06-09-2018, 07:07 PM
(06-09-2018, 06:43 PM)RevampedSpider Wrote:(06-09-2018, 12:47 AM)Sushininja05 Wrote: An easy way to achieve this is to remove collisions and scrollings from Mario and have him fall at a set rate until he reaches the bottom of the screen.
Once he hits the bottom, reset frame.
There are a few ways you could do this:
A:
"On 'MARIO_DIE' then set Mario>AlterableValueA to 1"
"If Mario>AlterableValueA is 1 then set animation to dissapearing." <-- You could also have this same line do a lot more things to disable stuff.
"If Mario>AlterableValueA then do not check for collisions."
"If Always + Mario>AlterableValueA is 0 then scroll screen."
Basically just set an animation and remove: movement, collisions, scrolling, and enemies from the equasion.
And watch the helpless Mario fall to his doom.
B:
"On 'MARIO_DIE' then set Mario>AlterableValueA to 1"
"Set Movement to Movement #1"
"Set Direction To Down"
"AlterableValueA = 1 then delete enemies."
"AlterableValueA = 0 + Collision With Object then Collide with object."
Send me a message on discord @Durdge-o#4285 if you want any other help with Clickteam Fusion 2.5.
I don't see an option to disable collisions...
Can you send me your .mfa file? I can spruce it up for you, since you can't exactly disable collisions but instead only check for collisions under a specific value.