05-10-2018, 12:14 PM
The graphics in Cheep-Cheep in the Deep are adorable. It's a cute concept that could use a little more refining.
The difficulty doesn't increase as the game progresses, so it doesn't hold your attention for very long. I'd suggest making enemies appear more frequently as time goes on (and perhaps adding different kinds of enemies).
It would be nice if there was an audible cue before a Torpedo Ted appeared.
It seems you earn a random number of points when you defeat a Torpedo Ted. Why is that?
It's a little annoying to click every time you want to move. Consider tinkering with the controls to make the Cheep-Cheep move as long as you're holding down the left mouse button, instead of moving each time you press the left mouse button.
The difficulty doesn't increase as the game progresses, so it doesn't hold your attention for very long. I'd suggest making enemies appear more frequently as time goes on (and perhaps adding different kinds of enemies).
It would be nice if there was an audible cue before a Torpedo Ted appeared.
It seems you earn a random number of points when you defeat a Torpedo Ted. Why is that?
It's a little annoying to click every time you want to move. Consider tinkering with the controls to make the Cheep-Cheep move as long as you're holding down the left mouse button, instead of moving each time you press the left mouse button.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)

