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Programmers & spriters wanted. You will be paid.
MFGG Forums MFGG Developer Discussion v
« Previous 1 2 3 4 5 … 16 Next »
Programmers & spriters wanted. You will be paid.
MFGG Forums MFGG Developer Discussion v
« Previous 1 2 3 4 5 … 16 Next »
Programmers & spriters wanted. You will be paid.
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Programmers & spriters wanted. You will be paid.
Videogamejunkie443
Hammer Bro
Members
#1
12-06-2022, 06:00 AM (This post was last modified: 12-07-2022, 09:02 AM by Videogamejunkie443.)
PROGRAMMERS & SPRITERS WANTED!!!

I originally wanted to code enemies & bosses for my project myself, but that didn't work out so well.

Programmers need to be fluent in GML from Studio 1.4 down to 6 and able to convert/port code from other projects.

You will be paid for contributing to my project.

What I need:
1. Characters
2. Enemies
3. Bosses
4. Power-ups
5. Objects

I would prefer if these aspects would be worked on by different people.

If you accept, I will give you the most recent version of my edited engine.

One thing I would like to know is how to have the intro for a song play and have it switch to the main melody

I will still contribute to my project. I will make levels.

  ↳
TobiMikami
Goomba
Members
#2
12-08-2022, 01:39 AM
Well I can do pretty much everything you're looking to do. I'm mainly invested in my Metroid project right now, but I can do all that stuff. You can see everything I do on my channel. https://youtu.be/xrm24kjSBhA
[-] The following 1 user Likes TobiMikami's post:1 user Likes TobiMikami's post
  ↳ Videogamejunkie443
Videogamejunkie443
Hammer Bro
Members
#3
12-08-2022, 11:25 AM (This post was last modified: 12-08-2022, 09:53 PM by Videogamejunkie443.)
(12-08-2022, 01:39 AM)TobiMikami Wrote: Well I can do pretty much everything you're looking to do. I'm mainly invested in my Metroid project right now, but I can do all that stuff. You can see everything I do on my channel. https://youtu.be/xrm24kjSBhA

Great! When I get home, I'll give you my engine. The first things I want you to make are the characters. Here's a list of them: https://1drv.ms/w/s!AkO9bk9kkDcnmvxFdfCMHzVv9Kxhog . After Denis, you can stop. I'll give you the sprites of me and my cousin that my friend and I made, too.

How much do you want? it can't be over $50

Here's my engine: https://mega.nz/file/ZzIy1LqY#gy1CeVqUJK...CH6Kjy-l_c

  ↳
TobiMikami
Goomba
Members
#4
12-08-2022, 11:11 PM
(12-08-2022, 11:25 AM)Videogamejunkie443 Wrote:
(12-08-2022, 01:39 AM)TobiMikami Wrote: Well I can do pretty much everything you're looking to do. I'm mainly invested in my Metroid project right now, but I can do all that stuff. You can see everything I do on my channel. https://youtu.be/xrm24kjSBhA

Great! When I get home, I'll give you my engine. The first things I want you to make are the characters. Here's a list of them: https://1drv.ms/w/s!AkO9bk9kkDcnmvxFdfCMHzVv9Kxhog . After Denis, you can stop. I'll give you the sprites of me and my cousin that my friend and I made, too.

