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Super Mario Bros. & The Midas Machine
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Super Mario Bros. & The Midas Machine
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Super Mario Bros. & The Midas Machine
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Super Mario Bros. & The Midas Machine
United States chaoxys
Hammer Bro
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#121
01-13-2019, 04:33 PM
Just to give some form of an update, I've more or less finished all I can at this rate outside of minor tweaks and what not, so after this I probably won't post here much unless I hear something from Guinea. But yeah, at this rate it's mainly a matter of getting the remaining enemies/bosses in and what not.
[Image: 2JBuZP1.png][Image: ITkXuMH.png]
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United States RetroRespecter
Koopa
Members
MFGG 18th Anniversary
#122
01-14-2019, 04:50 PM
Looks like it is all up to Guinea now.
[Image: BP3jRM6.png]
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  ↳ HellJumper
Austria Guinea
Let's show them a thing or three!
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#123
01-15-2019, 06:18 AM
(01-13-2019, 04:33 PM)chaoxys Wrote: Just to give some form of an update, I've more or less finished all I can at this rate outside of minor tweaks and what not, so after this I probably won't post here much unless I hear something from Guinea. But yeah, at this rate it's mainly a matter of getting the remaining enemies/bosses in and what not.

I'll see what I can do and how fast Smile
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valerio
Koopa
Members
#124
01-22-2019, 04:48 PM
out before 2020 Confused
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  ↳ HellJumper
Canada HellJumper
ODST
Members
#125
01-30-2019, 01:05 PM
(02-04-2018, 09:40 AM)Guinea Wrote:
(02-04-2018, 08:03 AM)HellJumper Wrote:
(01-27-2018, 04:08 PM)Jezze Wrote: I always wanted to ask, if you ever thought about a modern 16:9 screen format instead of 4:3?

Yeah, the 16:9 aspect ratio is something I am all too used to. You guys definitely need to add that in my opinion. Really looking forward to this game coming out.

It's hard to believe that this game started development when most people didn't even have 16:9 monitors... I feel old.
I would personally love to see this game in 16:9, but the problem is that all the levels and certain passages have been designed with 4:3 in mind, and they would no longer work properly when the view is stretched out. So that means all of these scenes need to be remade, and I think we've been taking long enough with this game as it is Sad

Maybe after the game in the standard 4:3 aspect ratio is out, you guys can work on an update for the game that'd make it work in 16:9, at your own pace of course. Since the game would already be out in its entirety, it wouldn't be something that'd have to be super recent after the release. I don't think people would mind waiting.

Do you guys have an estimated release date for the game? I can hardly wait! This is looking to be my favorite 2D Mario platformer!
[Image: MfI97Bj.png] Jumping feet first into hell isn't my job; making sure it's crowded when I get there is. 
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  ↳ valerio
valerio
Koopa
Members
#126
01-31-2019, 04:39 PM
now a strange question,will be popple Huh? in game?
because in a site i found all graphic of this game and i see it!

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United States chaoxys
Hammer Bro
Members
#127
01-31-2019, 07:29 PM
(01-31-2019, 04:39 PM)valerio Wrote: now a strange question,will be popple Huh? in game?
because in a site i found all graphic of this game and i see it!

I wouldn't worry too much about that sort of stuff. I've made random sprites in the midas style for fun, and I believe Popple was among them.
[Image: 2JBuZP1.png][Image: ITkXuMH.png]

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valerio
Koopa
Members
#128
02-01-2019, 07:36 AM
oh,sorry Sad

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valerio
Koopa
Members
#129
02-08-2019, 05:15 PM
please a RELAESE DATE Soveryhappy Soveryhappy Soveryhappy

  ↳
Spain Gate
Your local demolitionist cat!
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#130
02-08-2019, 06:00 PM
(02-08-2019, 05:15 PM)valerio Wrote: please a RELAESE DATE Soveryhappy Soveryhappy Soveryhappy

I would stop asking for a release date, the game will be released when it is released.
[Image: Vb8vjwW.png][Image: uIrDfRP.png][Image: Jd3PZ8y.png][Image: BvmA5Pf.png][Image: 6L4ceD0.png][Image: LAKfOPp.png][Image: 10CGjip.png][Image: gEIdmj2.png]

[Image: 8GCySLU.png]

"shy guys are wall plugs confirmed" - Vitiman on Club Saturn Ex
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Nathan36
Goomba
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#131
02-10-2019, 09:21 PM
Having recently played through the demo, allow me to just say, this is easily one of the best Mario fangames I have ever played. Take as long as you need, I'm genuinely excited.
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Doopah
Goomba
Members
#132
02-13-2019, 10:55 AM
I just wanna say, that this is really cool. I've been following the game for a a while now, and I'm really excited for the game to come out. Nice job making it! Smile

