10-04-2018, 12:43 AM
(09-29-2018, 09:36 AM)SMBXFan Wrote: I think that one of the reasons that not as many fangames with pre-made engines are out is because of the stigma behind pre-made engines, especially that of Hello's engines. People criticized Hello's engines for being to slippery, and fangames were criticized for being lazy Hello Engine edits.This x1000. I honestly believe this is due to AM2R becoming a thing. 10 years in development and people realized "holy hell this is possible". It is the biggest fangame I've ever played. Thunder Dragons games and DJ Cocos games, while old, set the standard for what fangames can be. (Of course there are other developers who made impressive fangames, sorry for not mentioning you). Everyone seems to see the light in creating games that are imaginative and impressive, and they have moved on from simple engines that dont require much skill or talent to create.
I also think that the MFGG community is shifting to a quality vs. quantity mode, because less fangames are flooding MFGG, and overall, are just getting better. It's because people are actually trying to make the best quality fangames they can make, with people actually programming by themselves.