MFGG Forums
  • Home
  • Members
  • Help
  • Search
MFGG Main Site MFGG Forums MFGG Developer Discussion v
« Previous 1 … 12 13 14 15 16 Next »
Dumb old things you did
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 12 13 14 15 16 Next »
Dumb old things you did
MFGG Forums MFGG Developer Discussion v
« Previous 1 … 12 13 14 15 16 Next »
Dumb old things you did
Mark All Posts Read Today's Posts

Dumb old things you did
Antarctica darkblueyoshi
Hammer Bro
Members
Submitter Romani's Mask
#7
12-04-2017, 10:52 PM
Back in my Game Maker days, I didn't know the difference between step, begin step, and end step events. I also didn't know what a while statement did.

When I was learning C++, I would dynamically allocate every variable... To avoid memory leaks.

I used to overengineer stuff because I didn't want people criticize me for lacking abstractions. A simple idea would have an entire framework of message busses.

On a related note, I wrote a rigid entity component system similar to Unity's. Bad idea.

  ↳
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
Dumb old things you did - by Syaxamaphone - 12-03-2017, 03:13 PM
RE: Dumb old things you did - by Action Lemon - 12-03-2017, 05:07 PM
RE: Dumb old things you did - by Catonator - 12-03-2017, 05:11 PM
RE: Dumb old things you did - by Turly Gang - 12-04-2017, 07:23 PM
RE: Dumb old things you did - by CGWorks - 12-04-2017, 08:13 PM
RE: Dumb old things you did - by Friendly Dictator - 12-04-2017, 08:41 PM
RE: Dumb old things you did - by darkblueyoshi - 12-04-2017, 10:52 PM

  • View a Printable Version
Forum Jump:

Mario Fan Games Galaxy - Powered by MyBB | MFGG Staff | Contact Us

Linear Mode
Threaded Mode