06-09-2018, 03:12 PM
(This post was last modified: 06-09-2018, 03:20 PM by Sushininja05.)
(06-09-2018, 01:58 PM)Pedigree Wrote: You really need to have examples of your work and progress on the project itself before you try recruiting people for game development.
It's hard to know what exactly we're signing up for if you don't.
Yeah, thats why I plan not to accept anyone before I have concrete playable demos for people.
Wanted to throw this out there so I could have it written.
"I'll create 2-3 builds of the game to test concepts and if you would like to join (knowing fully that this could be canceled)"
Thanks anyways, I've done this before.
(06-09-2018, 02:27 PM)Mariotroid Wrote: Is it really only going to take 2-3 months? I' be more realistic. Games take a long time to make.
Id get in this if I wasn' busy with other projects and if I've played Wario Land before.
2-3 Months is sort of a guess time, as I'll be off during that whole period of time so I can constantly work on it.
To be honest, the levels aren't mean't to be open at all. Instead: short sharp and difficult stages that make clever use of "Wario Movement".
Think Jumper in terms of levels, but with Wario controls:
https://www.youtube.com/watch?v=jxraSHe06E4