How much do you want? it can't be over $50

Here's my engine: https://mega.nz/file/ZzIy1LqY#gy1CeVqUJK...CH6Kjy-l_c

I'm about to take a look through your engine, because depending how it looks to me, I might say you're gonna want to have me write programming above all else. Having briefly checked out your list of characters, I can tell ya this will be a complex engine. If it were a straight Mario platformer, that's super easy because it's basically Metroid without the weapons. When you have multiple players, you need multiple sets of variables and controls for each player. I will expand on this more as we go. If your budget is $50, I wanna be able to get you the most for your money, which means I'm gonna give you a recommended list of things I think you're gonna want my knowledge of.
I have a proposition that I think would benefit us both:
$50 bucks we'll try to get your main, main character basic sprites, and I wanna get your engine up and running a bit, so I can comment and explain what I did and how to build off of this. I'd like to be able to teach you, as well as your cousin, if he's involved with this, because not only will you become more self capable, but I can then have you guys collaborate with me on my game, Metroid Prime 2D: The Tallon IV Project, in exchange for collaborations on yours beyond the $50 mark, because I understand how that goes. Plus with sprites too, you always have the option of saying "Hey I got five ten bucks can you do some sprites" I'm not greedy at all, if I got the time, I'm making a Lil something, I'm happy with $50. Only other thing I ask, is that I'd be able to use you as a reference to say yes I paid Tobi/Layne (my Youtube) for some work and he was really great or whatever your honest opinion is, because I'd love to pick up more side gigs like this!
[-] The following 1 user Likes TobiMikami's post:1 user Likes TobiMikami's post
  ↳ Videogamejunkie443
Videogamejunkie443
Hammer Bro
Members
#5
12-09-2022, 09:03 AM
(12-08-2022, 11:11 PM)TobiMikami Wrote:
(12-08-2022, 11:25 AM)Videogamejunkie443 Wrote:
(12-08-2022, 01:39 AM)TobiMikami Wrote: Well I can do pretty much everything you're looking to do. I'm mainly invested in my Metroid project right now, but I can do all that stuff. You can see everything I do on my channel. https://youtu.be/xrm24kjSBhA

Great! When I get home, I'll give you my engine. The first things I want you to make are the characters. Here's a list of them: https://1drv.ms/w/s!AkO9bk9kkDcnmvxFdfCMHzVv9Kxhog . After Denis, you can stop. I'll give you the sprites of me and my cousin that my friend and I made, too.

How much do you want? it can't be over $50

Here's my engine: https://mega.nz/file/ZzIy1LqY#gy1CeVqUJK...CH6Kjy-l_c

I'm about to take a look through your engine, because depending how it looks to me, I might say you're gonna want to have me write programming above all else. Having briefly checked out your list of characters, I can tell ya this will be a complex engine. If it were a straight Mario platformer, that's super easy because it's basically Metroid without the weapons. When you have multiple players, you need multiple sets of variables and controls for each player. I will expand on this more as we go. If your budget is $50, I wanna be able to get you the most for your money, which means I'm gonna give you a recommended list of things I think you're gonna want my knowledge of.
I have a proposition that I think would benefit us both:
$50 bucks we'll try to get your main, main character basic sprites, and I wanna get your engine up and running a bit, so I can comment and explain what I did and how to build off of this. I'd like to be able to teach you, as well as your cousin, if he's involved with this, because not only will you become more self capable, but I can then have you guys collaborate with me on my game, Metroid Prime 2D: The Tallon IV Project, in exchange for collaborations on yours beyond the $50 mark, because I understand how that goes. Plus with sprites too, you always have the option of saying "Hey I got five ten bucks can you do some sprites" I'm not greedy at all, if I got the time, I'm making a Lil something, I'm happy with $50. Only other thing I ask, is that I'd be able to use you as a reference to say yes I paid Tobi/Layne (my Youtube) for some work and he was really great or whatever your honest opinion is, because I'd love to pick up more side gigs like this!

Alright. You teach/help me, and I help you. That seems like a fair deal. And my cousin is just going to be a playable character in and major part of my project. He won't be coding. Can you also do some enemies & bosses? I could use some help with those, too.

  ↳
TobiMikami
Goomba
Members
#6
12-09-2022, 01:22 PM
(12-09-2022, 09:03 AM)Videogamejunkie443 Wrote:
(12-08-2022, 11:11 PM)TobiMikami Wrote:
(12-08-2022, 11:25 AM)Videogamejunkie443 Wrote: [quote="TobiMikami" pid='31812' dateline='1670477940']
Well I can do pretty much everything you're looking to do. I'm mainly invested in my Metroid project right now, but I can do all that stuff. You can see everything I do on my channel. https://youtu.be/xrm24kjSBhA

Great! When I get home, I'll give you my engine. The first things I want you to make are the characters. Here's a list of them: https://1drv.ms/w/s!AkO9bk9kkDcnmvxFdfCMHzVv9Kxhog . After Denis, you can stop. I'll give you the sprites of me and my cousin that my friend and I made, too.

How much do you want? it can't be over $50

Here's my engine: https://mega.nz/file/ZzIy1LqY#gy1CeVqUJK...CH6Kjy-l_c

Alright. You teach/help me, and I help you. That seems like a fair deal. And my cousin is just going to be a playable character in and major part of my project. He won't be coding. Can you also do some enemies & bosses? I could use some help with those, too.

