Thanks a lot, guys! That's a lot of well-thought ways of explaining it.
Putting together everything thing said, it really does give me a much better understanding of how and why music is used in games.
I know one of my favorite games, Donkey Kong Country 2, had a very strong (darkish?) tone that separated it from other platformers and kept me playing the game so much, and now that I really think about it, it might have mostly been the music!
I'm glad I finally have a grasp on this, I know it'll definitely help as a developer. It makes me want to do more research on soundtracks in games.
Putting together everything thing said, it really does give me a much better understanding of how and why music is used in games.
I know one of my favorite games, Donkey Kong Country 2, had a very strong (darkish?) tone that separated it from other platformers and kept me playing the game so much, and now that I really think about it, it might have mostly been the music!
I'm glad I finally have a grasp on this, I know it'll definitely help as a developer. It makes me want to do more research on soundtracks in games.