09-06-2018, 09:09 PM
(09-05-2018, 08:28 PM)VinnyVideo Wrote: @Xander I don't think we've ever done anything like that. What if we did a Minigame Comp where players were challenged to design one interesting enemy and make a level using just that enemy?Possibly! But part of what I was trying to propose was to really scale back the scope of the contest. Maybe you don't need to design a level. Maybe just designing the Enemy's behavior is enough.
An example could be for everyone to implement their take on Petey Piranha, or maybe Birdo.
In this fashion, the contest would be far more similar to a Sprite Contest or a Drawing Contest. Everyone is working on the same concept, with a lot more focus. It also gives the opportunity for people to swap notes and code afterwards about how they implemented the enemy.

Me.