I can absolutely help with the enemies and bosses.
I seen a good variety of enemies in the game. What bosses in particular would you like to see? It'd be easiest if I can find a sprite sheet and then modify and enhance it to our needs, it takes a lot longer to free hand, so I'd definitely say let's start with the programming, I'll see how many hours I got into all that, I got some tutorials on my YouTube for game maker, I'll be making more soon, I can also give you info p2p like this.

Do you have any familiarity with the Metroid series, particularly Metroid Prime? If not, no problem I can explain as we go with that as well.

I got a busy day irl, when I get home I'll start working on some AI, I'll try to get the most critical infrastructure done for your money's worth, once my paid work is done, we can go one for one on resources and stuff, but just like my regular job (I'm a self employed plasterer) if my client is paying I'm there working on their stuff above my own. After that I'm always willing to help where I can, but it'd be in my free time around my own game, which is why if i can help teach you and we can build two projects together at once, that would.help us both greatly.

  ↳
Videogamejunkie443
Hammer Bro
Members
#7
12-09-2022, 02:04 PM (This post was last modified: 12-09-2022, 04:17 PM by Videogamejunkie443.)
I'd like to see the Super Mario Bros. 3 & Super Mario World enemies that don't appear in the Hello Mario Engine. Boss Bass is there, but I would like to see Big Bertha, too. I would also like to see the Snailicorn, Spike Bass, and other enemies from the NSMB series that aren't in the Hello Engine and didn't appear in past Mario games. Fix the broken enemies, like the Shell Bro that dies when it throws a shell. Add a Super Mario Maker-style Bowser Jr. Also, make the Classic/Retro Bowsers' physics accurate to SMB1. I'd Also like to see a Mario Forever Bowser. Also add Elec Man, Quick Man, and Snake Man.

Is that too much?

Also, I want all the playable characters to have voices. I'll add the voices of certain characters when I have more experience.

I'll pay you via my Dad's Paypal.

  ↳
Videogamejunkie443
Hammer Bro
Members
#8
12-09-2022, 04:56 PM
(12-09-2022, 01:22 PM)TobiMikami Wrote:
(12-09-2022, 09:03 AM)Videogamejunkie443 Wrote:
(12-08-2022, 11:11 PM)TobiMikami Wrote:
(12-08-2022, 11:25 AM)Videogamejunkie443 Wrote:
(12-08-2022, 01:39 AM)TobiMikami Wrote: Well I can do pretty much everything you're looking to do. I'm mainly invested in my Metroid project right now, but I can do all that stuff. You can see everything I do on my channel. https://youtu.be/xrm24kjSBhA

Great! When I get home, I'll give you my engine. The first things I want you to make are the characters. Here's a list of them: https://1drv.ms/w/s!AkO9bk9kkDcnmvxFdfCMHzVv9Kxhog . After Denis, you can stop. I'll give you the sprites of me and my cousin that my friend and I made, too.

How much do you want? it can't be over $50

Here's my engine: https://mega.nz/file/ZzIy1LqY#gy1CeVqUJK...CH6Kjy-l_c

Alright. You teach/help me, and I help you. That seems like a fair deal. And my cousin is just going to be a playable character in and major part of my project. He won't be coding. Can you also do some enemies & bosses? I could use some help with those, too.

I can absolutely help with the enemies and bosses.
I seen a good variety of enemies in the game. What bosses in particular would you like to see? It'd be easiest if I can find a sprite sheet and then modify and enhance it to our needs, it takes a lot longer to free hand, so I'd definitely say let's start with the programming, I'll see how many hours I got into all that, I got some tutorials on my YouTube for game maker, I'll be making more soon, I can also give you info p2p like this.

Do you have any familiarity with the Metroid series, particularly Metroid Prime? If not, no problem I can explain as we go with that as well.

I got a busy day irl, when I get home I'll start working on some AI, I'll try to get the most critical infrastructure done for your money's worth, once my paid work is done, we can go one for one on resources and stuff, but just like my regular job (I'm a self employed plasterer) if my client is paying I'm there working on their stuff above my own. After that I'm always willing to help where I can, but it'd be in my free time around my own game, which is why if i can help teach you and we can build two projects together at once, that would.help us both greatly.

I don't know if you got my private message, so here:

Here are the sprites of me and my cousin:

https://mega.nz/file/EuJURIRD#ML4j5FWN77...HXBlrj3dGA

https://mega.nz/file/VuojyT4B#ivN6M7lBb-...sm9JKNRwJs

I want my cousin and I to have a Heart/Health system, hence why there's a WarioWare Super Mario Bros. 3-Lift style Death Sprite.

