05-19-2018, 02:03 PM
(This post was last modified: 05-19-2018, 02:06 PM by YoshisIsland3.)
Alright, here's the Review of the early build:
The game is presented at the beginning, well nicely with the Toad Town, it introduces the player to the town and the many functions around it. After playing for a while, I noticed there was a inventory system too, so a Toad Shop would be a good addition for long travels down difficult levels.
The level design is nicely done and well balanced, and the difficulty is well paced, the only problems I encountered with a level was Chuck Domain, the reason why is because of how Chucks work in 1.4 is a tad bit different to SMW, not only that but they are a bit faster too, this causes some areas to be difficult to cross, because of how they are placed and the how much are in said areas of the level, another thing to note is that the Toad House at the end of 1st Koopaling castle will also soft-lock the game in the demo, despite being unfinished, forcing the player to exit the game and potentially lose progress. The best levels I had encountered in the demo were the plains' ones and Magma Cove. I also noticed that there was a overuse of Kirby music in the game, but that isn't bad.
All in all, this game is shaping up greatly compared to my expectations, so good job! And Happy Birthday!
The game is presented at the beginning, well nicely with the Toad Town, it introduces the player to the town and the many functions around it. After playing for a while, I noticed there was a inventory system too, so a Toad Shop would be a good addition for long travels down difficult levels.
The level design is nicely done and well balanced, and the difficulty is well paced, the only problems I encountered with a level was Chuck Domain, the reason why is because of how Chucks work in 1.4 is a tad bit different to SMW, not only that but they are a bit faster too, this causes some areas to be difficult to cross, because of how they are placed and the how much are in said areas of the level, another thing to note is that the Toad House at the end of 1st Koopaling castle will also soft-lock the game in the demo, despite being unfinished, forcing the player to exit the game and potentially lose progress. The best levels I had encountered in the demo were the plains' ones and Magma Cove. I also noticed that there was a overuse of Kirby music in the game, but that isn't bad.
All in all, this game is shaping up greatly compared to my expectations, so good job! And Happy Birthday!