiday Tree Good Citizen MFGG 17th Anniversary MFGG 18th Anniversary MFGG 19th Anniversary Ye Olde MFGGe Retro Game Jam Participant MFGG Awards 2017 Winner
#1
04-27-2018, 03:57 PM (This post was last modified: 05-21-2018, 06:06 PM by Pedigree.)
5/21/18: Cheep Cheep in the Deep v2.0: https://forums.mfgg.net/showthread.php?t...0#pid11160

5/7/18: Cheep Cheep in the Deep: https://forums.mfgg.net/showthread.php?t...4#pid10144


Built while learning GML.

Version 1.5.0.1 download: https://forums.mfgg.net/showthread.php?t...09#pid9609

Two control options: 1. Keyboard and left mouse button or 2. Keyboard and left control key.

Increase your multiplier by shooting down enemies without missing or letting any get away.
 
[-] The following 6 users Like Pedigree's post:6 users Like Pedigree's post
  ↳ GamerInGeorgia, Mariotroid, ReinlynxPSI, VinnyVideo, Willsaber, Yakibomb
United States GamerInGeorgia
Come and find me.
Members
Iso Collab Contributor (2) Sprite Comp Winner Sprite Comp Runner-Up Sprite Comp Top 5 (2) Minigame Comp Top 5 Music Comp Winner Music Comp Runner-Up (2) Drawing Comp Winner (2) Drawing Comp Runner-Up Drawing Comp Top 5 (4) Secret Santa Leek Badge MFGG 17th Anniversary MFGG 18th Anniversary MFGG 19th Anniversary MFGG Awards 2018 Winner
#2
04-27-2018, 04:32 PM
From looking at the video, the game looks quite solid. Nice work! Can't wait to see what else you cook up!
[-] The following 1 user Likes GamerInGeorgia's post:1 user Likes GamerInGeorgia's post
  ↳ Pedigree
United States SonicZetrex
Just an Angel!
Members
Submitter Iso Collab Contributor (2) Sprite Comp Winner Sprite Comp Runner-Up Sprite Comp Top 5 Drawing Comp Winner Drawing Comp Top 5 Secret Santa Holiday Tree (2) MFGG 17th Anniversary MFGG 18th Anniversary MFGG Awards 2023 Winner
#3
04-27-2018, 08:22 PM
Pretty darn solid, for a game first made. Smile
[-] The following 1 user Likes SonicZetrex's post:1 user Likes SonicZetrex's post
  ↳ Pedigree
United States VinnyVideo
Can't have an avatar without a Shy-Guy
Site Developer
Main Site Moderator Site Developer/Webmasters Wiki SysOp Big Help Submitter Super Reviewer (2) Wiki Contributor Sprite Comp Runner-Up Minigame Comp Winner Minigame Comp Runner-Up Minigame Comp Top 5 (3) Music Comp Winner Music Comp Runner-Up Music Comp Top 5 (2) Drawing Comp Top 5 Game of the Month Winner NCFC Contributor (4) Secret Santa (5) MFGG 17th Anniversary MFGG 18th Anniversary MFGG 19th Anniversary Ye Olde MFGGe Retro Game Jam Participant MFGG Awards 2010 Winner MFGG Awards 2011 Winner MFGG Awards 2012 Winner MFGG Awards 2013 Winner MFGG Awards 2014 Winner MFGG Awards 2015 Winner MFGG Awards 2017 Winner (3) MFGG Awards 2019 Winner MFGG Awards 2024 Winner
#4
04-27-2018, 08:47 PM
This is pretty cool! I'm looking forward to seeing you do more neat things with the latest version of GM.

If you're finished with this, why not add an online high scores system? It would enhance the game's replay value, and it's easy to implement (especially if you ask a Vinny about it!).

Usually you want a sound effect to play any time something important happens in a game. So I'd recommend adding a sound for every time you get a health refill. You could even add a subtle sound for when an enemy UFO escapes, since that causes you lose points.

Also, for the "play again" prompt, I'd recommend having one button to let you play again, and another button to end the game.

Fun Fact: As far as I'm aware, you're only the second MFGGer to make a game in GM Studio 2.
Course clear! You got a card.

[Image: CourseClear.gif]

[-] The following 1 user Likes VinnyVideo's post:1 user Likes VinnyVideo's post
  ↳ Pedigree
LGBTQ+ Pride Pedigree
Resident Furry Degenerate
Members
#5
04-29-2018, 06:16 AM (This post was last modified: 04-29-2018, 02:47 PM by Pedigree.)
New version: 1.5.0.1
Changes:
  • Score ticks up slower as suggested in feedback. @TheHappyFaceKing
  • Added an Exit Button when the player dies in addition to the Respawn and Play Again buttons. @VinnyVideo
  • Added sound effects for collecting health, shield, and for ufo escaping.
  • Added an icon under the healthbar as an indicator of your temporary invulnerability from the shield powerup.
  • EDIT: Quick fix for score not ticking up after the player respawns.
New download: https://drive.google.com/file/d/1lbT1AN3...sp=sharing

Thank you all for your feedback and kind words, I greatly appreciate it!

Vinny, I'll have to look at online scoring later, as this is only the beginning of my GML journey! It is noted as an addition for then, though!
 