  ↳
TobiMikami
Goomba
Members
#9
12-10-2022, 02:28 AM
Heart system is a joke to me since I wrote a LoZ game that was a remake of Wind Waker, I still have the hearts for that project and everything they looked really good. This page has everything from that game, including some of the freehand stuff I did back then, like the forsaken fortress and Majoras mask. I had to draw all that from scratch, Gohan too. While I've gotten better over years and it makes some things more efficient, some things naturaly take time.

Just to put things in perspective, when I bid a job plastering, I bid my rates to make $50 an hr if i make quota because that is journeyman's wage, try to make sure I'm getting 25-30 minimum. But that's my job. Everything else I do for bits of cash, like scrapping copper and small investments, those become side hustles, they don't pay as well, but they usually take an hr here or there out of your free time.

Let's call Minimum wage 7.50 instead of 7.25 for round numbers, that's $60 every 8 hours cash, no taxes. What that means is once I hit 8 hours I'm only making minimum wage, and if it takes more than that, I'm making inmate wages. I'd imagine I'd have many, many times that in hours into trying to fulfill your entire wish list, so I myself am trying to figure out what can I do the most of in the period of time I have basically like I would any other job. I couldn't find an "obj_shellbro" but I'd imagine the reason it's killing itself is if it's meant to die when you deflect a shell, it's colliding with the bounding box for the bro when it throws it causing a death trigger. My programming logic naturally says find the way the code is written and toggle in an extra variable with a short lived alarm (almost like the player invincibility after being hit) that way it has a fraction of a second to clear enough frames to get it out before reacting as it should.

I would think that if I write an AI for one boss version, comment the s*** out of it for you, you should be able to duplicate it and tweak it to other versions, it'd be a good learning experience. I was in your shoes once. Except I started hacking Super Metroid when I was 14, up until I was 16ish before I committed to learning Game Maker to be free of program limitations, and it's taken me a long time in my free time to do what I've done with my game as well as learning all this stuff. The problem with fan games is they're passion projects. It's usually the developers passion, so to get any real help at all especially quality someone's gonna want money yet nobody can profit from the project, so it's like is the developer willing to spend their cash to make this happen because they're that dedicated. I just figured I'd have to learn myself like everything, but I get it I'm a different kinda breed haha. But projects like the original MP2D and MSR388 especially, everyone knew Von Richter the lead dev, but as Betatronic, one of the artists for that game said when another guy leaked their resources (thankfully as to not let them go to waste over greed) that there was "many people involved who have to agree to release yadda yadda yadda" and from my understanding it was one of these "many people" possibly Infinity's End I've heard, that gave it to him because it was a dead game and said f*** these guys and their Supreme Court style deliberation over a dead fan game. My point being; relying on others, it's hard to find someone who'll help, with ANYTHING. I've literally been in situations where someone was dying and people would literally drive past and have walked right over a corpse and not cared, their apathy level is high. Those that aren't, again, being a passion project, the more people you have involved it becomes mote of a debate, or your relying on a coder or an artist and they can't donate their time anymore (a lot of us started as teenagers, high school kids, then went to college got busy as f***. Some of us started coming back around here and there, but it's between our work schedules and life burnout which is incredibly real at this time man, so be grateful you don't have to deal with that. But yeah, my consensus with my own game was if I had to pay someone to make a sprite sheet for a boss or something to save me the hours upon hours, I figured it'd probably cost me at least $50, cause that stuff does take time and especially for the quality my project demands, Metroid is a pretty HD game compared to Mario. So there's a balance point, I'd definitely consider what you really need done the most, and the coding is probably gonna go a lot quicker than custom sprinting. If it's one single frame that's a bit better, but animations with no sheet to modify from. Thats a lengthy and experimental process. Many hours of staring at pixels changing colors and one or two pixels that make the difference between a perfect shape and looking silly.

  ↳
Videogamejunkie443
Hammer Bro
Members
#10
12-10-2022, 11:21 AM (This post was last modified: 12-10-2022, 01:23 PM by Videogamejunkie443.)
(12-10-2022, 02:28 AM)TobiMikami Wrote: Heart system is a joke to me since I wrote a LoZ game that was a remake of Wind Waker, I still have the hearts for that project and everything they looked really good. This page has everything from that game, including some of the freehand stuff I did back then, like the forsaken fortress and Majoras mask. I had to draw all that from scratch, Gohan too. While I've gotten better over years and it makes some things more efficient, some things naturaly take time.