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United States SuperMairo!
Goomba
Members
#133
03-18-2019, 03:40 PM (This post was last modified: 03-20-2019, 05:44 PM by SuperMairo!.)
Hi i have been following development of the game for a while and i'm really exited it looks amazing! Keep up the great work! I am curious about some things so i hope you don't mind but i have a few questions.
1. Has the release of new mario games affected Midas's development in any way?
2. In the game Mario and Luigi fight syrup and Wario and Should have Been in Smash fight Bowser. Was an enemy reversal what you had in mind when you did this?
3. Speaking of Syrup i noticed the level where you fight her can't be revisited when clearing the demo, will we be able to revisit it in the final game because for the life of me i can't find that level's mushroom! (Hey this is Future me I found the levels mushroom ... it's not where i expected it to be but still, will the airship be able to be replayed?)
4. What is your favorite level you made so far. (If you feel this will spoil the game it's cool you don't have to answer this)
5. If you could travel in time and give yourselves one piece of advice on making the game what would it be?
Sorry if i went on to long or got annoying. I hope you have a wonderful day! Thumbs Up

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United States chaoxys
Hammer Bro
Members
#134
03-22-2019, 09:08 PM
(03-18-2019, 03:40 PM)ThatMarioFanBoy! Wrote: Hi i have been following development of the game for a while and i'm really exited it looks amazing! Keep up the great work! I am curious about some things so i hope you don't mind but i have a few questions.
1. Has the release of new mario games affected Midas's development in any way?
2. In the game Mario and Luigi fight syrup and Wario and Should have Been in Smash fight Bowser. Was an enemy reversal what you had in mind when you did this?
3. Speaking of Syrup i noticed the level where you fight her can't be revisited when clearing the demo, will we be able to revisit it in the final game because for the life of me i can't find that level's mushroom! (Hey this is Future me I found the levels mushroom ... it's not where i expected it to be but still, will the airship be able to be replayed?)
4. What is your favorite level you made so far. (If you feel this will spoil the game it's cool you don't have to answer this)
5. If you could travel in time and give yourselves one piece of advice on making the game what would it be?
Sorry if i went on to long or got annoying. I hope you have a wonderful day! Thumbs Up
1. At most I've added slight nods to some games here and there that have come out since the start of MM's production, but thats about it. The funny thing is that Captain Toad in MM might seem like we brought that over from Treasure Trackers, however the general gameplay style (A slower character that can't jump) was something we tossed around the start of production (at the time, we considered using toy versions of the characters, like the Mini Mario toys).

2. Yup, that was totally intentional... I think. Honestly, most of my design ideas in games I work on are just me randomly coming up with stuff, and then later someone points out that it was clever, at which point I pretend it was on purpose.

3. Not sure as of right now. It's something we've considered though.

4. Tough call, theres two elements to the levels that I'd have to judge them on, flavor and platforming.

For flavor, one of my favorite levels is USS Subpar. Fans of the LPer 'raocow' might recognize this nod to one of his past video playthroughs. This level has a number of nods to the ASMT games his forum has made over the years, as well as a neat little room where you can see some enemies that were dropped from the final game.

As for the platforming, I'm partial to Thunder Palace, a large temple in the sky filled with electrical enemies.

Theres a number of other levels I enjoy of course, Beat Block Battlements, Too Hot for Miners, Boney Maze Cave, Tool Assisted Speedrun, Helipad Ruins, Trial of Mook, Shipwrecked Rails, Wacked Out Woods, and many others are still fun to mess around in, even after testing them many times.

5. I'd probably just tell myself the general layout of the game in advance to help speed things along. Seriously though, I've learned a lot from this project. I've grown a lot as a spriter, designer (both in terms of designing characters and levels), and in other aspects, plus I've made several friends of and what not along the way, so I think I'd keep past me fairly spoiler free.
[Image: 2JBuZP1.png][Image: ITkXuMH.png]

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Canada Honey Saucer Gengar
Gengar's here!
Members
Submitter
#135
03-24-2019, 09:22 AM
Keep up the good work in the homestretch!
I have the Thunder Dragon Statue. Also, I'm not gay

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shovel knight
Goomba
Members
#136
04-15-2019, 04:31 PM (This post was last modified: 04-15-2019, 04:37 PM by shovel knight.)
bon travail,j'adore midas machie Smile

moi je suis fracaise Smile

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Canada HellJumper
ODST
Members
#137
04-18-2019, 09:18 PM
I can hardly contain my excitement for this game. I know you get this question all the time, but do you have any form of an estimated release date to share? The silence is killing me.
[Image: MfI97Bj.png] Jumping feet first into hell isn't my job; making sure it's crowded when I get there is. 

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TawPawNaw
Goomba
Members
#138
04-25-2019, 12:07 AM
Have you considered creating a Discord server for this project. For such a large game as this, it would be amazing if we could more easily communicate with each other about this and to view development.

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Amine Retro
‍
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#139
04-25-2019, 02:56 AM
(04-25-2019, 12:07 AM)TawPawNaw Wrote: Have you considered creating a Discord server for this project. For such a large game as this, it would be amazing if we could more easily communicate with each other about this and to view development.

why not just discuss it in the MFGG server?

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TawPawNaw
Goomba
Members
#140
04-26-2019, 01:41 AM
(04-25-2019, 02:56 AM)Amine Retro Wrote:
(04-25-2019, 12:07 AM)TawPawNaw Wrote: Have you considered creating a Discord server for this project. For such a large game as this, it would be amazing if we could more easily communicate with each other about this and to view development.

why not just discuss it in the MFGG server?

Correct me if I'm wrong, but I don't think neither Chaoxys or Guinea are in the MFGG Discord Server.

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