12-03-2017, 05:11 PM
When I was working on Tenebris, I didn't really know that much about global variables, and I didn't know how to use them properly, so I generally avoided them. Tenebris was built on a lot of global variables, however. So I chose to build the game almost exclusively on one object, obj_game, which then puppets the other objects around. The system became a massive mess very quickly, caused multiple memory leaks and runs horribly.
Also I didn't really know how to use loops or arrays for a long time so I used variables like listVar1, listVar2, listVar3 and performed loop functions manually.
Also I didn't really know how to use loops or arrays for a long time so I used variables like listVar1, listVar2, listVar3 and performed loop functions manually.
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signatures are hard pls listen to music thxbye
signatures are hard pls listen to music thxbye