08-11-2018, 12:59 PM
How to Save the Wiki From the Hellscape of Forum Drama in a Few Steps:
Lock the wiki. No new articles or edits. The sooner the better.
Either go with Kesha's HTML export or create new sections for the good, new articles to exist in. I can see the idea of flagging all old articles being tedious, so just preventing old sections from being used should suffice as someome wastes time trolling through the useless junk acquired over the years.
Create new standards for articles. I've already promised a graphics article and my outline is as follows:
What graphics are to a game and why they matter.
How to create them and formats often used, especially in common tools for fangaming development. This will likely be the largest part and have subsections on tools, formats, and the many core concepts of spritework and 3D models.
How to avoid the most common beginner sprite problems. Texture and model beginner mistakes are something I would have to investigate further before it would be added.
If failing that, how to distinguish quality and nonclashing styles.
The various official Mario styles and their perks and negatives.
How to follow the above styles when customizing or scratch spriting.
Lock the wiki. No new articles or edits. The sooner the better.
Either go with Kesha's HTML export or create new sections for the good, new articles to exist in. I can see the idea of flagging all old articles being tedious, so just preventing old sections from being used should suffice as someome wastes time trolling through the useless junk acquired over the years.
Create new standards for articles. I've already promised a graphics article and my outline is as follows:
What graphics are to a game and why they matter.
How to create them and formats often used, especially in common tools for fangaming development. This will likely be the largest part and have subsections on tools, formats, and the many core concepts of spritework and 3D models.
How to avoid the most common beginner sprite problems. Texture and model beginner mistakes are something I would have to investigate further before it would be added.
If failing that, how to distinguish quality and nonclashing styles.
The various official Mario styles and their perks and negatives.
How to follow the above styles when customizing or scratch spriting.


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