[-] The following 1 user Likes Pedigree's post:1 user Likes Pedigree's post
  ↳ Spritanium
LGBTQ+ Pride Pedigree
Resident Furry Degenerate
Members
#6
05-07-2018, 08:35 PM
My final entry for the Minigame Competition: QWERKY Controls:

Download

You're a Cheep Cheep, just trying to survive and collect shiny things in the deep!

Left click to swim, middle click to pause and right click to tail whip your foes. Updated version after the competition will probably add some more features, but I'm running out of time to work on this for now.

[Image: q3I5SCo.png]
 
[-] The following 1 user Likes Pedigree's post:1 user Likes Pedigree's post
  ↳ Evil Yoshi Toes
United States VinnyVideo
Can't have an avatar without a Shy-Guy
Site Developer
#7
05-10-2018, 12:14 PM
The graphics in Cheep-Cheep in the Deep are adorable. It's a cute concept that could use a little more refining.

The difficulty doesn't increase as the game progresses, so it doesn't hold your attention for very long. I'd suggest making enemies appear more frequently as time goes on (and perhaps adding different kinds of enemies).

It would be nice if there was an audible cue before a Torpedo Ted appeared.

It seems you earn a random number of points when you defeat a Torpedo Ted. Why is that?

It's a little annoying to click every time you want to move. Consider tinkering with the controls to make the Cheep-Cheep move as long as you're holding down the left mouse button, instead of moving each time you press the left mouse button.
Course clear! You got a card.

[Image: CourseClear.gif]


  ↳
Turkey Mors
hey guys
Site Developer
Forum Moderator Main Site Moderator Discord Admin Site Developer/Webmasters Social Media Manager Submitter Super Reviewer Iso Collab Contributor Sprite Comp Runner-Up (2) Sprite Comp Top 5 Minigame Comp Runner-Up (2) Minigame Comp Top 5 (5) Music Comp Top 5 (2) Egg Hunter Skull Badge (2) E3 Bingo Event Winner Game of the Month Winner NCFC Contributor Secret Santa Holiday Tree MFGG 17th Anniversary MFGG 18th Anniversary MFGG 19th Anniversary MFGG Awards 2014 Winner MFGG Awards 2015 Winner MFGG Awards 2016 Winner MFGG Awards 2017 Winner (2) MFGG Awards 2018 Winner MFGG Awards 2019 Winner MFGG Awards 2020 Winner
#8
05-10-2018, 08:42 PM
i'd suggest you to make the room speed 60 for your future games because, well, 60 fps is much better than 30 lol. i also don't think forcing the cursor to stay inside the game window is a good idea.
otherwise it's pretty decent for someone who's just started to learn gamemaker

  ↳
LGBTQ+ Pride Pedigree
Resident Furry Degenerate
Members
#9
05-21-2018, 06:04 PM (This post was last modified: 05-21-2018, 06:07 PM by Pedigree.)
Download Here

Updated Cheep Cheep in the Deep to version 2.0 with the following changes:
  • Game should run at 60 fps now.
  • Game in fullscreen to remove the need to lock the cursor into the window.
  • You can now hold down left click to swim instead of individual presses.
  • Enemy spawns, behavior, etcetera increase the difficulty over time.
  • New enemy type that chases you.
  • Powerups! Mushroom boosts your health or score while the Dash Pepper boosts your speed for a limited time.
  • Increased the range of the Tail Whip.
  • Audio cue for when Torpedo Ted appears.
  • Assorted bug fixes.


These should cover both @Mors and @VinnyVideo's feedback. Let me know what you think.
 
[-] The following 2 users Like Pedigree's post:2 users Like Pedigree's post
  ↳ VinnyVideo, Yakibomb
United States VinnyVideo
Can't have an avatar without a Shy-Guy
Site Developer
#10
05-21-2018, 06:33 PM
The new version is a big improvement. I'm glad you took our feedback and used it to refine the game.
Course clear! You got a card.

[Image: CourseClear.gif]

[-] The following 1 user Likes VinnyVideo's post:1 user Likes VinnyVideo's post
  ↳ Pedigree
Canada Mariotroid
Blooper
Members
Submitter Super Reviewer Iso Collab Contributor Sprite Comp Top 5 (3) Minigame Comp Winner Minigame Comp Runner-Up (4) Minigame Comp Top 5 (5) Music Comp Runner-Up Drawing Comp Runner-Up (4) Drawing Comp Top 5 (5) Skull Badge NCFC Contributor (2) Secret Santa
#11
06-09-2018, 02:14 AM
I really liked this game. It was well done and original
You have a neat style, I would love to see more work pedigree!!
[-] The following 1 user Likes Mariotroid's post:1 user Likes Mariotroid's post
  ↳ Pedigree
LGBTQ+ Pride Pedigree
Resident Furry Degenerate
Members
#12
06-15-2018, 08:23 PM (This post was last modified: 06-15-2018, 08:25 PM by Pedigree.)
https://presspaws2play.com/category/games/

I've uploaded my Game Maker Studio 2 projects and provided the source files and stuff to share my learning experiences. All I ask is that you don't just republish this stuff as your own work with no effort. Fair warning, the Cheep Cheep project isn't very well commented LOL
 
[-] The following 1 user Likes Pedigree's post:1 user Likes Pedigree's post
  ↳ Q-Nova
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
Forum Jump:

Mario Fan Games Galaxy - Powered by MyBB | MFGG Staff | Contact Us

Linear Mode
Threaded Mode