09-30-2018, 11:49 PM
I have tried to use engines by Hello and Gatete in the past, but I didn't get very far (they are older versions and I didn't have as much experience and motivation back then as I do now, though, so it may possibly be quite different if I used them today). I did learn some GML stuff from the engines, however, which is nice. At some point, I decided to make my own engines, since MFGG seemed to generally discourage usage of premade engines at that time. Right now, I don't know if I'd use an existing engine or make my own if I were to make my own Mario platformer, but an existing engine would certainly save time (and if it's well made and user friendly, there wouldn't be any harm).
As for why there doesn't seem to be as much engine games as there used to be, VinnyVideo's Mario Maker theory sounds right. I also feel like discouraging people from using them has contributed to that. I'm alright if people want to make their own engine, but I think engines should be seen as more of a good thing than a bad thing. Yeah, people can makes clones with them, but if the engine is well-documented and user friendly, that would be unlikely. Even if it did happen, I wouldn't really blame the creator of the engine for that. I think Mors has said that the Sonic fangame community is quite alive and most of the fangames they produce are made with an engine. So, I don't really see the harm with using an engine if it saves time and the engine itself is quite flexible. WreckingPrograms' Mega Engine seems to be a good example of how to make a premade engine from what I've seen.
As for why there doesn't seem to be as much engine games as there used to be, VinnyVideo's Mario Maker theory sounds right. I also feel like discouraging people from using them has contributed to that. I'm alright if people want to make their own engine, but I think engines should be seen as more of a good thing than a bad thing. Yeah, people can makes clones with them, but if the engine is well-documented and user friendly, that would be unlikely. Even if it did happen, I wouldn't really blame the creator of the engine for that. I think Mors has said that the Sonic fangame community is quite alive and most of the fangames they produce are made with an engine. So, I don't really see the harm with using an engine if it saves time and the engine itself is quite flexible. WreckingPrograms' Mega Engine seems to be a good example of how to make a premade engine from what I've seen.
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