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How easy would it be to port a Clickteam Fusion object to Game Maker Studio 1.4?
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How easy would it be to port a Clickteam Fusion object to Game Maker Studio 1.4?
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How easy would it be to port a Clickteam Fusion object to Game Maker Studio 1.4?
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How easy would it be to port a Clickteam Fusion object to Game Maker Studio 1.4?
Videogamejunkie443
Hammer Bro
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#1
07-19-2023, 09:39 AM
When I eventually learn how to code, I want to port Mario Forever Bowser to the Hello Engine. How hard would that be? Would I have better luck looking at the Mario Forever SMW hack's code instead?

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United States VinnyVideo
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#2
07-19-2023, 05:55 PM (This post was last modified: 12-28-2023, 08:15 PM by VinnyVideo.)
That's not quite how it works...

GM and Clickteam are totally different platforms that use totally different interfaces and syntax. A ROM hack would use a language that's even more radically different from anything GM or Clickteam could use.

I would recommend against trying to "port" any bit of code from one engine to another. Even if you were trying to use a GM-made object in another GM game, you'd likely find that things like global variables, parent objects, and interactions with player objects would cause your code to not work properly.

The best way to learn how to code things in GM is to start small. Make simple games so you get a good grasp of concepts like variables, alarms, Step events, and collisions. It's fine to look at other people's code to learn, but remember that most engines aren't really designed to teach you how to program. Keep trying - eventually you'll become proficient enough that you can code whatever you want.
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Videogamejunkie443
Hammer Bro
Members
#3
07-19-2023, 06:38 PM
(07-19-2023, 05:55 PM)VinnyVideo Wrote: That's not quite how it works...

GM and Clickteam are totally different platforms that use totally different interfaces and syntax. A ROM hack would use a language that's even more radically different from anything GM or Clickteam could use.

I would recommend against trying to "port" any bit of code from one engine to another. Even if you were trying to use a GM-made object in another GM game, you'd likely find that things like global.variables, parent objects, and interactions with player objects would cause your code to not work properly.

The best way to learn how to code things in GM is to start small. Make simple games so you get a good grasp of concepts like variables, alarms, Step events, and collisions. It's fine to look at other people's code to learn, but remember that most engines aren't really designed to teach you how to program. Keep trying - eventually you'll become proficient enough that you can code whatever you want.

I know i wouldn't be able to put the code in Game Maker as is. I would have to rewrite the code using Game Maker's equivalents to Clickteam's functions. I know you can't just plop MF Bowser in there, because he might mostly be made with Checkboxes. I know I would have to recreate him, but i could look at how he's built in Clickteam for reference. And you know what? Starting small may be a good idea. I could make games that feature just Mario, and build my skills until I can make my project. I still want a team, but I plan to do some work in it. I'm going to college to learn how to code, and you might see more and improved enemies in my YouTube videos over time.

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