Just to put things in perspective, when I bid a job plastering, I bid my rates to make $50 an hr if i make quota because that is journeyman's wage, try to make sure I'm getting 25-30 minimum. But that's my job. Everything else I do for bits of cash, like scrapping copper and small investments, those become side hustles, they don't pay as well, but they usually take an hr here or there out of your free time.

Let's call Minimum wage 7.50 instead of 7.25 for round numbers, that's $60 every 8 hours cash, no taxes. What that means is once I hit 8 hours I'm only making minimum wage, and if it takes more than that, I'm making inmate wages. I'd imagine I'd have many, many times that in hours into trying to fulfill your entire wish list, so I myself am trying to figure out what can I do the most of in the period of time I have basically like I would any other job. I couldn't find an "obj_shellbro" but I'd imagine the reason it's killing itself is if it's meant to die when you deflect a shell, it's colliding with the bounding box for the bro when it throws it causing a death trigger. My programming logic naturally says find the way the code is written and toggle in an extra variable with a short lived alarm (almost like the player invincibility after being hit) that way it has a fraction of a second to clear enough frames to get it out before reacting as it should.

I would think that if I write an AI for one boss version, comment the s*** out of it for you, you should be able to duplicate it and tweak it to other versions, it'd be a good learning experience. I was in your shoes once. Except I started hacking Super Metroid when I was 14, up until I was 16ish before I committed to learning Game Maker to be free of program limitations, and it's taken me a long time in my free time to do what I've done with my game as well as learning all this stuff. The problem with fan games is they're passion projects. It's usually the developers passion, so to get any real help at all especially quality someone's gonna want money yet nobody can profit from the project, so it's like is the developer willing to spend their cash to make this happen because they're that dedicated. I just figured I'd have to learn myself like everything, but I get it I'm a different kinda breed haha. But projects like the original MP2D and MSR388 especially, everyone knew Von Richter the lead dev, but as Betatronic, one of the artists for that game said when another guy leaked their resources (thankfully as to not let them go to waste over greed) that there was "many people involved who have to agree to release yadda yadda yadda" and from my understanding it was one of these "many people" possibly Infinity's End I've heard, that gave it to him because it was a dead game and said f*** these guys and their Supreme Court style deliberation over a dead fan game. My point being; relying on others, it's hard to find someone who'll help, with ANYTHING. I've literally been in situations where someone was dying and people would literally drive past and have walked right over a corpse and not cared, their apathy level is high. Those that aren't, again, being a passion project, the more people you have involved it becomes mote of a debate, or your relying on a coder or an artist and they can't donate their time anymore (a lot of us started as teenagers, high school kids, then went to college got busy as f***. Some of us started coming back around here and there, but it's between our work schedules and life burnout which is incredibly real at this time man, so be grateful you don't have to deal with that. But yeah, my consensus with my own game was if I had to pay someone to make a sprite sheet for a boss or something to save me the hours upon hours, I figured it'd probably cost me at least $50, cause that stuff does take time and especially for the quality my project demands, Metroid is a pretty HD game compared to Mario. So there's a balance point, I'd definitely consider what you really need done the most, and the coding is probably gonna go a lot quicker than custom sprinting. If it's one single frame that's a bit better, but animations with no sheet to modify from. Thats a lengthy and experimental process. Many hours of staring at pixels changing colors and one or two pixels that make the difference between a perfect shape and looking silly.

If you can teach me GML, I don't think I'd have to rely on anybody anymore, and that would be beyond great.

And by the way, the bosses I mentioned aren't even all of the ones I have planned for Interdimensional Fusion. I could've given you the unfinished list of them, but then you'd have thought I wanted you to make all of them.

Do you want more info on my project?

  ↳
TobiMikami
Goomba
Members
#11
12-11-2022, 01:15 PM
(12-10-2022, 11:21 AM)Videogamejunkie443 Wrote:
(12-10-2022, 02:28 AM)TobiMikami Wrote: Heart system is a joke to me since I wrote a LoZ game that was a remake of Wind Waker, I still have the hearts for that project and everything they looked really good. This page has everything from that game, including some of the freehand stuff I did back then, like the forsaken fortress and Majoras mask. I had to draw all that from scratch, Gohan too. While I've gotten better over years and it makes some things more efficient, some things naturaly take time.

