05-23-2018, 06:05 PM
It depends on the kind of game you're making - there aren't any hard and fast rules about how long a Mario level should be. If you're making levels that take more than a couple of minutes or so to complete, think about including a checkpoint system.
When I make levels in platformers, my levels are usually relatively compact - for horizontally-scrolling levels, usually a minimum of 4,000 pixels long, and seldom longer than 8,000 pixels.
There's a lot of variation in level length in SMB3 and SMW - some levels can easily be finished in just a few seconds, while some take several minutes for a typical player.
When I make levels in platformers, my levels are usually relatively compact - for horizontally-scrolling levels, usually a minimum of 4,000 pixels long, and seldom longer than 8,000 pixels.
There's a lot of variation in level length in SMB3 and SMW - some levels can easily be finished in just a few seconds, while some take several minutes for a typical player.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)