07-02-2018, 10:59 PM
I don't want to ruin your dreams here but its just not feasible to expect that you'll be turning a profit on your first self-published title. It takes a lot of hard work and effort to get to a level where you can churn out a quality product single-handed. Getting into larger marketplaces like Steam or the Nintendo Eshop will have you paying hefty fees for development licenses, assets and tools. (Steam will be 100 dollars minimum assuming you already have a version of game maker that will export without watermarks).
To put it into perspective, War Girl has costed me over $6,000CAD so far to build. And that's with me handling all of the programming, writing and backgrounds myself.
Whether you pick Mario or an original concept or w/e, give yourself some time to grow and improve as an artist before tackling the exciting world of commercial games.
To put it into perspective, War Girl has costed me over $6,000CAD so far to build. And that's with me handling all of the programming, writing and backgrounds myself.
Whether you pick Mario or an original concept or w/e, give yourself some time to grow and improve as an artist before tackling the exciting world of commercial games.