07-04-2018, 10:21 AM
(This post was last modified: 07-04-2018, 10:22 AM by VinnyVideo.)
Why not both?
![[Image: tenor.gif]](https://media1.tenor.com/images/067bb2e4df4aaa6d8c702eb9eabb0964/tenor.gif)
There's nothing wrong with having multiple kinds of projects going on at the same time! However, it's best to start small before trying to make commercial games.
I agree with @RevampedSpider in that fangaming gives you lots of helpful resources you can use to get started. That helps a lot when you're getting started - for example, you can download a bunch of ripped graphics from MFGG and you'll have all you need to make a Mario fangame.
However, as @Syaxamaphone noted, it's difficult to make money with indie projects - in fact, a big chunk of them end up losing money. It's entirely possible to make indie games without spending lots of money, but it is challenging to make an indie game that gets into the big game marketplaces and churns a profit.
![[Image: tenor.gif]](https://media1.tenor.com/images/067bb2e4df4aaa6d8c702eb9eabb0964/tenor.gif)
There's nothing wrong with having multiple kinds of projects going on at the same time! However, it's best to start small before trying to make commercial games.
I agree with @RevampedSpider in that fangaming gives you lots of helpful resources you can use to get started. That helps a lot when you're getting started - for example, you can download a bunch of ripped graphics from MFGG and you'll have all you need to make a Mario fangame.
However, as @Syaxamaphone noted, it's difficult to make money with indie projects - in fact, a big chunk of them end up losing money. It's entirely possible to make indie games without spending lots of money, but it is challenging to make an indie game that gets into the big game marketplaces and churns a profit.
Course clear! You got a card.
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)
![[Image: CourseClear.gif]](https://dl.dropbox.com/s/d5mcpm4nmt0gd14/CourseClear.gif)