08-17-2018, 04:09 PM
(08-16-2018, 04:17 PM)HellJumper Wrote:(08-14-2018, 11:34 AM)HylianDev Wrote: What helped me was just having friends on call who could answer random programming questions and teach me a thing or two. I think that's kind of what you're asking for.
You wouldn't have to pay $50 to have friends that code, but $50 is absurdly low for someone to teach you to make a game.
Well I didn't know what was considered "absurdly low". Again, I'm new to this stuff, so I don't know.
I guess I'll just pay someone to make me an engine specifically for my game.
Here's how you can judge that, briefly and very generally:
Let's say that you want somebody to tutor you for about 5 hours a week, for 8 weeks. That's a grand total of 40 hours. You'd certainly need way more than that to be able to make your own well-working platforming engine, but let's just settle for that.
The US minimum wage is usually under $8 but let's say it's $8/hour. That's $320 for 40 hours. Of course, programmers don't work for $8 (having worked for around $8 before at a grocery store, it's absurd to me that anybody does). Programmers pretty much work for a minimum of $15 hourly, which would be a total of $600. I guess if you found someone on MFGG who's still in school or is just a hobbyist they'd be willing to take somewhere under $600, or maybe somebody would cut you a deal since you're a user around here, but that's kind of how you've gotta look at it.
As for paying someone to make your engine, that may interest a few people around here. But again, you're gonna be paying several times $50 for it.
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