08-25-2018, 07:54 AM
(This post was last modified: 08-25-2018, 07:55 AM by HellJumper.)
I do have a clear vision for this game I want to make, but I lack the skills necessary to make it. That's why I made this thread. The reason I didn't want to pay someone to create the engine for me at first, was because I wanted to be the one to do that. I mean, if it's someone else's engine, then is it really my game? And what if I kept noticing minor things I didn't like in the engine? I'd rather be able to just fix that stuff myself, rather than pester someone to make it exactly the way I want.
But yeah, learning this stuff usually takes years, and while it'd take a lot less time with someone guiding me along the way, it'd still be a lot of time taken out of their everyday schedule. I just didn't know what was considered too much or too little when it comes to this stuff, you know?
I hate to be that guy who be like TEEEECH ME HOW TO MAYK MAWIO FAN GAAAAMES, but I don't know who to go to, or what else to do to get my foot through the door. I have experience with sprint work, level design, and some other very trivial things, but that's it.
 Jumping feet first into hell isn't my job; making sure it's crowded when I get there is.Â
But yeah, learning this stuff usually takes years, and while it'd take a lot less time with someone guiding me along the way, it'd still be a lot of time taken out of their everyday schedule. I just didn't know what was considered too much or too little when it comes to this stuff, you know?
I hate to be that guy who be like TEEEECH ME HOW TO MAYK MAWIO FAN GAAAAMES, but I don't know who to go to, or what else to do to get my foot through the door. I have experience with sprint work, level design, and some other very trivial things, but that's it.
![[Image: MfI97Bj.png]](https://imgur.com/MfI97Bj.png)