06-15-2018, 12:06 PM
I just randomly searched if anyone is using Godot here and found this topic.
I've been using Godot for a while now, quite intensively in last few months. And I have to say it's amazing. It's more similar to Unity than to GameMaker or Clickteam, but that makes it more powerful if you are advanced user, in a way you can do things the way you want to, not necessarily the way engine forces you. I didn't use GameMaker, so I can't really compare, but Godot is very easy and intuitive to learn. You will probably do more coding than in GM, but the scripting language is simple enough to pick up by beginners. The fact that is free also makes it much easier to create and share open-source Mario engines and stuff, especially since there's no situation when you have version X of software, but the engine is for Y, because you can always get the newest one (it has good backwards-compatibility too).
Also I mentioned it in the topic, but I'm making a remake (or rather "spiritual successor") of Mariovania in Godot. But there's not much to share yet.
I've been using Godot for a while now, quite intensively in last few months. And I have to say it's amazing. It's more similar to Unity than to GameMaker or Clickteam, but that makes it more powerful if you are advanced user, in a way you can do things the way you want to, not necessarily the way engine forces you. I didn't use GameMaker, so I can't really compare, but Godot is very easy and intuitive to learn. You will probably do more coding than in GM, but the scripting language is simple enough to pick up by beginners. The fact that is free also makes it much easier to create and share open-source Mario engines and stuff, especially since there's no situation when you have version X of software, but the engine is for Y, because you can always get the newest one (it has good backwards-compatibility too).
Also I mentioned it in the topic, but I'm making a remake (or rather "spiritual successor") of Mariovania in Godot. But there's not much to share yet.