The issue that I have with an event like this is how does it solve our problem with too few entrants? It seems to me it would make it harder for people with limited schedules to participate. Not to mention designing a game from scratch in such a short amount of time is probably a tall order for our casual fangame developers.
Yeah we used to do this, but we also used to have a more active community.
I am fine with us trying this as a one-off, but I am not fine with making it the new minigame competition standard.
Yeah we used to do this, but we also used to have a more active community.
I am fine with us trying this as a one-off, but I am not fine with making it the new minigame competition standard.
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