Just to put things in perspective, when I bid a job plastering, I bid my rates to make $50 an hr if i make quota because that is journeyman's wage, try to make sure I'm getting 25-30 minimum. But that's my job. Everything else I do for bits of cash, like scrapping copper and small investments, those become side hustles, they don't pay as well, but they usually take an hr here or there out of your free time.

Let's call Minimum wage 7.50 instead of 7.25 for round numbers, that's $60 every 8 hours cash, no taxes. What that means is once I hit 8 hours I'm only making minimum wage, and if it takes more than that, I'm making inmate wages. I'd imagine I'd have many, many times that in hours into trying to fulfill your entire wish list, so I myself am trying to figure out what can I do the most of in the period of time I have basically like I would any other job. I couldn't find an "obj_shellbro" but I'd imagine the reason it's killing itself is if it's meant to die when you deflect a shell, it's colliding with the bounding box for the bro when it throws it causing a death trigger. My programming logic naturally says find the way the code is written and toggle in an extra variable with a short lived alarm (almost like the player invincibility after being hit) that way it has a fraction of a second to clear enough frames to get it out before reacting as it should.

I would think that if I write an AI for one boss version, comment the s*** out of it for you, you should be able to duplicate it and tweak it to other versions, it'd be a good learning experience. I was in your shoes once. Except I started hacking Super Metroid when I was 14, up until I was 16ish before I committed to learning Game Maker to be free of program limitations, and it's taken me a long time in my free time to do what I've done with my game as well as learning all this stuff. The problem with fan games is they're passion projects. It's usually the developers passion, so to get any real help at all especially quality someone's gonna want money yet nobody can profit from the project, so it's like is the developer willing to spend their cash to make this happen because they're that dedicated. I just figured I'd have to learn myself like everything, but I get it I'm a different kinda breed haha. But projects like the original MP2D and MSR388 especially, everyone knew Von Richter the lead dev, but as Betatronic, one of the artists for that game said when another guy leaked their resources (thankfully as to not let them go to waste over greed) that there was "many people involved who have to agree to release yadda yadda yadda" and from my understanding it was one of these "many people" possibly Infinity's End I've heard, that gave it to him because it was a dead game and said f*** these guys and their Supreme Court style deliberation over a dead fan game. My point being; relying on others, it's hard to find someone who'll help, with ANYTHING. I've literally been in situations where someone was dying and people would literally drive past and have walked right over a corpse and not cared, their apathy level is high. Those that aren't, again, being a passion project, the more people you have involved it becomes mote of a debate, or your relying on a coder or an artist and they can't donate their time anymore (a lot of us started as teenagers, high school kids, then went to college got busy as f***. Some of us started coming back around here and there, but it's between our work schedules and life burnout which is incredibly real at this time man, so be grateful you don't have to deal with that. But yeah, my consensus with my own game was if I had to pay someone to make a sprite sheet for a boss or something to save me the hours upon hours, I figured it'd probably cost me at least $50, cause that stuff does take time and especially for the quality my project demands, Metroid is a pretty HD game compared to Mario. So there's a balance point, I'd definitely consider what you really need done the most, and the coding is probably gonna go a lot quicker than custom sprinting. If it's one single frame that's a bit better, but animations with no sheet to modify from. Thats a lengthy and experimental process. Many hours of staring at pixels changing colors and one or two pixels that make the difference between a perfect shape and looking silly.

If you can teach me GML, I don't think I'd have to rely on anybody anymore, and that would be beyond great.

And by the way, the bosses I mentioned aren't even all of the ones I have planned for Interdimensional Fusion. I could've given you the unfinished list of them, but then you'd have thought I wanted you to make all of them.

Do you want more info on my project?

I can teach you GML, and I can teach you sprite art but you'd have to use GIMP 2 as that's the program I use, but that might be a good deal with your budget where I can knock out a couple of the complex AIs for ya like that heart system and stuff, and you got a resource for whatever you need for $50, not a bad deal at all. Just have to be patient with me if I'm busy and can't get back to you immediately cause I'm busy working irl, if you got Facebook messenger, add me on there @Layne Cobain. I get notifications that way.

  ↳
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