08-22-2018, 01:05 AM
(This post was last modified: 08-22-2018, 01:26 AM by The Dark Warrior.)
You'll have much more success finding someone to code you a few basic things if you already have a game engine to start out with as opposed to finding someone to teach you how to code. See HylianDev's post, because that's pretty much the amount needed to pay for a private tutor, which im pretty sure higher-income families can afford to do.
Theres also learning the skills on your own pace, which is the ultimate thing one can do if they really don't want to pay for anyone or anything but be willing to spend a lot of time learning the ropes either way, which Zero Kirby already said earlier.
I would like to spend my time learning more game development skills on my own pace myself so that I do not have to be reliant on doing commissions, but unfortunately my current home and learning environment isn't tailored for me to be pursuing that passion of mine. Instead, it is at odds with that and will continue to be at odds because other obligations take precedence, without my input. That is why it is better to spend your $50 dollars worth to be commissioning someone to do assets for your game, because for many in my shoes, it is unfeasible that we can learn everything about game dev that we desire, let alone do the things we can do when we want to.
If you do actually get a programmer to commission, have you thought a lot about what your game is and what you want to do with your ideas that help to your ultimate goal?
Theres also learning the skills on your own pace, which is the ultimate thing one can do if they really don't want to pay for anyone or anything but be willing to spend a lot of time learning the ropes either way, which Zero Kirby already said earlier.
I would like to spend my time learning more game development skills on my own pace myself so that I do not have to be reliant on doing commissions, but unfortunately my current home and learning environment isn't tailored for me to be pursuing that passion of mine. Instead, it is at odds with that and will continue to be at odds because other obligations take precedence, without my input. That is why it is better to spend your $50 dollars worth to be commissioning someone to do assets for your game, because for many in my shoes, it is unfeasible that we can learn everything about game dev that we desire, let alone do the things we can do when we want to.
If you do actually get a programmer to commission, have you thought a lot about what your game is and what you want to do with your ideas that help to your ultimate goal?